Itemducts in Infinity

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Shevron

Well-Known Member
Aug 12, 2013
838
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How the hell do these work?

Do they still follow the old rules? I googled for half an hour and I found nothing about the new Thermal Dynamics mechanics.

I created a basic itemduct, and I cannot use it to pull crap out of a chest - and won't accept a servo.

Someone please illuminate me on how they now work, or give me a link that explains it? :(
 

Yusunoha

New Member
Jul 29, 2019
6,440
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How the hell do these work?

Do they still follow the old rules? I googled for half an hour and I found nothing about the new Thermal Dynamics mechanics.

I created a basic itemduct, and I cannot use it to pull crap out of a chest - and won't accept a servo.

Someone please illuminate me on how they now work, or give me a link that explains it? :(

look up thermal dynamics in NEI, it'll show you all the new items and blocks it adds.
it'll show you items that you can apply to the ducts to give them certain functions
 

thephoenixlodge

New Member
Jul 29, 2019
1,388
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How the hell do these work?

Do they still follow the old rules? I googled for half an hour and I found nothing about the new Thermal Dynamics mechanics.

I created a basic itemduct, and I cannot use it to pull crap out of a chest - and won't accept a servo.

Someone please illuminate me on how they now work, or give me a link that explains it? :(
It might be worth your while to check out one of the recent FC2 episodes from Direwolf20. He got talked through how they now work by one of the mod devs.
 

EndlessFields

Member
Jul 29, 2019
70
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10
Is there any reason to use TD ducts over EnderIO conduits? Any advantages to negate the awesomeness that is EnderIO conduits?
 

Shevron

Well-Known Member
Aug 12, 2013
838
302
78
Is there any reason to use TD ducts over EnderIO conduits? Any advantages to negate the awesomeness that is EnderIO conduits?
They a bit expensive at the beginning of the game. Enderpearls are a VERY rare commodity right now, so need the el-cheapo Itemducts until I get going properly.
 

EndlessFields

Member
Jul 29, 2019
70
0
10
some people may find the EnderIO conduits a tad too easy and may want a bit more difficulty
others may feel reminiscent
Fair enough. Personally after using them I couldn't use anything else. Multiple ducts in the same space, easy to configure to do exactly what I need. Easy to cover up. So much win.
 

Shevron

Well-Known Member
Aug 12, 2013
838
302
78
Figured it out :D

You need the separate servos now. I was trying to put in the pneumatic servo the old way.
 

Hambeau

Over-Achiever
Jul 24, 2013
2,598
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Is there any reason to use TD ducts over EnderIO conduits? Any advantages to negate the awesomeness that is EnderIO conduits?

As far as I can see there are just a few differences:

1). EnderIO can run multiple conduit types through the same block, TD cannot.
2). EIO pipes have (optional) covers to hide them, TD doesn't, yet.
3). TD allows you to see what is travelling through the pipe, EIO does not.

There are also several ends you need to add to TD pipes to configure them while EIO has configuration built in.

I don't know about cost comparisons but I guess if you like the look of all your items/fluids zipping around your base like 1940's pneumatic tubes (google them) they're the way to go.
 

kla_sch

New Member
Jul 29, 2019
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As far as I can see there are just a few differences:

1). EnderIO can run multiple conduit types through the same block, TD cannot.

Sure. But the handling annoys me. I tried it and don't use this feature anymore. The handling is worse, if you try to reconfigure it. There is also a conductive item/liquiduct in TD btw.

2). EIO pipes have (optional) covers to hide them, TD doesn't, yet.

There are structural ducts. I don't tried it yet, but i think they will do the job.

3). TD allows you to see what is travelling through the pipe, EIO does not.

Yes. That is one big missing feature of EnderIO. You can't see, if it is working. I want to see, whats going on.

There are also several ends you need to add to TD pipes to configure them while EIO has configuration built in.

Different ends with different functionality. The servos are some sort of upgrade. If you want speed up or filter EnderIO conduits, you have to add upgrades too. In TD you can see, what upgrade you have added, without a right click.

I love the new thermal dynamics conduits. The handling is so much better than the EnderIO stuff. I always had problems to configure the connections with EnderIO. It annoys me. The bundled conduit is the only unique feature of this mod, but i don't need it. I see no reason why i should use EnderIO anymore.
 

EndlessFields

Member
Jul 29, 2019
70
0
10
I've never had issues with configuring EIO conduits. Shift-LeftClick with fist or wrench brings up interface to configure all conduits in the block at once.
Also seeing what's moving through TE item ducts only applies to the middle tier. Opaque and the glow stone energized ones are not transparent at all.
 

King Lemming

New Member
Jul 29, 2019
664
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2). EIO pipes have (optional) covers to hide them, TD doesn't, yet.

Structuralduct + any non-tile block = covers.

Also seeing what's moving through TE item ducts only applies to the middle tier. Opaque and the glow stone energized ones are not transparent at all.

Yeah, opaque means not transparent. You got us there. ;) But the glowstone ones can be transparent. There's currently an oops with the redstone ducts that they move items instantly, but they can be transparent too. Even the ender ones sort of are, if not powered.
 

EndlessFields

Member
Jul 29, 2019
70
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10
Structuralduct + any non-tile block = covers.



Yeah, opaque means not transparent. You got us there. ;) But the glowstone ones can be transparent. There's currently an oops with the redstone ducts that they move items instantly, but they can be transparent too. Even the ender ones sort of are, if not powered.
Good to know. Thanks for the info. I'm not against trying them at all. It used to be all I used.
 

PierceSG

New Member
Jul 29, 2019
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Also COFH mods are pretty modular compared to EIO. You can pick what you want with COFH mods while EIO comes in a big package.

But I don't see why both of them can't coexist.
 
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EndlessFields

Member
Jul 29, 2019
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I'm absolutely going to give them a try. I didn't mean to come across completely hostile. I'm just tying to figure out differences.
 

King Lemming

New Member
Jul 29, 2019
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Also COFH mods are pretty modular compared to EIO. You can pick what you want with COFH mods while EIO comes in a big package.

But I don't see why both of them can't coexist.

They absolutely can, and EIO is really solid. It's not for me personally, since the conduits don't mesh visually with the rest of Minecraft. It's kinda uncanny valley.
 

Azzanine

New Member
Jul 29, 2019
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I can see one advantage Thermal dynamics has over EIO, I don't think EIO has a retriever like function yet. You might be able to configure EIO conduits to act like a retriever but the Thermal Dynamics method is better.
That being said ExtraUtils has had this function for a while, but Thermal Dynamics retriever is less of a hassle to make at earlier stages.