MFFS v2 2.3.0.0.0 [Early Testing Build]

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

Minalien

New Member
Jul 29, 2019
40
0
0
http://minalien.com/2013/04/mffs-v2-2-3-0-0-0-early-testing-build/

An early testing build for MFFS 2.3 is now out! Please note that this is a very early testing build, and many things may be broken. But that's what I want - I want to know what bits and bobs are broken at the moment, so that Searge and I can add them to our list of things to fix. At this moment, most of the features of MFFS are functional - BuildCraft 3 & IndustrialCraft 2 power for the Extractor, IC2 Macerator and TE Pulverizer recipes for Forcicium, Monazit ore world generation, forcefield modules, etc.

The following mod compatibilities should still be present:
  • Buildcraft 3
  • IndustrialCraft 2 (Beta build 291+)
  • Thermal Expansion
  • Railcraft Beta
Please note that ComputerCraft support is currently unimplemented, and support for Universal Electricity has been removed (and is not planned to be re-implemented).

There is, however, one very damaging bug at the moment, with regard to forcefields. This is being worked on, but I feel it is time to get a build out so that other aspects of the mod can be tested while this is being worked on. If you attempt to make a forcefield that is very large, you will crash with an ArrayIndexOutOfBoundsException. This issue is on top of our maintenance priorities at the moment. I do not recommend using this build of MFFS for any production server - this is a bug-hunting release, intended for people to hunt for bugs. Period. Please do not add this to any mod lists (such as NotEnoughMods) until a stable version has been released. Thank you.

Please submit all bug reports to the MFFS Bitbucket repository: https://bitbucket.org/SeargeDP/modularforcefieldsystem/issues.

--EDIT--
A now somewhat-stable Beta build is available! Forcefield projector problems should now be resolved.
Download (Direct) (Requires Forge 7.7.1.651 or later.)
 

Minalien

New Member
Jul 29, 2019
40
0
0
Searge (of MCP) and I don't like where Calclavia is taking MFFS, between his closing the source (and since re-opening) and attempts at obfuscation through Chinese transliteration, so we have taken it upon ourselves to maintain Thunderdak's MFFS2, under his original GPL3 license. Better still, we have Thunderdark's support for this.
 
  • Like
Reactions: BlackSol

BlackSol

New Member
Jul 29, 2019
3
0
0
Glad you guys are taking this up. No way I was going to continue using it with all the shens that was going on with the other version.
 
  • Like
Reactions: Catarooni

Peppe

New Member
Jul 29, 2019
836
0
1
Sounds good.

Would be cool if it worked with rp2 frames like the old days. Or at least sided inventory to allow automated break+placement -- and relative coordinates instead of fixed.
 

Iskandar

Popular Member
Feb 17, 2013
1,285
685
128
Eh, Thunderdark gave it to Calclavia, like it or not. He admitted the closed source thing was a mistake and rectified it, so what is the point of this? And you do realize not supporting UE is kind of laughable? Energy Cubes can output EU or MJ as needed.

Y'all are just creating needless drama and confusion, something the modding scene really doesn't need more of right now.
 

Minalien

New Member
Jul 29, 2019
40
0
0
It's because things like that exist that we don't feel any problems with removing direct UE support, Iskander. It's removing yet another API that we must keep up with - and in this case, it's one that has a fairly bad habit of introducing breaking API changes. Beyond that, Thunderdark isn't happy with how Calclavia has handled it and fully supports Searge and I. But more important than all of that is that we, and many others, enjoy MFFS2 and would like to see it remain in development, but dislike Calclavia's changes. Nobody, by any means, is forcing you to use this mod. But it is going to remain available for those who do want it.