Dev server episode 5, finally
This episode is long; it could have easily been broken into two.
Starts with a look at the location I'll call home base, and an update on what (was, then) the latest update to the server behavior. Then, the biomes around me, the continent as a whole so far, and guesses as to it's size.
Next: Tinkers' Construct. Basically, none of the tutorials I've seen / instructions I've read have accurately described the behavior of stonebound nor the behavior of the tool parts on large tools. Early game, where iron mining level (stone/flint/bone/etc.) tech is all you have, stone turns out to be really, really good -- enough that free bonemeal from the white dye trees turns out to be a worthless material in comparison.
Then: I show off a giant natural berry bush, guarded by a pylon that is also guarding a cave entrance. Lets see what's in there, "live", on camera.
Next, a look at overkill abuse of dye trees. And I do mean overkill, abuse. When bonemeal is a worthless material, what does cheap ChromatiCraft blue trees that drop all the lapis lazuli you can want mean? Either I can make all the 9x9's that I want, or I can make all the fortune 3 tools that I want. Did Direwolf ever figure out how to pronounce that?
Rainbow forests multiply mob drops. 4 bodies per chicken. Since chickens provide more compost, I show off what will, at some point in the future, become a compost farm.
Now, at what should have been an episode break, I go into Agricraft. I had a little introduction to it, so I show off what I've learned as I make massive cotton seeds for string and wool production -- for backpacks. The only early-game tech I have access to, to expand inventory capacity.
Finally, a look at some types of white-ish stone, in different lighting, to get some feedback from viewers as to what looks good.
Watch on YouTube
NB: This episode took over a week to finish filming. During this time, V11 got a massive performance boost -- many players with disconnected ChromatiCraft networks do not scale well, and the Thaumcraft <-> ChromatiCraft bridge (no, I don't understand it, and I'm not at that tech yet) turned out to be a performance disaster. Both of these will be improved for 11. See, we testers suffer so you don't have to.