Uhhh... is that configurable? >.>So now torches can go out or something? They also all went out in the dungeon under the base and now it's full of mobs again.. lol
Did you break your frying pans and cutting boards before updatingI updated the pack and when i try to launch my old world my game crashes. Any idea?Description: Ticking block entity
java.lang.NoSuchMethodError: buildcraft.api.core.JavaTools.getAllFields(Ljava/lang/ClassLjava/util/List;
at buildcraft.api.mj.MjAPI.getMjBatteryField(MjAPI.java:196)
at buildcraft.api.mj.MjAPI.getMjBattery(MjAPI.java:85)
at buildcraft.api.mj.MjAPI.getMjBattery(MjAPI.java:55)
at buildcraft.api.mj.MjAPI.getMjBattery(MjAPI.java:46)
at buildcraft.api.power.PowerHandler.<init>(PowerHandler.java:159)
at buildcraft.api.power.PowerHandler.<init>(PowerHandler.java:145)
at micdoodle8.mods.galacticraft.core.energy.tile.TileBaseUniversalElectrical.initBuildCraft(TileBaseUniversalElectrical.java:594)
at micdoodle8.mods.galacticraft.core.energy.tile.TileBaseUniversalElectrical.initiate(TileBaseUniversalElectrical.java:325)
at micdoodle8.mods.galacticraft.core.tile.TileEntityAdvanced.func_145845_h(TileEntityAdvanced.java:31)
at micdoodle8.mods.galacticraft.core.energy.tile.TileBaseUniversalElectrical.func_145845_h(TileBaseUniversalElectrical.java:332)
at micdoodle8.mods.galacticraft.core.energy.tile.TileBaseElectricBlock.func_145845_h(TileBaseElectricBlock.java:116)
at micdoodle8.mods.galacticraft.core.tile.TileEntityCircuitFabricator.func_145845_h(TileEntityCircuitFabricator.java:36)
at net.minecraft.world.World.func_72939_s(World.java:1939)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at buildcraft.api.mj.MjAPI.getMjBatteryField(MjAPI.java:196)
at buildcraft.api.mj.MjAPI.getMjBattery(MjAPI.java:85)
at buildcraft.api.mj.MjAPI.getMjBattery(MjAPI.java:55)
at buildcraft.api.mj.MjAPI.getMjBattery(MjAPI.java:46)
at buildcraft.api.power.PowerHandler.<init>(PowerHandler.java:159)
at buildcraft.api.power.PowerHandler.<init>(PowerHandler.java:145)
at micdoodle8.mods.galacticraft.core.energy.tile.TileBaseUniversalElectrical.initBuildCraft(TileBaseUniversalElectrical.java:594)
at micdoodle8.mods.galacticraft.core.energy.tile.TileBaseUniversalElectrical.initiate(TileBaseUniversalElectrical.java:325)
at micdoodle8.mods.galacticraft.core.tile.TileEntityAdvanced.func_145845_h(TileEntityAdvanced.java:31)
at micdoodle8.mods.galacticraft.core.energy.tile.TileBaseUniversalElectrical.func_145845_h(TileBaseUniversalElectrical.java:332)
at micdoodle8.mods.galacticraft.core.energy.tile.TileBaseElectricBlock.func_145845_h(TileBaseElectricBlock.java:116)
at micdoodle8.mods.galacticraft.core.tile.TileEntityCircuitFabricator.func_145845_h(TileEntityCircuitFabricator.java:36)
-- Block entity being ticked --
Details:
Name: Circuit Fabricator // micdoodle8.mods.galacticraft.core.tile.TileEntityCircuitFabricator
Block type: ID #629 (tile.machine2 // micdoodle8.mods.galacticraft.core.blocks.BlockMachine2)
Block data value: 4 / 0x4 / 0b0100
Block location: World: (874,64,1054), Chunk: (at 10,4,14 in 54,65; contains blocks 864,0,1040 to 879,255,1055), Region: (1,2; contains chunks 32,64 to 63,95, blocks 512,0,1024 to 1023,255,1535)
Actual block type: ID #629 (tile.machine2 // micdoodle8.mods.galacticraft.core.blocks.BlockMachine2)
Actual block data value: 4 / 0x4 / 0b0100
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1939)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
-- Affected level --
Details:
Level name: Ezcore
All players: 0 total; []
Chunk stats: ServerChunkCache: 637 Drop: 0
Level seed: -493510694
Level generator: ID 01 - flat, ver 0. Features enabled: true
Level generator options: 2;7,10x10,3x49,4x13,47x172;10;stronghold,biome_1,village(size=20),dungeon
Level spawn location: World: (1235,4,-645), Chunk: (at 3,0,11 in 77,-41; contains blocks 1232,0,-656 to 1247,255,-641), Region: (2,-2; contains chunks 64,-64 to 95,-33, blocks 1024,0,-1024 to 1535,255,-513)
Level time: 8897664 game time, 10604889 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 22729 (now: false), thunder time: 74243 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Well this is pretty sad. I quit playing Material Energy 4 because i got fed up with broken updates and mods added that are just too beta to be playable. Picked up Blast-off thinking it would be different. Nope. It seems to me most modpack creators don't try/play their own packs. I might be wrong about everything and i'm fully aware that we are playing something (modpacks) that are free and made by people in their spare time. But still, a minimum of profesionalism wouldn't hurt. Unfortunately, the modpack scene reflects the gaming industry in general lately, where broken early access games are the norm and polished, mostly bug free content is the exception. Sorry for the rant...i'll see myself out. Time to go play Final Fantasy Tactics.
