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i wonder if there is any way to make this mod working with the Direwolf20 modpack? I tried to install it, but it doesn't seem to work. Its just for me or its actually not compatible?
i wonder if there is any way to make this mod working with the Direwolf20 modpack? I tried to install it, but it doesn't seem to work. Its just for me or its actually not compatible?
Well, it's a forge mod, and it's up to date, so it should work. It seems like it's got its own ID assigner though, and the pack already has an ID assigner in RP. Chances are that its default ID's are taken and the two clash. I'd try using its config file to assign free IDs to it manually.
Well, it's a forge mod, and it's up to date, so it should work. It seems like it's got its own ID assigner though, and the pack already has an ID assigner in RP. Chances are that its default ID's are taken and the two clash. I'd try using its config file to assign free IDs to it manually.
Your number is WAY to high. BlockIDs must be 4096 or below and ItemIDs IIRC are below 65536 (on the ItemIDs i am not 100% sure!)
So try and set your ids to lower numbers.
Sometimes you have to set the ID to a number where if you add 256 to it does not exceed those bounderies. Some mods do shift the IDs by 255, for example you set the id to 400 and ingame it will be 656.
Well, it's a forge mod, and it's up to date, so it should work. It seems like it's got its own ID assigner though, and the pack already has an ID assigner in RP. Chances are that its default ID's are taken and the two clash. I'd try using its config file to assign free IDs to it manually.
sorry to barge in on a solved topic but i was wondering how to get jammys furniture mod to work but im in no way technical nor computer smart so could one of you maybe give me a step by step instruction on wat to do or maybe the text file with the edited numbers and where to place it again sorry to bother but what i read here makes no sence to me
sorry to barge in on a solved topic but i was wondering how to get jammys furniture mod to work but im in no way technical nor computer smart so could one of you maybe give me a step by step instruction on wat to do or maybe the text file with the edited numbers and where to place it again sorry to bother but what i read here makes no sence to me
First, download jammy furniture mod and place it on the desktop. Run the game pack you want to use, go into the NEI menu and select dump map to file, make sure show unused ID's is on. Once done, you should have a text file in your .minecraft folder that lists all used and unused item ID's. Once done, run the launcher, and use the edit modpack option to add it to the game. Go into the config folder in the pack's folder, and select the jammy furniture mod config. Open it with notepad. change the ID's to unused ones listed in the file you made using NEI. save the notepad file. now run the launcher, start the game, and you should be fine.
You can try disabling all the mods, running the modpack so that jammy furniture generates its config file, then adding all the mods back in and editing the config to assign the item IDs.
Ok i found the config file, I pretty much just replaced the first number in each id with 1 and added a 3 in front because nothing is taken in the 310 section. Now I get this error.
---- Minecraft Crash Report ----
// Don't do that.
Time: 6/22/13 1:22 AM
Description: Failed to start game
java.lang.ArrayIndexOutOfBoundsException: 31092
at amq.<init>(Block.java:324)
at amq.<init>(Block.java:359)
at akb.<init>(BlockContainer.java:17)
at net.minecraft.jammy780.furniture.blocks.wood.jfm_WoodBlocksOne.<init>(jfm_WoodBlocksOne.java:32)
at net.minecraft.jammy780.furniture.JammyFurnitureModCore.loadConfig(JammyFurnitureModCore.java:214)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:487)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:153)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:86)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:505)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:161)
at net.minecraft.client.Minecraft.a(Minecraft.java:412)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:746)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
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