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Entropy

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Jul 29, 2019
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True. Come to think of it, perhaps I should've replaced every mention of "coal" with "xychorium." Unless xycraft makes that renewable, too.

It's also possible to make a fully automated Scrapbox producer with Deployers. That was fun to make, though it produces a heck of a lot of Wooden tools that no one will ever use.

Aren't there more Scrapbox-based sources of Coal? Coal Dust, also Scrapboxed a bit, can be smelted into Coal, and I don't know, perhaps Hydrated Coal Dust is produced by Scrapboxes?

I'm not sure about hydrated coal dust, but you can get some really weird and obscure stuff from scrapboxes so who knows. Plus the wonders of scrapboxes is that all the useless crap, like wood tools, can just be converted into more scrap, which can be used to produce more scrapboxes and more crappy wooden tools! Hurray!
 

warfighter67

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Jul 29, 2019
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I can just imagine a giant scrapbox farm with a really intuitive sorting system to deal with anything that can be gotten from one.

Let's not forget that UU matter is also a good source of making stuff renewable.
 

Entropy

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I just checked, scrapboxes cannot make hydrated coal dust. They can, however, create most of the Gregtech dusts, including platinum, tungsten, chrome, and aluminum. They also make diamonds, RP2 gems, and vanilla emeralds infinite.
 

Dravarden

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instead of coal use netherack for the idea, to get more you move your quarry, is not like wheat that you can get forever usig only 1 chunk...

so in any case, if you weren't able to get soulsand from scrap, it would be a finite resource

ps: charcoal is infinite scrapbox or not.
 

Whovian

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instead of coal use netherack for the idea, to get more you move your quarry, is not like wheat that you can get forever usig only 1 chunk...

so in any case, if you weren't able to get soulsand from scrap, it would be a finite resource

ps: charcoal is infinite scrapbox or not.

Yep. Some people define "renewable" as "infinite and not requiring any non-renewable resources," which, in Vanilla, excludes Wood, since you need non-renewable Dirt to grow it on.

In FTB, though, pretty much everything's renewable with Scrapboxes and UU Matter (thanks to warfighter67 for pointing that out!)

EDIT: The above definition, come to think of it, for any set of resources, allows us to say "no resources are renewable," since that's perfectly self-consistent. Unless we're discussing an infinite resource that requires literally nothing to produce. Okay. How about, "all mob drops are renewable and nothing else is since we need a non-renewable crafting table to make anything out of these infinite mob drops and I already said nothing but mob drops and variations thereof like bonemeal are non-renewable so why are you yelling at me for saying crafting tables are non-renewable?"
 

Entropy

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Extrabees also makes tons of things renewable. Oil, most ores, even uranium or Iridium can be produced by bees.
 

SilvasRuin

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The world can generate farther than any reasonable person would be able to exhaust, so yes, everything but the Dragon Egg and possibly Endstone is practically infinite. However... if something isn't able to be reproduced infinitely, what that means is that you will have to travel farther and farther outward to gather more of those resources. It means you will either have to pack up and move at some point, or you will have to ship materials over ever increasing distances. While you are unlikely to ever use any one resource completely up (not including the Dragon Egg), it does take more and more effort to get more of it. This is why whether or not something is renewable still matters, even when it is practically infinite.
 
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Greyed

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Jul 29, 2019
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Yep. Some people define "renewable" as "infinite and not requiring any non-renewable resources," which, in Vanilla, excludes Wood, since you need non-renewable Dirt to grow it on.

I am not getting that. How does the dirt enter the equation? You plant a sapling on dirt, it grows, you harvest the tree, the dirt is still there to plant another sapling on.
 

Dravarden

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Yep. Some people define "renewable" as "infinite and not requiring any non-renewable resources," which, in Vanilla, excludes Wood, since you need non-renewable Dirt to grow it on.

then nothing besides mob drops are renewable? because to get wool, you need sheep to eat grass that is not renewable, to grow cactus you need sand that is not renewable, and to make a cobble generator you need lava that isnt renewable. And to farm you need a hoe, that is made out of sticks, and according to your point, they arent renweable! so not even mob drops (to breed them you need farms) are renewable, only hostile mob drops...
 

Memorian

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Jul 29, 2019
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Not that it's relevant at this point since coal has already been declared renewable. Coal is renewable in vanilla minecraft, you just have to punch wither skeletons
 

raiju

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Jul 29, 2019
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then nothing besides mob drops are renewable? because to get wool, you need sheep to eat grass that is not renewable, to grow cactus you need sand that is not renewable, and to make a cobble generator you need lava that isnt renewable. And to farm you need a hoe, that is made out of sticks, and according to your point, they arent renweable! so not even mob drops (to breed them you need farms) are renewable, only hostile mob drops...

