Just setup my MFR treefarm in my 1.7.1 DW 1.2.1 modpack. And have 420RF in power. Is the harvester made really much slower or what am i doing wrong?
I believe the Harvester receives penalties now if filled with Sludge. Simply attach a void pipe or similar to destroy it.Just setup my MFR treefarm in my 1.7.1 DW 1.2.1 modpack. And have 420RF in power. Is the harvester made really much slower or what am i doing wrong?
I believe the Harvester receives penalties now if filled with Sludge. Simply attach a void pipe or similar to destroy it.
Urgh. Don't destroy the sludge. It produces clay and that's still very valuable. Just gotta pump it away from where you're working, because of the poison.
Urgh. Don't destroy the sludge. It produces clay and that's still very valuable. Just gotta pump it away from where you're working, because of the poison.
I generally don't bother because I simply don't use that much clay, I create it with UU-matter or the modpack have Pam's Clay spawn.Most people do, but it's one of those things I don't think can ever be stated often enough. I know I always forget.
Yeah that is a PITA since it is all completely useless(except for a bit of cosmetic building I guess).I tend to get lots of dried dirt or hardened due to BoP.
I used to do that, until I found out Mekanism has a way to make clay from water and dirt, using two machines called the Rotary Condensentrator and the Chemical Injection Chamber. The former makes water vapor from water, and the latter combines that with dirt to make clay.Urgh. Don't destroy the sludge. It produces clay and that's still very valuable. Just gotta pump it away from where you're working, because of the poison.
Urgh. Don't destroy the sludge. It produces clay and that's still very valuable. Just gotta pump it away from where you're working, because of the poison.