:3Episode 2 is upon us, we are looking at Blood Magic
I am not missing them. I am doing certain mods at certain points. Sometimes it is 2 mods that do pretty similar things (Mekanism & Thermal Expansion are coming up next, just 'cus they are both popular mods) sometimes I will do 2 mods that are both pretty quick to go over (Blood Magic and Ex Nihilo), sometimes I may only be able to cover 1 mod due to size/complexity (Thaumcraft, when I get around to it). But the order in which I do them are according to popularity in FTB packs. And although IC2 is still a popular mod, many FTB packs don't include it. But trust me, I will be going over IC2 (and GregTech) support in the futureyou are missing the IC2 machines (macerator, compressor, extractor)
Botania? anyone...no? well...ok...I am not missing them. I am doing certain mods at certain points. Sometimes it is 2 mods that do pretty similar things (Mekanism & Thermal Expansion are coming up next, just 'cus they are both popular mods) sometimes I will do 2 mods that are both pretty quick to go over (Blood Magic and Ex Nihilo), sometimes I may only be able to cover 1 mod due to size/complexity (Thaumcraft, when I get around to it). But the order in which I do them are according to popularity in FTB packs. And although IC2 is still a popular mod, many FTB packs don't include it. But trust me, I will be going over IC2 (and GregTech) support in the future
They may be low on the list, but they will come before some of the mods I have never used (Metallurgy and Mariculture for example) as I need to learn how to use what I am adding recipes for.
Assuming I can get 2 episodes recorded tomorrow, I will probably upload episode 3 tomorrow aswell. And by recording 2 episodes that will put me in the range of IC2/Gregtech
I know I haven't stated I will be covering some mods, but that is just because they are lower priority. But they may still come earlier than others.
IC2 and Gregtech will come before Thaumcraft. Why? Because Thaumcraft has a LOT to cover, and I don't want to miss anything on that, so anything that may take 2 parts or more, I want to postpone until all the "quicker" mods are done
Sorry if you though I was missing out mods
It does have support for Railcraft which is a high priority, I need to do a bit of testing on this first though. It's high prio. seeing as people have issues with blast furnace recipes for some reason :/Does it have support for railcraft and or rotarycraft?
Reika's rule is not changing his content, that dosen't mean not adding stuff to do with his contentIt does have support for Railcraft which is a high priority, I need to do a bit of testing on this first though. It's high prio. seeing as people have issues with blast furnace recipes for some reason :/
As for RoC due to Reikas rules, it will never happen. It would be cool to maybe add stuff to it, but I don't know what.
"The pack must not use external mods to significantly change the way my mods work, such that a guide for the default setup would be misleading or useless for the pack (or vice versa), or that the mods' techtrees, if applicable, are radically altered, or that features are missing. This includes the use of MineTweaker and other similar tools to remove recipes or items!Config options native to the mod are of course free to be modified." Due to that quote I think both Minetweaker and Modtweaker devs aren't going to support RoC.Reika's rule is not changing his content, that dosen't mean not adding stuff to do with his content
Ex: you can't make dust (ex nihilo) with ONLY RoC, which is annoying
Yep, if I remember Ex Aliquo correctly...Is it theoretically possible to duplicate all of Ex Aliquo using MineTweaker scripts?
I thought ex aliquo added the copper and tin (and other mod metals) versions of the broken ores/gravel/dusts and ex nihilo only added iron and goldYep, if I remember Ex Aliquo correctly...
Add thaumcraft infusion crafting, add sieve recipes (You won't be able to add the extra drops - e.g. Broken Osmium Ore), add Arcane Workbench recipes, Crafting recipes, composting recipes, hammer recipes... am I missing anything?
Iirc, the only things Ex Aliquo adds are extra hammers, extra crooks, something similar to the ender cake, and a bunch of recipes. I don't believe you can add items with Minetweaker/modtweaker, but I've already done some scripting to do most of what it does as far as recipes goes. Also, Ex Aliquo didn't add broken/crushed/dusted ores; All of that was Ex Nihilo and Ex Astris. Ex Aliquo's forums page has its additions. Ex Astris's Github wiki has all of its additions. The Ex Nihilo forums page shows its stuff minus the ore stuff.Is it theoretically possible to duplicate all of Ex Aliquo using MineTweaker scripts?
Ex Aliquo added a bit of Thaumcraft for Skyblock stuff, if you check the Thaumonomicon with Ex Aliquo installed, you will find a tab that is specifically for Ex AIirc, the only things Ex Aliquo adds are extra hammers, extra crooks, something similar to the ender cake, and a bunch of recipes. I don't believe you can add items with Minetweaker/modtweaker, but I've already done some scripting to do most of what it does as far as recipes goes. Also, Ex Aliquo didn't add broken/crushed/dusted ores; All of that was Ex Nihilo and Ex Astris. Ex Aliquo's forums page has its additions. Ex Astris's Github wiki has all of its additions. The Ex Nihilo forums page shows its stuff minus the ore stuff.
Which can all be added using scripts.Ex Aliquo added a bit of Thaumcraft for Skyblock stuff, if you check the Thaumonomicon with Ex Aliquo installed, you will find a tab that is specifically for Ex A
Exactly, so as I saidWhich can all be added using scripts.
Yep, if I remember Ex Aliquo correctly...
Add thaumcraft infusion crafting, add sieve recipes (You won't be able to add the extra drops - e.g. Broken Osmium Ore), add Arcane Workbench recipes, Crafting recipes, composting recipes, hammer recipes... am I missing anything?