I... don't think you entirely understand the problems inherent in your request.
Version compatibility is a thing which does not currently exist, most particularly cross-mod version compatibility checking does not in the least bit exist, and making it would require a fundamental change in how things are done by the devs, and it would have to be a universally accepted practice for it to be even marginally useful. Maybe if Forge demanded it, then it would work, but even then there would be too many problems that simply cannot be checked automatically which would cause the system to return a false positive (or false negative) for it to really work.
Let's take a single example out of the hundreds I have available, just in my very small private mod pack (about a quarter of the mods included that exist in most FTB type mod packs).
Mekanism 8. There's several dozen examples of this just in this one update, but let's focus specifically on the Mek8/EnderIO 2.2 compatibility problem. To summarize, the gas conduits from EnderIO didn't work with Mek8. In fact, they threw a whole bunch of world-corrupting errors. And it was never fixed in EnderIO2.2. It is fixed in the alpha-dev versions of EnderIO2.3, but that hasn't been officially released. There's a version on their Jenkins that works, but as with ANY alpha build, it may have several OTHER negative interactions because they're still developing it, which is WHY they haven't released it yet.
So, let's say your hypothetical automatic version updater saw that Mek updated to Mek8 and updated it automatically, without updating EnderIO to the alpha build (and if it could update to alpha builds, that would crash you so often that you'd never get anything to work), it would not only crash you but have a good chance of corrupting your world file. Good job.
And this is one of literally hundreds of issues I've experienced doing updates in a relatively small mod pack that only contains perhaps a dozen or so 'primary' mods and maybe a couple dozen addon or core or cross-compatibility mods. Now increase that size to a couple HUNDRED mods that some of the FTB packs do, and you increase the amount of problems GEOMETRICALLY. Actually, it would more probably describe a log curve, at least a base 10 if not more. For every mod you add, you add on (number of mods before you added it) number of potential conflicts, so yea... that's an exponential problem.
Maybe now you can grasp the fundamental impossibility of your request?