I was thinking that today should be the day I make my own 1.7 pack! *cough* and cry about millions of bugs *cough*... And, WOW bug- No bugs? I confuzled, how did that work.
May I just tell you now. I have attempted creating a modpack for hours over the past few weeks. It is no easy thing.I agree
IMO ID conflicts are easy thanks to the txt file generated, if having trouble check the ID range for the file. I believe it is in .minecraft, usually the screen pointing to the directory dissappears thanks to the crash,mbut it should be in .mimecraft or the modpack equivalent. [DOUBLEPOST=1400998841][/DOUBLEPOST]May I just tell you now. I have attempted creating a modpack for hours over the past few weeks. It is no easy thing.
I'm currently dealing with a RotaryCraft ID conflict, I've tried about 30 different IDs and still no luck, note that this is 1.6.4.
I think I'm just going to update to 1.7 and use the mods that it brings us.
1.7 should be fine for creating though, I though it will be a lot easier to drag and drop mods without ID conflicts.
Except for preformancei think that 1.7 is DA BOMB.
yeah... with the few mods we have tho, the performance is still ok...IMO ID conflicts are easy thanks to the txt file generated, if having trouble check the ID range for the file. I believe it is in .minecraft, usually the screen pointing to the directory dissappears thanks to the crash,mbut it should be in .mimecraft or the modpack equivalent. [DOUBLEPOST=1400998841][/DOUBLEPOST]
Except for preformance
*cries*
Last time I made myself a 1.6 pack with over 100 mods, the configs only took about 20 mins, I was thinking of writing a python program to fix it but it's quite easy anyway. Although it did take about 2 hours to find/download all the mods.May I just tell you now. I have attempted creating a modpack for hours over the past few weeks. It is no easy thing.
I'm currently dealing with a RotaryCraft ID conflict, I've tried about 30 different IDs and still no luck, note that this is 1.6.4.
I think I'm just going to update to 1.7 and use the mods that it brings us.
1.7 should be fine for creating though, I though it will be a lot easier to drag and drop mods without ID conflicts.
Currently my 1.6 modpack (that isn't working) has about 180 mods, Reika's mods seem to not like some mods such as AM2 and Factorization.Last time I made myself a 1.6 pack with over 100 mods, the configs only took about 20 mins, I was thinking of writing a python program to fix it but it's quite easy anyway. Although it did take about 2 hours to find/download all the mods.
Ummm, I think he might release it, anyway, the FTB Launcher is best for modpacks, it supports adding, editing, removing and updates.Use the new Minecraft launcher its amazing you can make many instances with out messing with your main profile i have one 1.6.4 profile and one 1.7.9 profile for servers because Vanilla Minecraft for the latest version has the best Server support but 1.6.4 for now has the best modding support.
I have 2'gigs for my entire system and a core 2 duoLast time I made myself a 1.6 pack with over 100 mods, the configs only took about 20 mins, I was thinking of writing a python program to fix it but it's quite easy anyway. Although it did take about 2 hours to find/download all the mods.
Minecraft will have good modding support for 1.7 in May be a months from now? Or may be Sooner But minecraft 1.7 direwolf20 pack will be awesome once all the mods update.Um, I think he might release it, anyway,the FTB Launcher is best for modpacks, it supports adding, editing, removing and updates.
Do you have a "no drop inv upon death" like mod, something similar to "Gravestone" maybe?Only bug I've found with 1.7 mods in my custom modpack is that when I die only my baubles items drop on the ground (if this is an intended feature in any mod let me know, it doesn't seem like a very good feature but you never know)
I find it very cumbersome and it take forever to load on my pc. I tried it for the first time in a long time to get access to the unstable pack. I promptly deleted it.Ummm, I think he might release it, anyway, the FTB Launcher is best for modpacks, it supports adding, editing, removing and updates.
Everyone's different.I find it very cumbersome and it take forever to load on my pc. I tried it for the first time in a long time to get access to the unstable pack. I promptly deleted it.
Not that I know ofDo you have a "no drop inv upon death" like mod, something similar to "Gravestone" maybe?