I think the comment is a little misinformed - yes something that consumes a non-renewable block eventually will run out. Grass re-spreads as long as you don't let sheep eat every block in some theoretical grass limited place.Wood doesn't even use the dirt you grow it on so I don't see how there can even be an argument there. If you can get 1 tree you can get infinite providing you don't get terrible sapling RNG.

It goes without saying that between all the mods in FTB, almost everything is actually renewable. If you want to get more wither skellies to spawn optimize your fortress (crossroads can be double level platforms of something like 9x9) and don't use any lighting. I'm fairly sure wither skeletons use same spawning conditions as skeletons, just in nether fortress "biomes" only. Blazes can spawn in higher light levels so you if there are torches or other lighting that is what you will see most of.

I'm surprised that vorpal doesn't work on wither skellies, I think in return a nether star should be bring a way to obtain wither skulls quicker for repeat tries, even though I personally have interest in 1 star for passive run speed increase at home really.

About having to move farther and farther out - on vanilla this is rarely an issue. A desert biome + any nearby beaches will give you all the sand you may need. 100000's of it. Most people when moving their mines leave so much underground already. The only reason to move on vanilla as I see it is villages, strongholds, and emeralds. In FTB and other modpacks that cover the main few there is little you can't create.
 

MFINN23

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Jul 29, 2019
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Probably because they find like other players that the vanilla game ends so quickly that adding to high-tier recipes is how to make things interesting. It makes you work for it.
Lol minecraft ends....
 

raiju

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Jul 29, 2019
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In survival mode it does. You get to a point where you are playing creative with a flying restraint.
 

MFINN23

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Jul 29, 2019
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In survival mode it does. You get to a point where you are playing creative with a flying restraint.
Your mind seems to be limited. Most people don't run out of things to do in minecraft. Maybe we should have quests and stats and everything can be world of warcraft. Want a portal gun? Did you fetch the fish for the villiager and then run it back to spawn and then fetch the pork for the other villiager and then run it back to spawn and then fetch... Infinite possibilities when you're talking about game progression in a sandbox game... Oh don't forget to nerf everything until it's uber lame because it has to be fair and balanced... fox news.
 

raiju

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Jul 29, 2019
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If I want to build things without limits I can play creative. If I want to play something where I feel like there is game progression I play survival mode.

But I'm guessing you also think EE2 was balanced.

Editing because I'm not sure if you know that creative mode exists.

Creative mode was the original developed setting for minecraft. It is a mode where you have access to all blocks, are not affected by health/damage/hunger, can break any block instantly with your fists etc. It is a sandbox. It allows you to be "creative" and building what you want, with the only restraints being the blocks available.

Survival was a mode later added in beta. In survival the goal was to be able to build things, but with also survival aspects and manual resource collection. As it became more popular it also became more complex, adding things like enchants, bosses, etc. The results you have is a progression path, where at the end of it you are near unkillable (100+ block drops may kill you if you are unlucky, but you can survive up to 300 with luck). At this point you might as well turn it on creative, especially if you play modpacks where endgame items allow you to do things such as fly, and create almost any block at will.
 

MFINN23

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Jul 29, 2019
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If I want to build things without limits I can play creative. If I want to play something where I feel like there is game progression I play survival mode.

But I'm guessing you also think EE2 was balanced.
Never played it. Game balance is an illusion. The balance you seek is found in your mind. All you'll find in a game is fun and suck. The 'balance' addon adds suck in an attempt to compete with the levels of fun.
 

raiju

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Jul 29, 2019
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You've never played something and are asserting an opinion as fact. Well we are done here.
 

MFINN23

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Jul 29, 2019
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Lol well good day to you sir. My assertions were solely based on hard facts. I believe we are done here now.
 

Greyed

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Jul 29, 2019
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Lol minecraft ends....

I think his point isn't that it ends but rather at some point you're not creating anything new items or have done most of the meaningful interactions. For example take the humble furnace. 9 cobble in a square. Once you've made one you're done with that corner of the game. The only way to improve on the process is to run them in parallel. Look at this thread to see discussions on just ore processing in different ways and the merits of each and each method offers something beyond the humble furnace. So at some point in vanilla Minecraft you'll get to the point where you've pretty much crafted all the things, discovered the processes that map well to how you want to do things, and all that is left is building with limitations.

To some that certainly is the end. It was for me. I bought Minecraft in alpha and stopped just before release because there wasn't anything new and interesting that I wanted to create, nothing beyond the basics. My interest in Minecraft has surged back when I found mods with FTB. Yeah, I am way late to the party. Anyway, its nice to have tangible progress beyond just the parallel. I find it immensely satisfying and interesting to combine many different pieces together to provide incremental improvements to a whole.
 

Lambert2191

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Lol well good day to you sir. My assertions were solely based on hard facts. I believe we are done here now.
You've never played EE2, so stop talking about it like you know what it was like :p That goes for everything in life, if you have no idea what it is or what it's like, keep your mouth shut :)
 
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