** Update Aug 2018
Currently active:
Filming done, needs editing:
Filming to be done
Long-term hold:
As Kefke calls the series: Overhyped Caverns of Doom.
As I call this map: Vertical Vanilla Viewing.
And resume! Episode 10
Three monuments! Two achievements! One Ocelot! And Zero kitty cats so far!
Watch on YouTube
Captive Minecraft 1: The first of these maps does not have a room of monuments, and has you starting at normal vanilla height over normal vanilla land -- so getting down to bedrock and lighting things up is pretty fast. But getting up to two special floating islands is a little more difficult. Don't try to dig a tunnel down where the floating islands are, or your sunlight isn't there . (That was episode 1 for us).
Since there's 5 of us, this is Overly Crowded Dis-coordination (Disco-ordination? Dis-Co-Ordination? Discord-nation?)
Episode 5: Are we placing torches, people?
I'm sorry, but an area with blocklight of zero? Fully dark?
Watch on YouTube
Corona Trials is a CTM map. It is designed for one person, so we're playing it with three. This means we don't have enough supplies to go around, and naturally, we split the party.
Watch on YouTube
** Update, Jan 2016
Reika has opened a dev/testing server (whitelist/invite only), for testing all his mods, and their interactions with many common mods.
So lets see what I can do with this.
Much delayed, but here is episode 13 from the (previous) dev server. I even talk about the change in the dev sever coming up.
KmOcd-Reika 13: Queenie, Opal, Barf, Mappings -- An acapella music video about the Moonworm Queen, a look at the colors of Opal (a building block that has a different color at different locations), the "Rainbow Barf" biome, and the mappings of "which color in ChromatiCraft does what".
Watch on YouTube
** Update, Nov 2015
Rotarycraft has a number of things for working with water, including HydroKinetic Engines that provide power from water flowing down from source blocks. It assumes vanilla water mechanics.
Realistic Fluids Overhaul is a mod that gives finite, flowing water. Source blocks will turn into flowing, and will flow down.
Rotarycraft has pumps. Pumps can toss water back up to a holding tank.
Can all of these be combined together to make a working hydro engine?
Part 1 -- Watch on YouTube
Part 2 -- This weekend -- my second, better attempt to merge these together (Just local recording/editing):
(Short summary: Closer, closer, closer, "not that close" (daffy duck voice)
Watch on YouTube
(all older information has been removed from this post. Too much media, and the forum complains.)
Currently active:
- Captive Minecraft 4: Winter Realm, Solo play, sometimes with commentary
- Captive Minecraft 1, group play, disorganized play styles, basically delayed for one player in Med School
- Corona Trials, CTM map, different group, still disorganized but perhaps we can improve
Filming done, needs editing:
- Captive Minecraft 1 (about 6+ hours to edit)
Filming to be done
- Realistic Fluids Fork dev streams and testing (NB: Needs coding to go active again)
- Mystcraft update (the 0.13 series changes to the mod for 1.11.2)
Long-term hold:
- Main world, currently 1.4.7, needs updating to 1.7.10
- Overkill Slidecraft series 2: Pawns Against The Lich King (147 Mystcraft worldhopping machinema -- no, it will not update past 147, it needs mod mechanics from that version)
- A look at RTG worldgen, and comparison to vanilla (May be canceled -- too much of a moving target)
- Dragon Realm, Reika's dev server with custom recipes.
- will restart fresh next time Reika runs a dev server.
As Kefke calls the series: Overhyped Caverns of Doom.
As I call this map: Vertical Vanilla Viewing.
And resume! Episode 10
Three monuments! Two achievements! One Ocelot! And Zero kitty cats so far!
Watch on YouTube
Captive Minecraft 1: The first of these maps does not have a room of monuments, and has you starting at normal vanilla height over normal vanilla land -- so getting down to bedrock and lighting things up is pretty fast. But getting up to two special floating islands is a little more difficult. Don't try to dig a tunnel down where the floating islands are, or your sunlight isn't there . (That was episode 1 for us).
Since there's 5 of us, this is Overly Crowded Dis-coordination (Disco-ordination? Dis-Co-Ordination? Discord-nation?)
Episode 5: Are we placing torches, people?
I'm sorry, but an area with blocklight of zero? Fully dark?
Corona Trials is a CTM map. It is designed for one person, so we're playing it with three. This means we don't have enough supplies to go around, and naturally, we split the party.
** Update, Jan 2016
Reika has opened a dev/testing server (whitelist/invite only), for testing all his mods, and their interactions with many common mods.
So lets see what I can do with this.
Much delayed, but here is episode 13 from the (previous) dev server. I even talk about the change in the dev sever coming up.
KmOcd-Reika 13: Queenie, Opal, Barf, Mappings -- An acapella music video about the Moonworm Queen, a look at the colors of Opal (a building block that has a different color at different locations), the "Rainbow Barf" biome, and the mappings of "which color in ChromatiCraft does what".
Watch on YouTube
** Update, Nov 2015
Rotarycraft has a number of things for working with water, including HydroKinetic Engines that provide power from water flowing down from source blocks. It assumes vanilla water mechanics.
Realistic Fluids Overhaul is a mod that gives finite, flowing water. Source blocks will turn into flowing, and will flow down.
Rotarycraft has pumps. Pumps can toss water back up to a holding tank.
Can all of these be combined together to make a working hydro engine?
Part 1 -- Watch on YouTube
Part 2 -- This weekend -- my second, better attempt to merge these together (Just local recording/editing):
(Short summary: Closer, closer, closer, "not that close" (daffy duck voice)
(all older information has been removed from this post. Too much media, and the forum complains.)
Last edited: