Massive ressource income?

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Chaos_Therum

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Jul 29, 2019
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Yeah at one point with my slightly modified one I was pulling at least 5 chunks worth of stuff every 10 minutes and it just kept going forever
 

Chaos_Therum

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Jul 29, 2019
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So I just timed it and my current mining machine can take out a chunk in 1:42.7 and there is hardly any upkeep. it was very simple to build also
 

Bigglesworth

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Jul 29, 2019
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I think if you compare cost to build and to run, turtles beat quarries hands down. With a script of course, maybe not the basic Excavate function...

Definitely not the basic excavate. With a script though, they will goto diamond level first and work their way up every 3rd layer plus open and loot chests for you. Set a enderchest up, stand on said enderchest and put for of them around it, set them to 32 and you get stacks of everything except iridium in 8 hours (250k blocks). Plus you get back much less junk like stupidly large quantities cobble to worry about, so everything that comes in doesnt need to be filtered out.

If I were making a server Id lower the spawn rate of every ore/'rare' stone. Stuff is just way too easy to get.
 

zorn

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Jul 29, 2019
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Definitely not the basic excavate. With a script though, they will goto diamond level first and work their way up every 3rd layer plus open and loot chests for you. Set a enderchest up, stand on said enderchest and put for of them around it, set them to 32 and you get stacks of everything except iridium in 8 hours (250k blocks). Plus you get back much less junk like stupidly large quantities cobble to worry about, so everything that comes in doesnt need to be filtered out.

If I were making a server Id lower the spawn rate of every ore/'rare' stone. Stuff is just way too easy to get.

THis is exactly what I did, although i didnt have an AE network yet and four turtles would overflow one enderchest if they all dumped too close together, so i have 4 chests with 2 color codes, and 4 ender chests set to be filled constantly with charcoal.
the energy cost is much lower than a quarry, cost to build is similar (we use gregtech so its even cheaper) and its faster to mine than a quarry also. The problem isnt the ore generation, if you mine by hand its really normal, its the cost of blocks that mine for you that is the problem. Quarries should run at half the speed they do for the cost, and mining turtles should require twice the charcoal, or something like that. Or cost more to make. Something. Investment is so low, for a massive return.
 
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namiasdf

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Jul 29, 2019
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Can turtles detect whether you are mining stone or an ore?

You said that you mine every three layers, so I assume you have a way to detect whether you are mining something valuable and take the entire ore-"chunk" and not leave anything behind?
 

Norren

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Jul 29, 2019
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I agree with the guys saying "you don't need all those resources". Once you get into using an excessive amount of machinery to gather resources for no other reason than to gather resources or build gregtech machines, you really aren't playing minecraft anymore, you know? At that point it's just pokemon with deep storage units and blocks.

That said, I enjoy building everything once just to see how it works, here's a few auto resource harvesters I'm surprised aren't listed or have just overlooked myself:

1) Frameship + IC2 Miner + Pump. More logistic overhead than a standard BC Mining Well based frameship, requiring multiple turtles (No mining turtles, or turtle fuel required, just plain stationary turtles) and some code. The advantage is it drills small holes in the terrain while largely leaving the surface undamaged, at the same time it extracts lava and water to cells for later use (power/centrifuging/etc) instead of creating epic potholes of water you have to drain or just stopping you at the first sign of lava/water. It also seems to be more power efficient due to not mining every single block ever, but I have to admit that when I built my proof of concept I wasn't paying attention to power anymore.

2) Crazy bee farming. You can really just run a Forestry + Thaumic Bees + Extra Bees bee farm and get everything you'd ever want except applied energistics quartz, and I'm sure extra bees will add that soon enough anyway. If you want to avoid playing minecraft that badly, this is the best way to not play minecraft at all. (I did this on my present server since the admin wanted us to use as few quarries as possible due to his fondness of the landscape. I regret it terribly and will try desperately to avoid ever doing it again, and I stopped around 1/2 of the bee species.)

