Unsupported Magic Farm 2 Version 1.1.1+ Bug Reporting Thread

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netmc

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Jul 29, 2019
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Mod Pack: Magic Farm 2, 2.0.1
Mod & Version: Growthcraft
Pastebin link to crash log: N/A
Whats the bug? Unable to access Growthcraft fishtraps. I can construct & place them fine, but I can't seem to access them via rightclick anymore. Works in 2.0.0.
Can it be repeated? Yes
Known Fix: N/A

This is a bug in 2.0.3 of Growthcraft - Fixed in 2.0.4

Edit - If you manually update growthcraft, unzip the download, then only add in the individual zips that are already included in MF2. Not all of growthcraft is part of MF2. Make sure to disable the 2.0.3 versions.
 

Joshatdot

New Member
Jul 29, 2019
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nm .. sorry I didnt read the posting rules .. all I had was a general question/bug.

Since I am not really familiar with Thaumcraft 4 .. not sure if this a bug or not.

Friend and I are playing MF2 v1.1.18, and stumbled our way in TC4. We have started a small Silverwood Tree farm next to our base. We also discovered the Levitation magic in TC4, and stacked 3 to really high. We thought it would be cool to rebuild our base up high and use the Levitation things to get in. Since we have so many Silverwood Logs from farming the trees, I decided to use the Silverwood Planks as the building material of the Sky Base.

I started by dirt towering up next to the Levitator at near the end of the levitation I placed a Silverwood plank on the dirt .. and it was invisible. I proceed to build a Silverwood plank 3x3 dough nut around where the Levitator come up. This was all invisible .. untill I placed a torch on it, and most of the 3x3 Silverwood planks were now visible.

tl;dr - is Silverwood supposed to be Invisible?

 
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Delcar

New Member
Jul 29, 2019
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Mod Pack: Magic Farm 2, 2.0.1 (private server on creeperhost)
<snip>

Trying again:

Mod Pack: Magic Farm 2, 2.0.1 (private server on creeperhost)
Mod & Version: seems to be Bibliocraft 1.53 (the log is mostly greek to me)
Pastebin link to crash log: http://pastebin.com/RcfY4j5J
Whats the bug? Game crashes after login, we see the game, and maybe take one step before the crash occurs. Active remote player seems to be able to play normally, but three of us (my family) have the same issue with our accounts, in the same chunk, on two different machines.
Known Fix: ?

Repeated post from a few days ago, fresh pastebin.

Also, updated server to 2.1 and same symptoms.

http://pastebin.com/D2PwssTz
 
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Jadedcat

New Member
Jul 29, 2019
2,615
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Trying again:

Mod Pack: Magic Farm 2, 2.0.1 (private server on creeperhost)
Mod & Version: seems to be Bibliocraft 1.53 (the log is mostly greek to me)
Pastebin link to crash log: http://pastebin.com/RcfY4j5J
Whats the bug? Game crashes after login, we see the game, and maybe take one step before the crash occurs. Active remote player seems to be able to play normally, but three of us (my family) have the same issue with our accounts, in the same chunk, on two different machines.
Known Fix: ?

Repeated post from a few days ago, fresh pastebin.

Also, updated server to 2.1 and same symptoms.

http://pastebin.com/D2PwssTz

Thats.. odd. I'll see if I can replicate it. I think I have seen this before when something was put on an armor stand that the armor stand couldn't display.

Try changing the armor stand ID to something not being used on the server. The armor stands will vanish when you load up.... that might stop the issue.
 

Pip69

New Member
Jul 29, 2019
286
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Mod Pack: Magic Farm, 2.1.0 (single player)
Mod & Version: Mariculture
Pastebin link to crash log: http://pastebin.com/ixdMrKB8
Whats the bug? The magic mirror from previous version cause crash on right click.
Can it be repeated? Yes, causes crash on reload.
Known Fix: Load back up world, delete magic mirror. NEI in new magic mirror, and that one works fine.
 

Jadedcat

New Member
Jul 29, 2019
2,615
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Mod Pack: Magic Farm, 2.1.0 (single player)
Mod & Version: Mariculture
Pastebin link to crash log: http://pastebin.com/ixdMrKB8
Whats the bug? The magic mirror from previous version cause crash on right click.
Can it be repeated? Yes, causes crash on reload.
Known Fix: Load back up world, delete magic mirror. NEI in new magic mirror, and that one works fine.

The mariculture configs got royally derped in 2.1.0. A hotfix is incoming. 2.1.1 should fix that issue.
 

joshie

New Member
Jul 29, 2019
253
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Mod Pack: Magic Farm, 2.1.0 (single player)
Mod & Version: Mariculture
Pastebin link to crash log: http://pastebin.com/ixdMrKB8
Whats the bug? The magic mirror from previous version cause crash on right click.
Can it be repeated? Yes, causes crash on reload.
Known Fix: Load back up world, delete magic mirror. NEI in new magic mirror, and that one works fine.

