Forgive me for creating a new thread, but if I were to post this to each Lag thread in the forums I'd still be here posting on Easter Sunday
In today's LP episode DW20 showed a cool tip about lag related to Chunk Updates... In this case caused by EnderIO conduit. The tip is right at the beginning of the video:
Basically he has a redstone conduit updating several times a second, causing Chunk Redraws. By adding a lever on an unused redstone channel he demonstrated that with the lever on (green channel), the conduit animation stopped blinking (red channel) producing 120-ish FPS. When the lever is turned off the red channel is allowed to blink which drops FPS to the 30/sec range.
I find this helpful and will start looking for similar interactions. I hope others will too, and post results here.
In today's LP episode DW20 showed a cool tip about lag related to Chunk Updates... In this case caused by EnderIO conduit. The tip is right at the beginning of the video:
Basically he has a redstone conduit updating several times a second, causing Chunk Redraws. By adding a lever on an unused redstone channel he demonstrated that with the lever on (green channel), the conduit animation stopped blinking (red channel) producing 120-ish FPS. When the lever is turned off the red channel is allowed to blink which drops FPS to the 30/sec range.
I find this helpful and will start looking for similar interactions. I hope others will too, and post results here.