Lets See Some Bases! Give Us a Tour!

Knux897

New Member
Jul 29, 2019
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It's been a really long time since I've posted here, but the following image is a part of my base. I'm really just posting here to test the posting of images on the forums. I think I'll probably start a thread on it soon. Over the past 6 months, I've essentially built a city:



Edit: Ah, it appears to work correctly.


 

malicious_bloke

Over-Achiever
Jul 28, 2013
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A bit of a look round my latest world.

I spawned in a gigantic forest, which is normally awesome for a quick start, but Dynamic Trees makes life tricky as the forest grows back.
As land clearance is a bit more high effort, I decided to go live underground.

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View from above
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That nether brick structure used to house some basic solar panels, but i've since repurposed it as my apiary. Still WIP, I've only just started with bees tbh.
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Inside, ACME wall of machines. Purty.
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Through the door on the right of that, there's the back room containing a proto-Colin. It has batteries and the beginnings of Noodly Appendages, but Colin's core is my next big project.
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And of course, the beating heart of everything. Still needs a few more levels, but i'm waiting on my massive quarries to provide more draconium just now.
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^ rf goes here :)
View from above
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Still midgame, many things still to do etc etc
 

malicious_bloke

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Jul 28, 2013
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Update on the above:

COLIN
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Marvel at his colour co-ordinated noodly appendages.
Also, moving large stacks of items into Quantum Storage
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Elevator system now runs surface to bedrock
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Extra noodly appendages, Colincraft begins.
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Automatic farms set up, expanding as I breed more plants with Agricraft. Roof needs tidying but i'll do that later
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Brewing a little beer, base-building is thirsty work :3
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The latest addition to my machine collection. unfortunately I ran out of space on the machine wall so it's all by itself, looking lonely :(
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Aaaand my little note-to-self. Remains to be seen if one can stick to the plan and not go off on another tangent XD
2018-06-30_12.43.57.png
 

GamerwithnoGame

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Jan 29, 2015
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Apologies for the image quality utter lack of images. The base has undergone some further changes since these were taken, but I thought I'd show you what I've done so far.

The outside:

Greenhouse:

Other bit I haven't decided what to do with yet:
 
Last edited:

Lyra_Chan

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Jul 29, 2019
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Apologies for the image quality utter lack of images. The base has undergone some further changes since these were taken, but I thought I'd show you what I've done so far.

The outside:

Greenhouse:

Other bit I haven't decided what to do with yet:
Huh, weird to see 1.7.10 again after not playing it for ages
 

GamerwithnoGame

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Jan 29, 2015
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Huh, weird to see 1.7.10 again after not playing it for ages
Its a relatively new 1.7.10 pack, too - I'm really enjoying it. I've not been able to do a lot of 1.10+ stuff as my computer seems to really chug. My old one couldn't run anything past 1.7.10 at all, and wouldn't have been able to play this. Everything I watch is 1.12 these days, so its definitely a little odd.
 
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Golrith

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Nov 11, 2012
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Its a relatively new 1.7.10 pack, too - I'm really enjoying it. I've not been able to do a lot of 1.10+ stuff as my computer seems to really chug. My old one couldn't run anything past 1.7.10 at all, and wouldn't have been able to play this. Everything I watch is 1.12 these days, so its definitely a little odd.
It's a real common issue with the latest versions of Minecraft, but then every Minecraft update has been more demanding than the previous version. Wish they would do an update that doesn't focus on content but on performance.
 

KingTriaxx

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Jul 27, 2013
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I'm at the point where I either build my own packs, or use trimmed down ones. I might throw in a Kitchen Sink pack, but then I go at it with pruning shears before I play it.
 
C

Citron

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It's a real common issue with the latest versions of Minecraft, but then every Minecraft update has been more demanding than the previous version. Wish they would do an update that doesn't focus on content but on performance.
Well, about 1.13 :
This update was originally intended to be released as two separate updates with 1.13, originally named Technically Updated, having the technical changes and 1.14, originally named Update Aquatic, having all the ocean features.[
And they are currently porting some optimizations from Bedrock Edition. Finally, they revamp the Notch's work!