A mechanical engineer's Feed The Beast Ultimate 1.4.7 adventures...
The plan:
The (general) rules:
http://www.mediafire.com/download/xh75557aw61tp21/Mechs_2014_FTB_Engineering_World.zip
WHAT'S BEEN DONE
THE TO-DO LIST
The plan:
- Mastery of biofuel factory design and production, the main factory surrounded by a base with plenty of steampunk design and inspiration whilst keeping things user-friendly and efficient.
The (general) rules:
- No massive quarries, or more specifically, no digging of massive holes in the ground just for the sake of getting resources. Everyone does it and I'm out to prove you don't need to.
- Minimal solar power, sounds strange when I'm doing a renewable energy base but solar power has been done to death. You won't be seeing any ultimate hybrid solar panels around here.
- Minimal UU-matter production, unless absolutely necessary. UU-matter is like solar power, everyone and their brother has done it.
- MAXIMUM biofuel production and MAXIMUM steam power!!! (or at least...a lot)
http://www.mediafire.com/download/xh75557aw61tp21/Mechs_2014_FTB_Engineering_World.zip
WHAT'S BEEN DONE
- First house and storage
- Tower Of Power (water mill tower)
- Factorization solar array
- Cool lookin' main factory building
- Epic slime chunk farm
- Automatic MFR wheat farm
- Automatic arboretum and peat bog setup
- Underground sugar cane harvester farms (1 of 5 completed)
- The main biofuel factory in working condition (constant WIP)
- First Railcraft steam boiler (1 of 4 installed)
- Industrial steam engine setup (1 of 2 x 18 engine arrays installed)
- Applied Energistics wireless and autocrafting setup
- Overpowered Edenic bee XP farm
THE TO-DO LIST
- First Gregtech steam turbine
- Bee breeding
- Tree breeding
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