Massive ressource income?

  • Please make sure you are posting in the correct place. Server ads go here and modpack bugs go here
  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord

iMontouch

New Member
Jul 29, 2019
147
0
0
hey there,

I was wondering what would be the most effective (maybe even cheapest) ressource income farming method (automated mining).

We are playing since the end of may and stumbled upon these methods:
- Mining Quarry
--> A very easy to setup method, but without many engines, its really slow. Saying we have about 20MJ/t, that would make an income of about 3 Blocks/s per quarry. We dont use this because of the many ressources/engines needet.
- Mining Well
--> A good start for a new world, because its cheap and easy to build, but not really good for the real business.
- Mining Turtle
--> Easy to setup and cheap to feed. You only need a Wither Skelly spawner and you have tons of coal for them. We use them with strip mining script and like 100-200 at the same time (mid/end game). That produces enough. Atm.

So my question is:
Has anyone a better idea than the ones suggested here? Or improvements?
 

dlord

New Member
Jul 29, 2019
147
0
0
Cheapest will be turtles. With MiscPeripherals, you don't need diamonds for mining turtles.

If you're after efficiency, it doesn't come cheap. You will need to scale.

I play on the Ultimate pack, and here are the things I've done:
  1. The Chunkinator - a 16 x 16 RP2 frame quarry. Obliterates an entire chunk in less than 15 mins. Can also be done with pure turtle power.
  2. Mobile BC Quarries - Have a frame machine move a set of quarries. Deploy the quarries using turtles or deployers, and unpack them once it's done.
  3. Direwolf20's Mining Well machine - too slow for you? use 48 mining wells to cover 3 chunks at a time.
With these mining methods, your next problem will be how to deal with the volume of incoming items. Item tesseracts are much more preferred over Enderchests.
 

iMontouch

New Member
Jul 29, 2019
147
0
0
why is there no need for dia? If I got this right, I need the diamond turtle to mine stuff like obsi?

1. But I have to setup the "Chunkinator" for every chunk right?
2. I never heard of this. Will look at it asap.
3. This is the machine with the turtles right? I thought that wont work because of the tesseracts? Can you explain? :)

We can deal with the income, thats not the problem. In our first world we had an AE system which imports with 15 buses at a time from our enderchests. We had about 16 Million Cobbles. The problem was the massive use of coal of the turtles :D (about 700 turtles)
 

dlord

New Member
Jul 29, 2019
147
0
0
why is there no need for dia? If I got this right, I need the diamond turtle to mine stuff like obsi?

1. But I have to setup the "Chunkinator" for every chunk right?
2. I never heard of this. Will look at it asap.
3. This is the machine with the turtles right? I thought that wont work because of the tesseracts? Can you explain? :)

We can deal with the income, thats not the problem. In our first world we had an AE system which imports with 15 buses at a time from our enderchests. We had about 16 Million Cobbles. The problem was the massive use of coal of the turtles :D (about 700 turtles)
Hmmmm...you're right about the obsidian part. I've never had that problem, as I mean in a Mystcraft age.

The "Chunkinator" (as I like to call it) is actually 256 block breakers attached to a 3-axis inchworm drive. You mine downwards, move back up to a certain height (to avoid obstruction), move the whole thing 16 blocks, rinse, repeat.

I believe I posted my mobile BC quarry setup somewhere in this forum. It was based off another poster's design (with some enhancements).
 

dlord

New Member
Jul 29, 2019
147
0
0
For DW20's mining well setup, I use the current Ultimate pack, which has frames. And tesseracts play well with frames.

Also, His setup uses enderchests, which requires him to handle the rate of incoming items (by adding more import buses) and overflow (by making the turtles wait until they can stuff their items again). All that is unnecessary with tesseracts, which can either be placed directly beside an ME interface, or a BC pipe.
 

Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
start out with turtles to gather the resources needed to build, and maintain a quarry.
when you've established that, you can switch to quarries for mining.

the reason why I don't keep on using turtles as the main mining method is because when you log out, and log back in, your turtle has stopped and needs to be restarted.
there are some computercraft programs that can continue after logging back in, but not many can do that.

so, use turtles first to get the resources for a quarry, then go to quarries, and use turtles for small areas you want to clear
 
  • Like
Reactions: Odenite

iMontouch

New Member
Jul 29, 2019
147
0
0
@dlord
I definatly have to look into the BuildCraft Mod. Besides Quarrys I dont have any idea of this mod xD
So you dont need persistant tesseracts? Do you have a pic/vid for me? Or anything else to easy understand the setup/the mod? :)

the reason why I don't keep on using turtles as the main mining method is because when you log out, and log back in, your turtle has stopped and needs to be restarted.
there are some computercraft programs that can continue after logging back in, but not many can do that.
Every Turtle script I use has the session persistance. If not, I script it inside of it. Anyways, I only need one turtle script for mining.