That may actually be a lack of foresight between versions.. on my part. I changed how the magic mirror reads what enchantment levels it can have to be determined in NBT, where as before it was determined by the items damage value. And since the item wouldn't have the correct NBT. It'll crash when trying to read it's name, if an older version is loaded. Which is why newer version of the mirror doesn't crash. Why noone has reported this before now... is beyond me and annoying. Kinda don't want to have to still deal with 1.6.4. fixes >.<
 

eruffini

New Member
Jul 29, 2019
3
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I *think* I found a bug with in 2.1.1:

Mod Pack: Magic Farm, 2.1.1 (multi-player)
Mod & Version: Mariculture
Pastebin link to crash log: Not a crash
Whats the bug? When making Titanium ingots in the Crucible Furnace, one ingot of Magnesium is able to produce, so far, an infinite amount of Titanium. I have placed two stacks of Rutile ore in the furnace with one ingot of Magnesium and I have so far come out with two stacks of Titanium and the Magnesium ingot is still there.
Can it be repeated? Yes, I have done this with two stacks of Rutile ore and one Magnesium ingot so far.
 

rgk007

New Member
Jul 29, 2019
35
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Mod Pack: Magic Farm2 - 1.6.4
Mod & Version: 2.0.1
Pastebin link to crash log:
Whats the bug? :
The game is slowly eating up RAM completely until freezing the game.First the RAM usage will be 1.4gb....then after few minutes it increases to 1.8 and so on until it reaches 3.X gb (i have 4gb RAM) and then the game starting to freeze every few seconds until unplayable.Task manager screenshots below.
Can it be repeated? Yes.Tried multiple times.
Known Fix:

Screenshot taken at 1:58PM
6gpxaPc.jpg


Screenshot taken at 2:20PM
pGTlH2K.jpg


Screenshot taken at 2:59PM
UbHnJjU.jpg
 

Pantong

New Member
Jul 29, 2019
34
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0
Mod Pack: Magic Farm2 - 1.6.4
Mod & Version: 2.0.1
Pastebin link to crash log:
Whats the bug? :
The game is slowly eating up RAM completely until freezing the game.First the RAM usage will be 1.4gb....then after few minutes it increases to 1.8 and so on until it reaches 3.X gb (i have 4gb RAM) and then the game starting to freeze every few seconds until unplayable.Task manager screenshots below.
Can it be repeated? Yes.Tried multiple times.
Known Fix:

We have this on the server as well as clients:

Our temp fix, was too add better gc args to the jvm. people still needed to restart the game client, but not every 30 mins. maybe every 3-4 hours. Server will run with about 20 people (on and off)for 23 hours before needing a good restart. then you start to notice a gc cpu spike.

from 1.1.8 - 2.1.1 this issue is a lot better

running 2 gb for my client
 

Pantong

New Member
Jul 29, 2019
34
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Trying again:

Mod Pack: Magic Farm 2, 2.0.1 (private server on creeperhost)
Mod & Version: seems to be Bibliocraft 1.53 (the log is mostly greek to me)
Pastebin link to crash log: http://pastebin.com/RcfY4j5J
Whats the bug? Game crashes after login, we see the game, and maybe take one step before the crash occurs. Active remote player seems to be able to play normally, but three of us (my family) have the same issue with our accounts, in the same chunk, on two different machines.
Known Fix: ?

Repeated post from a few days ago, fresh pastebin.

Also, updated server to 2.1 and same symptoms.

http://pastebin.com/D2PwssTz
did you shift click a mob head onto an armor stand? I had something to this happen on my server. we disabled armor stands. and insta rebooted server. (ty ramdisk for forgetting)
 

AforAnonymous

New Member
Jul 29, 2019
62
0
0
Mod Pack: Magic Farm 2.1.1
Mod & Version: Mystcraft
Pastebin link to crash log: (too big for pastebin.com)
Whats the bug? Crash on writing desk rightclick
Can it be repeated? Yes.
Your Java is outdated. Please update & try again. Also, this log does not contain the actual crash report - please provide it, otherwise we'll be unable to figure out what happened.
 

Goshen

New Member
Jul 29, 2019
189
0
1
Mod Pack: Magic Farm 2 - Looking into , will tweak recipe.
Mod & Version:2.0.1 (and Monster, and lite)
Pastebin link to crash log: none
Whats the bug? XP drain from openblocks has the same recipe as the oven rack from Agriculture
Can it be repeated? yes
Known Fix: universal configs need updating.

This was reported previously on the lite thread - http://forum.feed-the-beast.com/threads/ftb-lite-2-1-6-4-beta-bug-reports.36209/page-2#post-509137

Players are unable to craft oven racks due to the conflict.
 
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Jadedcat

New Member
Jul 29, 2019
2,615
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0
Mod Pack: Magic Farm 2
Mod & Version:2.0.1 (and Monster, and lite)
Pastebin link to crash log: none
Whats the bug? XP drain from openblocks has the same recipe as the oven rack from Agriculture
Can it be repeated? yes
Known Fix: universal configs need updating.

This was reported previously on the lite thread - http://forum.feed-the-beast.com/threads/ftb-lite-2-1-6-4-beta-bug-reports.36209/page-2#post-509137

Players are unable to craft oven racks due to the conflict.

That was fixed at one point by agri swapping recipes. I'll look into it. I can always add a recipe change in an update.
 
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