3) There's a blockbreaker addon for MFFS. I haven't found a way to automate moving these in 1.4.7 yet, but I did manage to shear off half my base once experimenting with it. :eek: In my limited experimenting with this, you can turn them ON and hack away a 127 block tall, 64 block deep swath of land/nether per emitter with a very small amount of forcicium using the Wall module with block breaker option. In fact, these work so fast that being unable to automate them might not be a bad thing. If you have nether ores, I'd just build a frameship in the nether with all your item processing attached to it with a slot for MFFS projectors to be placed at height 64, place a row of them, insert upgrades, flick it on, instantly* gather everything in a 126x64x(Projector count) box ahead of you, advance forward 64 blocks, do it again.

* Instantly for your value of server performance. Actual mileage may vary based on processor power, RAM, Java version, and the allergen index and butterfly population of Africa.

4) Since quarrying is ecologically unfriendly, you might as well go for the most ecologically unfriendly tool of all and build a frameship armed with self repairing Thaumcraft arcane bores. Install crystal clusters, throw some alvearies on with pure bees and the node charging bee, install a repairing pick and repairing wand of excavation in the frame quarry and then give up on ever being able to use solars ever again.

On turtles, they can compare blocks to blocks in their inventory. Just give them a stone block and have them run turtle.compare() and it will return true or false accordingly. CompareUp() and compareDown() work the same way. Opening chests presumably works the same way, preferably with the chest looting action wrapped in a function named megaMaid().

edit: clarified turtle.compare() description.
 

Wekmor

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Jul 29, 2019
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3) There's a blockbreaker addon for MFFS. I haven't found a way to automate moving these in 1.4.7 yet, but I did manage to shear off half my base once experimenting with it. :eek: In my limited experimenting with this, you can turn them ON and hack away a 127 block tall, 64 block deep swath of land/nether per emitter with a very small amount of forcicium using the Wall module with block breaker option. In fact, these work so fast that being unable to automate them might not be a bad thing. If you have nether ores, I'd just build a frameship in the nether with all your item processing attached to it with a slot for MFFS projectors to be placed at height 64, place a row of them, insert upgrades, flick it on, instantly* gather everything in a 126x64x(Projector count) box ahead of you, advance forward 64 blocks, do it again.


Can't move mffs stuff :)
 

Norren

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Jul 29, 2019
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Can't move mffs stuff :)

place a row of them

Yeah, I implied but didn't clearly state that. The frameship was not to move the MFFS, but to move the infrastructure for unloading their yield. Automating it isn't impossible, I don't think, but I wasn't patient enough to figure out ways to automate breaking, replacing the MFFS blocks, and inserting the upgrades.

Edit: My server has issues with moving turtles forgetting their IDs on server reset, so I tend to avoid anything that relies on moving turtles. I'm pretty sure automating that rig is just a matter of learning what slot IDs MFFS projectors use, but I'm also 100% certain if left untended my server would eat my mining turtle. The dark side of computercraft. :p
 

zorn

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Jul 29, 2019
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Can turtles detect whether you are mining stone or an ore?

You said that you mine every three layers, so I assume you have a way to detect whether you are mining something valuable and take the entire ore-"chunk" and not leave anything behind?


yes go to computercraft.info and look for a thread by austinkk, his script (and others do most likely) will have the turtle look at ores above and below it, and grab/mine anything that is not stone or dirt. so you only end up with stone that the turtle absolutely had to mine, which is 1/3 of the stone you would get from a quarry.

i use for of these spread around in a square, each at one corner, set to mine 30 x 30 each. it mines an area like a quarry, but with less stone, less damage to the land (also very easy to run this underground, no landmarks to set up, no lost ores like a quarry would give underground) in less time, and uses less energy.
 

iMontouch

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Jul 29, 2019
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or is your setup feeding a bunch of players? Do you use up all the resources from 700 turtles on your own? that would explain it i guess. still....why use a script that mines all that stone, when you could cut your mining time by at least 50%, by using a more efficient script?
We are about 4-5 players. The script maybe isnt the best, but we wanted to run something that runs infinite. Without any worrys :)

sounds like you got turtles down pretty good if you can keep 700 running at once why find a new way?
Its not about finding a new way, its about talking about it too see what else can be done to feed us :D

You're gonna be really bored in 1.6 unless you can move away from the mindset that, "Minecraft is a resource acquisition game."
I dont think that this is true. But I think that, if you want to be fast and successfull, you need those ressources. We like to automize. We let them farm so much, to never stuck at sth like "okay we'll wait for 1k redstone.".

