I've been playing with quite a few modpacks and I'm to the point now where I have a particular play experience in mind. If there is a third party modpack around like this already, great, but I suspect I will probably have to put this together myself somehow so I'm going to phrase this post with that in mind.
The general vibe I'm trying to get is a kind of "frontier steampunk", loosely based on the industrial revolution and westward expansion that took place in North America in the 1800's. Generally this will mean things like railroads, steel, and steam power should be the the main tech of the pack, and there should be some emphasis on exploration and expanding one's empire.
Despite the tech focus, I don't want a pack that lets the player automate themselves out of playing the game (or, at least, lets them do it without a lot of cleverness and forethought) because this kills the fun of the game for me. Most of the automation should pertain more to manufacturing than resource gathering, I think.
Railroads should (somehow) be made a viable way of getting from point A to point B if possible. In addition, I generally want mods that have shallow but wide tech trees, so as players progress, they have more options available to them but don't become so advanced that the entire game seems trivial.
I don't mind a little magic so long as it doesn't become a heavy focus of game play or violate the above paragraphs.
Any mod/balance suggestions? I've got a vague idea so far:
Biomes 'o Plenty
Natura
Tinker's Construct + Tinker's Steelworks
Chisel + Carpenter's Blocks, because pretty things
Buildcraft + Railcraft (possibly... I'm not sure if this is the best way to do steam power and railroads though)
NEI and Walia, because I can never keep things straight
The general vibe I'm trying to get is a kind of "frontier steampunk", loosely based on the industrial revolution and westward expansion that took place in North America in the 1800's. Generally this will mean things like railroads, steel, and steam power should be the the main tech of the pack, and there should be some emphasis on exploration and expanding one's empire.
Despite the tech focus, I don't want a pack that lets the player automate themselves out of playing the game (or, at least, lets them do it without a lot of cleverness and forethought) because this kills the fun of the game for me. Most of the automation should pertain more to manufacturing than resource gathering, I think.
Railroads should (somehow) be made a viable way of getting from point A to point B if possible. In addition, I generally want mods that have shallow but wide tech trees, so as players progress, they have more options available to them but don't become so advanced that the entire game seems trivial.
I don't mind a little magic so long as it doesn't become a heavy focus of game play or violate the above paragraphs.
Any mod/balance suggestions? I've got a vague idea so far:
Biomes 'o Plenty
Natura
Tinker's Construct + Tinker's Steelworks
Chisel + Carpenter's Blocks, because pretty things
Buildcraft + Railcraft (possibly... I'm not sure if this is the best way to do steam power and railroads though)
NEI and Walia, because I can never keep things straight