Is there a way to prevent EU loss through wires?

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Also you could just as easily run the LV transformers in a series with no redstone signals needed. They will pass along the packets from the previous LV transformer without affecting them.

This is what I normally do. LVT-->4 Copper Cables-->LVT, rinse and repeat until you get where you're going. Using two LVT's and a redstone signal to increase the distance works, but it's hardly cost effective. That method would require LVT-->LVT-->4 Copper Cables-->LVT-->LVT, or double the LVT's of the single LVT setup, and achieves the same thing. Simply point the LV end towards the MV end of the next LVT, and it works fine.
 
This is what I normally do. LVT-->4 Copper Cables-->LVT, rinse and repeat until you get where you're going. Using two LVT's and a redstone signal to increase the distance works, but it's hardly cost effective. That method would require LVT-->LVT-->4 Copper Cables-->LVT-->LVT, or double the LVT's of the single LVT setup, and achieves the same thing. Simply point the LV end towards the MV end of the next LVT, and it works fine.

OK but if your doing LVT -> 4 Copper Cables -> LVT why not spring for bat boxes and have a power buffer along the way? Same setup Bat Box -> 4 Copper Cables -> Bat Box
 
OK but if your doing LVT -> 4 Copper Cables -> LVT why not spring for bat boxes and have a power buffer along the way? Same setup Bat Box -> 4 Copper Cables -> Bat Box
If you sent 4 packets down with the transformer the batbox will only send 1 packet on and have to store the rest. I don't know if it is lost, or just stops being converted at a higher tier.

Energy storage is also much more efficient the higher up you go.

1 Mfe is not that expensive and stores the equivalent of 15 bat boxes. I'd rather have two MFEs at a hub than 30 batboxes strung in a line to some destination.
 
OK but if your doing LVT -> 4 Copper Cables -> LVT why not spring for bat boxes and have a power buffer along the way? Same setup Bat Box -> 4 Copper Cables -> Bat Box
Because I am enormously cheap with resources, and LVT's are much cheaper than BatBoxes. ;) I usually do my main power storage in large scale, and then have a BatBox near each of my machinery clusters. What you pay for MFSU's and MFE's is far more cost effective (IMO) than what you pay for an equally large number of BatBoxes, especially since GregTech allows Rubies and Sapphires to be used in the Energy/Lapotron Crystal recipes.

Usually the whole point is moot for me, because I keep my MFSU's clustered in one area, and use glass cable for long range, followed by a MVT->LVT->BatBox combo near my IC2 machinery, or a MVT->MFE combo near my GregTech machinery. I only really have to bother with daisy-chaining LVT's when I first start operations.
 
I was thinking - glass fibre cable loses 1EU per 25 blocks, right? So if I put a batbox in with the wire every 24 blocks, would that prevent any distance-related energy loss? If not, are there any other ways of doing it (I am aware of superconductor wire, but thats a tad expensive, and you can't pick it up again if you misplace it).

Just go ahead and use the glass fibers. Would you really notice a couple EU loss over a significant distance?
 
Same here. Mine is to ALWAYS over-build my energy production, while making it as maintenance free as I possibly can!

Proof:

All that power for my *3* furnaces!!
View attachment 1580
All those wasted power. Boiler is not so great with fuel/biofuel in BC power production, it is only more efficient than combustion engines when you have the biggest boilers and you must use all those power. With energy cells you can setup your engines to only output power when needed, saving you a lot of fuel. Normal fuel is so powerful in combustion engines, that I don't really bother with other engines, except for one stirling engine to jumpstart refinery.
 
All those wasted power. Boiler is not so great with fuel/biofuel in BC power production, it is only more efficient than combustion engines when you have the biggest boilers and you must use all those power. With energy cells you can setup your engines to only output power when needed, saving you a lot of fuel. Normal fuel is so powerful in combustion engines, that I don't really bother with other engines, except for one stirling engine to jumpstart refinery.
Which begs the question, what setup could use that power? A 36LP boiler produces 72MJ/t, a 36LP twice that. I can't imagine a BC-powered device or set of devices that would consistently use all that power - other than a large amount of crucibles feeding lava into (geo)thermal generators. There is no BC massfab to sink all excess power into, anything that your furnaces/pulverizers/carpenters/squeezers don't use poofs into thin air. And none of the BC devices I can think of right now use a lot of power over long periods of time.

Can MFFS run on BC power? Perhaps one could charge forcicium cells with excess MJs.
 
The tier 3 machines from extra bees can happily leech your reserves dry.
This, and Steam Turbines from RailCraft itself. Yeah it's really mainly for IC2 power with liquid fuels. Also Rock Crusher, again from RailCraft, takes 16MJ/t.
 
Cool, I haven't really messed with the bee machines - I'll definitely have to start. (Breeding bees in an arctic biome underground the normal way is a major PITA.)

What does the Rock Crusher do that an Industrial Grinder doesn't do better? To me it always seemed to be kinda useless... (yes I know about the .1% chance to get diamonds)
 
What does the Rock Crusher do that an Industrial Grinder doesn't do better? To me it always seemed to be kinda useless... (yes I know about the .1% chance to get diamonds)
Crushed Obsidian, which is like superdurable Gravel, and Obsidian Dust for making Reinforced Rails.
 
Both of which you can make in either a macerator or a pulverizer. (Alright I understand you technically answered my question to the letter, not to the spirit.)
 
Both of which you can make in either a macerator or a pulverizer. (Alright I understand you technically answered my question to the letter, not to the spirit.)
It's not the Rock Crusher's fault that other mods are overpowered. :]
 
Both of which you can make in either a macerator or a pulverizer. (Alright I understand you technically answered my question to the letter, not to the spirit.)
Huh, that's a change I wasn't aware of. Well, it makes better noise than either of those. More industrial-sounding.
 
Both of which you can make in either a macerator or a pulverizer. (Alright I understand you technically answered my question to the letter, not to the spirit.)
macerator dosnt do anything to obsidian for me and pulverizer just makes pulverised obsidian
 
The macerator used to be able to make obsidian dust by running obsidian through it twice (first time to get crushed obsidian), but that was removed between v6 and v7 of mindcrack (don't know what individual mod version changed it). You can make obsidian dust with a pulverizer, though; pulverised obsidian can be crafted into 4 tiny piles of obsidian dust, then those can be crafted into 1 pile of obsidian dust.
 
tin has a very low eu loss but good luck getting much power through it, maybe with some transformers...
 
tin has a very low eu loss but good luck getting much power through it, maybe with some transformers...
You can't transform lower than 32 EU packets and tin can only handle up to 5 EU packets. Its only use is to transfer power from basic solars, windmills and watermills since they usually are in huge bulks that require long cables and only put out up to 5 EU/t each.