I will totaly try the DW20-style mining well quarry and the frameship (more look into BC may be requiered :p ).
I've seen the turtle quarry script by austinkk but since I dont like to setup it every 2 hours, its not the right thing. Maybe I could write a script to send turtles out. I dont know, I will see. :)
 

Infallible83

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Jul 29, 2019
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Would you know the episode offhand

It depends on if you want the old Redpower one from his (just finished) 1.4.6 Lets Play series, or the new one he created for 1.5 without Redpower.

Redpower Frames + Mining Wells:
Starts here and last 3 episodes.
IMPORTANT NOTE - If you are going to try this build, he changes his code and its location in the pastebin a couple of times, make sure you watch the full videos.

Turtles + Mining Wells:

I hope that helps.

Infallible

Also, it might be blindingly obvious, but I thought I would say it anyway... provided you have the power and you set your chunk loader to a wider size, there is no reason (Other than maybe lag) that you couldn't double/tripple the size of these quarries to mine multiple chunks wide.

The thing you will need to keep in mind is the delay before the turtle breaks the miners, you need to allow enough time for them to hit bedrock. This is affected by how much power you are able to give them.
 
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Shakie666

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Jul 29, 2019
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Why would we be bored in 1.6 if all we do is hoard resources?

For pure speed, a galgadorian drill wins hands down. It can mine 1 block per tick and is fairly easy to fully automate (no need to move it around when its done since it goes forever). Sure, the 191 diamonds is a lot, but with a fortune pick it shouldn't take more than a couple of hours depending on your luck. 90 ghast tears is also a pain in the arse, but again, use looting and it won't take that long.
 

Jakeb

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Jul 29, 2019
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With redstone in motion, it is now stupidly easy to setup a mining well frame chunk-eater. You don't even need turtles anymore. Of course, if you're stuck in 1.4.7, you don't have that, but any of these other options will work.
 

Infallible83

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Jul 29, 2019
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I also should have mentioned Beserkenstein1's mining frame machine which is equally as powerful but build without Turtles. (But it does need Redpower for the frames)

His video also demonstrates it on a bigger scale, as in "oh shit I broke my network because I had no idea this many blocks existed" scale. Circa 2.5 million blocks an hour.

Here is a demo of it:

And here is the how to guide:

Infallible
 

KirinDave

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Jul 29, 2019
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I dont think that this is true. But I think that, if you want to be fast and successfull, you need those ressources. We like to automize. We let them farm so much, to never stuck at sth like "okay we'll wait for 1k redstone.".

Except you're not asking how to get a lot of something, you're asking to how maximally game your rate. What's a bummer about this is that the answer is really just, "Run a bunch of autominers and it really doesn't matter what." But what you really asked for was, "Can you tell me how to do something that'd be much more fun for me to build myself? I want to have lots of stuff."

You may find this accusation offensive; it's not meant to be. I just warn you that things get really boring if your goal is to get all the things. I have a stupidly good quarry system in a test world. It's faster than anything I've ever seen, and self-powering with an excess of hundreds of mj/t. I don't want to build it or tell too many people about it because it's just going to poop all over the design landscape again. :(

And also MFR laser core-mining sort of lets you trade power for resources. Since power can be renewable and infinite, it sorta deflates the outrageous endgame mining machines we see.

If you want to REALLY impress people, make Steve's Carts miners work. The galgadorian drill is heinously fast.