That's all it takes? Man, might be time to make a Sauron model for wearing in my tower of doom.Absolutely! Just do it up in .obj format and send it to me
Are there any specs I should follow?
That's all it takes? Man, might be time to make a Sauron model for wearing in my tower of doom.Absolutely! Just do it up in .obj format and send it to me
I get it, like a water or lava block flowing out of a hole in the wall, only upside down.Ok so make a L
OOAO
OGAO
OOOO
O blocks G glowstone liquid A air. It should flow over and up and the source block should remaind trapped.
Problem what?
oh god please do.That's all it takes? Man, might be time to make a Sauron model for wearing in my tower of doom.
Are there any specs I should follow?
oh god please do.
Minor details:
-subdivide quads into triangles unless the model is 100% quads
-group polygons according to what part of the body they should move with and/or what colour group they should be. For SebK's model, there's one polygon group for each of the glowy bits, one for each arm, one for each leg, one for each boot, one for the head, and one for the chest.
-don't do fancy shit like dynamic textures (although...maybe...)
I hope we're gonna see your personal avatar as an option. My wife said, "Is that a girl escaping from a wedding dress in a jetpack?"
Ooooh, allowments for non-symetrical armor, nice.oh god please do.
Minor details:
-subdivide quads into triangles unless the model is 100% quads
-group polygons according to what part of the body they should move with and/or what colour group they should be. For SebK's model, there's one polygon group for each of the glowy bits, one for each arm, one for each leg, one for each boot, one for the head, and one for the chest.
-don't do fancy shit like dynamic textures (although...maybe...)
I always assumed it's a jetpack wedding.I hope we're gonna see your personal avatar as an option. My wife said, "Is that a girl escaping from a wedding dress in a jetpack?"
We do now have the capability to load in arbitrary models via a unified system, but I would have to write a parser for the .nif file...it would be a lot more work than what I'm ready to put out for this. Sorry :/Ooooh, allowments for non-symetrical armor, nice.
Steve still renders inside, right? He'll clip if I do a nonstandart size helmet for example.
Imagine we'd use nif's stead'a obj. or something similar. Animated bits FTW. (Propeller hat? Why not!)
Also, finally something I can do for minecraft I'm truly proficient in instead of just "can do".
I always assumed it's a jetpack wedding.
Practice makes perfect!Speaking of MPS (and the epic new armour models), what I wouldn't give for some decent modelling ability so I could make some Mass Effect armour or something... hangin' out in Minecraft, rocking your Cerberus Assault Armour. That's how I roll.
Yeah, I know that it's why I said "imagine" instead of "I suggest" or something. Waaay to much work for something which doesn't add much gameplay value. Besides, nif's are really free game. (Although there are other that are)We do now have the capability to load in arbitrary models via a unified system, but I would have to write a parser for the .nif file...it would be a lot more work than what I'm ready to put out for this. Sorry :/
Yeah, steve still renders inside and does clip through it a bit...
(ladders -> magnetic fences -> MPS)
I'll look into it, at least it's free
seriously? for a program?Yeah, well, those that aren't would put the price of your new pc to shame.
Save money for 3ds max, get blender, buy a car.holy shit on a stick...
I'll pass on that oneSave money for 3ds max, get blender, buy a car.