There is a workaround for that. The best starter food is Dried Apples, replenishes 4.5 hunger and gives full saturation. Just wait until you are down 5 hunger before eating. It leaves half a hunger empty, you'll still heal but you can also drink (or eat?) the Leaves Cider.There's something bugged with thirst right now, which, since it makes the pack unplayable for anyone starting out, is probably going to be a high priority for a hotfix when the author gets wind of it In the meantime, hold off on updating.
The Enviromine.cfg has the settings for the torches, that they set other stuff on fire and also that they go out.Uhhh... is that configurable? >.>
I like the burning things down, it is funny.The Enviromine.cfg has the settings for the torches, that they set other stuff on fire and also that they go out.
.
Won't help you when you are just starting out.Turns out, you can drink water to replenish thirst, but you need 63 cobblestone so you can build a vat and get a camel pack, or enough stone for a furnace (rotten flesh to leather) and craft your own before the quest reward. (frankly if you want to survive, go the furnace route)
I love the new way to make pcbs
microblock glowstonethe new update also stop us semi-cheating the whole torch thing, can't seem to chisel torches anymore, any good alternative?
really you like that? lucking into the inscriber plates, then lucking into silicon? They just went from annoying to impossible. Without the stripes pipes, my last resort for cobble gen was drones, but now automating cobble gen is way late game
This modpack is called Blast Off, I think what the creator wants the pack to be called F-Off! What is the point of adding all these mods if nothing is actually craftable?
So it turns out the camel pack I cheated in to see if it actually worked, can't be refilled with water. Near as i can figure out, it can't be filled at all. making me wonder why it is still a quest reward
I don't think we are ever supposed to be able to automate cobble gen. For a pack that disables the ex nihilo ores by removing the sieve, he really doesn't want us to have cobblestone. While you might get lucky enough to land yourself the materials for the pcb so you can automate with drones, the only way I can find in this pack to get cobble that doesn't require massive amounts of galgadorian metal is the flaxbeard mod (a mod based on a metal you have to hand craft one ingot at a time), which you'll need a massive steve's cart tree farm to automate, at which point you should be able to generate about one stack of cobble per hour. Other than that, you might rig some kind of massive assembly to use a mining well for it, since the mining well doesn't require you to sacrifce your children to craft....until someone figures out how and karmarcharger replaces the iron ingots in the recipe with galgadorian-bedrockium alloy
also, while i was standing in my basement, something blew up the top two stories of the shelter and it filled up with zombies.
I am so done with this pack.
really you like that? lucking into the inscriber plates, then lucking into silicon? They just went from annoying to impossible. Without the stripes pipes, my last resort for cobble gen was drones, but now automating cobble gen is way late game
This modpack is called Blast Off, I think what the creator wants the pack to be called F-Off! What is the point of adding all these mods if nothing is actually craftable?
So it turns out the camel pack I cheated in to see if it actually worked, can't be refilled with water. only the fresh water which requires the vat, then the nether bricks, how are you supposed to stay alive long enough to make water? (and snow in this pack is not exactly a renewable resource)
I don't think we are ever supposed to be able to automate cobble gen. For a pack that disables the ex nihilo ores by removing the sieve, he really doesn't want us to have cobblestone. While you might get lucky enough to land yourself the materials for the pcb so you can automate with drones, the only way I can find in this pack to get cobble that doesn't require massive amounts of galgadorian metal is the flaxbeard mod (a mod based on a metal you have to hand craft one ingot at a time), which you'll need a massive steve's cart tree farm to automate, at which point you should be able to generate about one stack of cobble per hour. Other than that, you might rig some kind of massive assembly to use a mining well for it, since the mining well doesn't require you to sacrifce your children to craft....until someone figures out how and karmarcharger replaces the iron ingots in the recipe with galgadorian-bedrockium alloy
also, while i was standing in my basement, something blew up the top two stories of the shelter and it filled up with zombies.
I am so done with this pack.