The results on our first server:
http://forum.feed-the-beast.com/threads/just-another-turtle-mining-program.16062/page-2#post-340275
 

zorn

New Member
Jul 29, 2019
627
0
0
I must be missing something, how are you able to field 200 turtles, but not have enough resources to keep a quarry running? You must be playing some pack im not familiar with.

I have 4 turtles that mine out a 60 x 60 area in a few hours. 200 turtles would let me mine out an area 425 x 425. Or 60 x 3000, which would be equal to running a quarry every day for 50 days. If you run 200 turtles, you could mine out what takes a quarry - at full speed - a month or more, non stop, and do it in an afternoon. eat lunch set down 200 turtles, before bedtime you have the resources that a quarry takes a month to acquire (at 32 mj, 32 is about full speed for a quarry, no need to go over htat apparently)

So if you have enough resources in one day, that you have more than a quarry at full speed could pull in, in a month of non stop use... how are you short on resources? How can you not create enough power to run a quarry at full speed? You will need 30 quarries to mine as fast as your turtles are mining. Im missing something obviously, this makes no sense.

EDIT: ok i see how this program works, you should go to computercraft.info and look for other quarry programs. the one i use goes down to bedrock (actually level 6, working on figuring out how to go to 2) then mines a square of the size you set, then it goes 3 levels up and mines another horizontal square area, *looking for ore* or anything other than stone and dirt, above and below it.

so basically it mines say, levels 64 down to bedrock, but only has to actually DIG 20 of those levels, to get ALL the ores. So as i said, i can use 4 turtles to mine a 64 x 64 area in just a few hours. also uses much less fuel this way. the way you are doing it, you should just build a quarry, you're mining everything out anyway, and a quarry would be faster compared to cost.
 
  • Like
Reactions: RedBoss

iMontouch

New Member
Jul 29, 2019
147
0
0
Yes you are missing the kind of ressources needet for the different setups.

Our turtles only need fuel to run, which is produced using some soulshard tier V wither skeleton spawners. Building them is cheap too.
My problem with quarrys was the fact that it take them about 8 hours so mine a 64x64 field with fullspeed. So I had to maintance them way to often.
The Turtles are very easy to handle. I had 3 enderchests which send materials to placing turtle for the script mentioned. (around 700 turtles were working in the end.)

I also search on the cc forum for scripts, but most of them dont cover our needs.

The reason I need another/better method is: We started a new world recently and want to do everything more efficient. :D
 

zorn

New Member
Jul 29, 2019
627
0
0
i just got into turtles, i guess i dont see why mining all the stone is necessary, unless you are running original mass fab, not matter fab from gregtech and dont want to use igneous extruders? Im curious what you build with the resources, in our last world I had 90 hv solars going to a mass fab and at one point had over 50k UU matter stored up... i was making hv solars almost from only UU matter. I was running two quarries at full speed, but ended up not even mining anymore.

or is your setup feeding a bunch of players? Do you use up all the resources from 700 turtles on your own? that would explain it i guess. still....why use a script that mines all that stone, when you could cut your mining time by at least 50%, by using a more efficient script?
 

Chaos_Therum

New Member
Jul 29, 2019
74
0
1
I would suggest a frame mining well setup with the one I made I can take out a chunk in under 5 minutes I'll post a picture in a second if you want one
 

KirinDave

New Member
Jul 29, 2019
3,086
0
0
What confuses me the most about this is, "Why?" This is purely number-hacking. A single 20-wide DW20-style mining well quarry will produce more resources than you can easily spend. MFR Mining Lasers, when available to you, will turn any power-positive build into a resource factory.

You're gonna be really bored in 1.6 unless you can move away from the mindset that, "Minecraft is a resource acquisition game."
 

Airship

New Member
Jul 29, 2019
154
0
0
You can also try using a Steve's carts drilling cart; A galgadorian drill mines a massive tunnel 9x9 blocks wide. It might not be as effective as the other ways mentioned, but it feels less 'hacky' and is a lot easier to set up (Unless you just download the code ofc). Unfortunately, while it doesn't require any maintenance, as the tunnels grow longer you might want to stop the cart mining and create a new tunnel, as longer tunnels make for increasingly long downtimes of no resources because of travel times. This is of course manuality in a supposed automatic system, which may or may not be for everyone.