I'm also really not a fan of the Special AI mod in this pack, for three reasons:
- The Strength zombies (the guys wearing the red helmets) are a pain in the ass to deal with, because they run faster than you and will pick up and drop you repeatedly which makes it a pain to fight it in melee range (you can't hit it when it's picked you up) and a death sentence when other mobs are nearby to slap you / blow up in your face while this guy picks you up and prevents you from hitting anything.
- Any mob which displays behavior from Special AI seems to randomly become immune to knockback which makes melee combat surprisingly difficult, considering that some zombies will charge you down / jump at you (especially the strength zombie) and you can't knock creepers away then backpedal to prevent them exploding.
- The mob totems. I'm talking about creepers riding creepers riding creepers. Not only does it look ridiculous but unless you have a bow you have no way of dealing with these. Also mobs will occasionally grab and throw other nearby mobs at you meaning nearby creepers become hand grenades with a 1 second fuse that you can't knock away thanks to point 2.
The mod was really intended to be added alone or with one or two extra mods, when this is added on top of Special Mobs, Zombie Awareness, Infernal mobs and that mod that slows backpedalling, it really becomes impossible to kill anything at night in the early game (which is required thanks to multiple early game quests requiring zombie flesh, leather, bones or skulls..)
I suppose I'm glad Special AI shamans aren't as OP as they used to be though. Zombie hordes with insane regen, resistance, strength and speed buffs with immunity to knockback and daytime fire? No thanks