Magic Farm {Public Beta} 1.6.4


New Member
Jul 29, 2019
All changelogs found here [url][/URL]

Magic Farm 2 version 1.0
Minecraft 1.6.4
Author: Jadedcat

Description: A modpack about surviving. Fight to carve out a safe place for your factories and farms. Try not to starve while you play. Influences are Don't Starve , Diablo 3 , Terrafirmacraft and Farmville. This is meant to be a challenging conversion pack not an impossible task.

Permissions link:

Main Thread

Applied Energistics - AlgorithmX2;
Biomes of Plenty - Forstride and the BoP team;
Code Chicken Core - ChickenBones;
Cofh Core - King Lemming and Zeldo;
Extra Bees and Extra Trees - Binnie;
Extra Utilities - RWTema;
Flatsigns- Myrathi; Forestry - SirSengir;
Forge - Lex Manos and the Forge Team;
Hunger Overhaul - IguanaMan;
Infernal Mobs -- Atomic Stryker;
Ironchest - Cpw;
Magic Bees - Mysterious Ages;
MineFactory Reloaded - Powercystals and Skyboy;
Mystcraft - XComp;
NEI - Chicken Bones;
Obsidiplates- Myrathi;
Pam's Harvest Craft- Matrexsvigil;
PowerCrystals Core - PowerCrystals and Skyboy;
Switches - Myrathi;
Thaumcraft 4 - Azanor;
Thaumic Tinkerer - VazKii;
Thermal Expansion 3 - KingLemming and Zeldo;
ValvePipes - denoflions;
Bibliocraft - Nuchaz;
Infinibow - Myrathi;
Special Mobs and Deadly World - Father Toast;
Open Blocks - Mikee;
Natura and Tinker's Construct - mDiyo;
Fancy Fences - Koopinator;
Blood Magic - Way of Time;
Mariculture - Joshie;
Agriculture - Shadowclaimer and the Metallurgy Team;
IguanaTinkersTweeks - Iguanaman
Inventory Tweaks - Kobata
Nei Plugins - Mistaqur
NEI Addons - blackdew
Last edited:


New Member
Jul 29, 2019
1.0.3 Changelog

CodeChickenCore -
CoFH Core 2.0.0.b8a - 2.0.0.b9d
  • Various Bugfixes
  • You will need to pick up your conduits and cuts and put them in a crafting grid to craft them into the new FMP version -- THIS WILL BREAK CURRENT CONDUITS AND DUCTS
Not Enough Items -
Tinkers Construct -
  • Fixed FoV Shenanigans
Thermal Expansion 3.0.0.b8 - 3.0.0.b9d
  • Various Bugfixes

Config Changes

Biomes O Plenty
  • Disabled Mud Tools and Armor
  • Disabled Scythe
  • Increased distance between villages
  • Allowed Pam's Harvestcraft Seeds to go into Hunter's Backpack
Iguana Tweaks for Tinker's Construct
  • Made Rutile Ore (Mariculture) set to harvest level 4 (Bronze Pick +)
  • Enabled Graves
  • Made the Sprinkler have a 1/10000 chance of fertilizing without bonemeal and 1/5000 with bone meal
Tinker's Construct
  • Disabled the creation of non-metal mattocks
  • Disabled Surface Gold, Surface Iron and Surface Tin
Last edited by a moderator:


New Member
Jul 29, 2019
Version 1.0.5
Added Mods
Thaumcraft Mob Aspects 1e-b2

Updated Mods
CoFH Core 2.0.0.b9e - 2.0.0.b10
Magic Bees 2.1.7 - 2.1.9
MineFactory Reloaded 2.7.4B1-215 - 2.7.4B1-226
NEI Plugins -
Redstone Arsenal 1.0.0.b0e - 1.0.0.b1
Thermal Expansion 3.0.0.b9e - 3.0.0.b10
WAILA 1.4.1 - 1.4.3

Config Changes
  • Disabled Graves
Tinker's Construct
  • Enabled dropping player heads no death
Detailed Changes can be found here
Last edited:


New Member
Jul 29, 2019
Important: I messed up and in DW20,FTBLite2, and Magic Farm 2 I managed to use different ID's for the ITEM version of conduits and ducts. This conflicts with the universal configs and adds issues when people add specific mods to those 3 packs. This is my fault and not the mod author's.

The 1.1.0 Magic Farm 2 and the 1.1.0 FTB Lite 2 update will change the ID of the ITEM version to the correct ID for the universal configs. NOTHING PLACED IN WORLD WILL BE AFFECTED. This will only affect conduits and ducts held in inventory.

DW20 will not be updated until he lets me know he is aware of the change. But as of version 1.0.8 DW20 will also have ducts/conduits in inventory vanish.

Assuming no other bugs are found these versions of FTB Lite 2 and Magic Farm 2 will become the recommended STABLE release versions.