I've been wanting to get into modding, and I had a idea for a mod, but I want to know if anyone would be interested in this mod, or if it would just be annoying.
The mod is a environment mod, regulating two things:
Air Quality
Air Temperature.
This mod would be designed to work mostly with other mods, creating pollution from machines, and would be able to accept all the power units from the mods.
The mod would be balanced around a single pack.
Use will be open.
Main focus of the mod:
* Dirty power creates pollution
* Pollution is visible, and impairs vision above a certain level, and gets more visible as more pollutants enter the air
* Pollution spreads, and as it does, it thins
* Pollution *very slowly* is removed from the air.
* Above a certain level, pollution creates small problems (slower mining), then gets larger (Slower walking, Nausea, Poisoning)
* Gas Mask prevents these problems
* Air gets stale
* Large underground buildings need to have air circulated to prevent staleness
* Staleness is invisible, and much less potent then pollution
* Same effects as pollution
* Air ducts prevent problems
* Air temperature is relevant only in very cold or very hot biomes
* Status effects are slowness, increased hunger, and slower mining speed
* Air conditioner / heater solves this.
First, how difficult would this be to undertake?
Second, how annoying would this be to early game players, who often mine and live in caves?
Third, would anyone have fun trying to create systems to combat pollution, or would it just be like hunger, which becomes irrelevant by mid game?
Constructive Criticism is encouraged.
The mod is a environment mod, regulating two things:
Air Quality
Air Temperature.
This mod would be designed to work mostly with other mods, creating pollution from machines, and would be able to accept all the power units from the mods.
The mod would be balanced around a single pack.
Use will be open.
Main focus of the mod:
* Dirty power creates pollution
* Pollution is visible, and impairs vision above a certain level, and gets more visible as more pollutants enter the air
* Pollution spreads, and as it does, it thins
* Pollution *very slowly* is removed from the air.
* Above a certain level, pollution creates small problems (slower mining), then gets larger (Slower walking, Nausea, Poisoning)
* Gas Mask prevents these problems
* Air gets stale
* Large underground buildings need to have air circulated to prevent staleness
* Staleness is invisible, and much less potent then pollution
* Same effects as pollution
* Air ducts prevent problems
* Air temperature is relevant only in very cold or very hot biomes
* Status effects are slowness, increased hunger, and slower mining speed
* Air conditioner / heater solves this.
First, how difficult would this be to undertake?
Second, how annoying would this be to early game players, who often mine and live in caves?
Third, would anyone have fun trying to create systems to combat pollution, or would it just be like hunger, which becomes irrelevant by mid game?
Constructive Criticism is encouraged.