Thanks for the continued updates and balancing patches. A few additional questions:
What, if anything, can burn Refined Fuel? I've tried it in the Diesel Generator (which can burn Creosote, thank you), the Portable Generator, as a Thermoelectric Generator block, and as bottles going directly into Better Boiler Fireboxes, but I might just be missing something that's not in the crafttweaker scripts. I've been using it to refuel tools (though it can only be loaded in the TechGuns Chemical Plant, rather than the IE bottler the guide points people toward), but there's no way I'm going through as much as the Distillery is producing. It'd be nice to have something less sulphurous than the diesel or biodiesel, but it's also not included as an emitter in adpother. JEI U key doesn't show any generators, but it doesn't always cover IE/IP stuff.
Is there a simple way of automatically refreshing Pollution Filter blocks that I'm missing? Doing so by hand is trivial -- even more so if you get there before one of the materials fills up, in which case it just needs to be shaken in a 2x2 crafting interface -- but the closest to true automation I've gotten involved a OpenBlocks Block Breaker and Block Placer, several comparators, a pump, a Standard or Advanced Assembler, and pile of precrafted breath filters, and it's both a little Rube Goldbergian and prone to change blocks when they overfill on carbon, even where I'm running the fumes into a greenhouse. The mod author describes the use of hoppers for automation; I'm not sure if this is disabled, or I'm just missing something obvious.
Most of the time, isn't an issue, but Coke Ovens (very realistically) produce so much pollution and need to be used so heavily for an Arc Furnace steel or even bulk ore processing (at 477 operations per graphite set, 96 coke coal per graphite set, 50 seconds coke coal, you need ten seconds of Coke Oven operation per one Arc Furnace operation) that bulk automation is basically the only way for the Arc Furnace to be useful before Titanium Alumide is unlocked. Even if just using filters to block Sulphur, you basically get 120 coal coke per filter -- not bad as a tradeoff to the metal cost, but that's five filter exchanges just for the Low-Density Structures used for the Titanium Alumide research.
Yellow Science Packs were a fun wakeup call.
Legendary Lootbags have a chance of dropping a Stage XXXX Unknown Item (Bronze Shovel Package?). Dunno if that was intended to be disabled, or intended to be removed from the loot list.
Similarly, Titanium Drill Heads have an uncraftable Stage XXXX Unknown Item (Titanium Blocks?).
I'm not sure about the recipes for Production Science Packs; the Assembler recipes take eight blast brick, one electric engine, and one productivity module, while the Automated Workbench takes four blast brick, one electric engine, and one productivity module. Both recipes return two Science Packs. I assume the goal is to allow people to trade off between a certain higher cost versus a small chance of getting the more expensive components free from a Productivity upgrade, and the math works out. But it feels a little out of the normal pattern of use.