(nice name) I feel you. the only thing keeping me going is the fact that enviromine appears broken for the moment. i dont need water temperature sanity or air. However i just ran out of my starting food-difference immunity. i see things going down real quick from here but we will see. I really am feeling that some of this is out of order as well. the getting started for me has come to a screeching halt, or very nearly. I cannot start getting clay for grout or porcelin clay for "Tool Upgrades" or "Crucible Tech" or "Liquid Metal" in the poluted seas chapter. I am about to start on "Petal Apothecary" because from what it looks like the entire brass alloy wing is useless from what ive seen of GenerikB playing because it too needs water. Everything seems to come back to clay and water...Yeah, hydration is pretty much borked now from what I can tell. The only reason I'm keeping an eye on this pack at all is in hopes that it gets better.
First post says to /tp everyone. i recommend going straight for the hang glider because you can get beds.hey i am having a problem with starting a server we start it and it spawns us in the middle of nowhere we select the ezcore we have tried multiple times and it has not spawned us in the starting building any advice
ehhhh it still feels like a bit of a waste to me... gunna hold off on that quest for a whileWell, reward is pretty good enough to waste for them about stack of iron. Just get enough iron, get tank of lava, craft buckets and spam them, sending to system as inventory fills.
(Later you will meet more hard quests, so stack of iron will not be big deal as you will see them )
dude you realize there is infinite water now yeah? so it means you can actually use flaxbeards which is wonderful haha(nice name) I feel you. the only thing keeping me going is the fact that enviromine appears broken for the moment. i dont need water temperature sanity or air. However i just ran out of my starting food-difference immunity. i see things going down real quick from here but we will see. I really am feeling that some of this is out of order as well. the getting started for me has come to a screeching halt, or very nearly. I cannot start getting clay for grout or porcelin clay for "Tool Upgrades" or "Crucible Tech" or "Liquid Metal" in the poluted seas chapter. I am about to start on "Petal Apothecary" because from what it looks like the entire brass alloy wing is useless from what ive seen of GenerikB playing because it too needs water. Everything seems to come back to clay and water...
Ok, but i use a diamond hammer with fortune\efficiency enchantments. Two updates ago it works perfectly.For those wondering about meteors, it's a very slim chance to actually get something, and you need to use AT LEAST a stone hammer, wooden hammers DO NOT WORK
Actually no I did not notice that. Ha. Still though, hydration is a big issue. Thanks mandude you realize there is infinite water now yeah? so it means you can actually use flaxbeards which is wonderful haha
dude you realize there is infinite water now yeah? so it means you can actually use flaxbeards which is wonderful haha
Question for anyone who has left earth yet, is there any significant game content to look forward on the other planets/moons? I was hoping that this modpack was the first to be a space themed pack that also used HQM. It seems to be more like an alternative Crash Landing, but with a RF version of Gregtech.
Flaxbeards is not a bad mod but its a waste of time and space other than the steam powered anvil and such. Its block breaker is a horrible example and the disabled weapons another. But the mod creator is trying to force it to work with this mod pack.
I'll break it down for you and why so many people have left this mod pack or are waiting for things to be fixed.
1. the water system is made bad on purpose. the cider isn't a bad replacement but the insanely long time to craft a necessary item required just to survive (not for building but to just play the game) just makes it a bad choice.
2. the change to early game production namly cobblestone gen and things leading up to it. This was a simple process for a necessary material used for lava production (nothing else since ex nihilo sifting is disabled). what was the point of making this harder. automating production was already hard with gathering materials and the insane recipe changes. but this was something you could get up and running with a stripe pipe at a good rate but not anymore.
3. With the requirement of manasteel armor and its evolutions botania was a necessary constant but decaying flowers just made that much harder. so forget getting terrasteel like karma has been saying to get b/c guess what you're going to lose all the flowers you worked hard to make b/c they made getting armor to go explore and do the other things you needed to do so hard its not worth it.
karma just letting you know the difficulty early game was just enough to keep people hooked but when you updated to .18 you made it 2 hard so only the hardcorest of people play your pack. you need to change a lot of things for the better if you expect to keep you pack alive.
bc pipes although not great were a replacement for the item node and pipe whose recipe you changed to make it harder. you can't expect to keep people playing when even the simplest of automations takes so long its not even worth it.
lower the crafting time on cider to 2 sec like apples so people don't waste so much time on a feature thats supposed to make exploring harder not staying in your base. And implement a easier recipe that doesn't take 20 steps for water.
get rid of the decaying flowers that just a bad idea to begin with since you need massive amounts of mana to get orechids automated. and messing up even once means starting from scratch.
another thing you can look into adding the recipes for the weather deflector and the meteor shield back in so bases can be expanded.
having a hard mod pack is not a bad thing difficulty adds challenge which makes people try and over come it but you went from difficult to near impossible.
Karmarcharger, or anyone else, nothing is dropping the spider eggs (no cakes and no speed upgrades) am i missing something.
Also, I'm not getting any of the rare meteors, just the big plain ones, which is making the red gems impossible (I found them sporadically a few updates ago now nothing) to come by so the new galgadorian eye recipe is not helping.
Karma
Have you thought about using a command block and button to enable hardcore quest mode?
Karmarcharger, or anyone else, nothing is dropping the spider eggs (no cakes and no speed upgrades) am i missing something.
Also, I'm not getting any of the rare meteors, just the big plain ones, which is making the red gems impossible (I found them sporadically a few updates ago now nothing) to come by so the new galgadorian eye recipe is not helping.
I think it's worth noting that these modpacks are easily tweaked to fit your playstyle. Nobody can put together something that will make everyone happy, so while you can point out things you don't enjoy to the author, you can also just change them yourself. I personally think EnviroMine is evil, I don't enjoy standing next to flowers or spending all my time dealing with water, but I know some people like the challenge. Some of the changes I have made are turning off all the EnviroMine bars, disabling torches setting fires, and turning off mob griefing, and that has made things much more enjoyable and playable for me. Instead of abandoning the pack or waiting for things to change, you can spend a few minutes in the configs and tune it yourself. It's a really cool pack and it would be a shame to skip it just because one to two things you could change bothered you.