Is there any trees that automatically plants and harvests trees in the FTB 1.5.2 with GT? I'm new to FTB lol
I'm pretty sure thats not his 'old' mindset, he'll always be a turtle addict.If you have the old Direwolf20 mindset, TURTLES!!!!!!
Well, it is his old mindset. These days, it's like: I'm going to build a 9x9. I could use turtles or- SOARYN! Come build a 9x9!I'm pretty sure thats not his 'old' mindset, he'll always be a turtle addict.
As for tree farming, MFR farms are outrageously good.
Gonna make a turtle auto mining system....... NVM, SORAYN, GO MINING FOR 20 DAYS!!!!!!!Well, it is his old mindset. These days, it's like: I'm going to build a 9x9. I could use turtles or- SOARYN! Come build a 9x9!
I'm pretty sure thats not his 'old' mindset, he'll always be a turtle addict.
As for tree farming, MFR farms are outrageously good.
Also, MFR tree farms are not "outrageously" good.
A few worlds ago, I had a 25x25 farm that farmed EBXL redwood trees, with a bunch of lilypads of fertility underneath it. The amount of wood was sufficient to keep about 25 36hp boilers going (probably more actually, though that particular world was on my laptop, meaning it was rather laggy. It wouldn't be a problem on my PC). You are right though, forestry farms are just crap.
And here we see a perfect example of why many modders employ the "my machine does the same thing as that other mod but costs less and gives you more" method to get people to play their mods.
It works great.
True. But even without those, you're still producing tons of fuel for boilers with little cost.The lilypads and sawmills that are what is so awesome there. It is not like the actual harvest speed is meaningful, really.
Yes, I have noticed efficiency>fun for most people.And here we see a perfect example of why many modders employ the "my machine does the same thing as that other mod but costs less and gives you more" method to get people to play their mods.
It works great.
And here we see a perfect example of why many modders employ the "my machine does the same thing as that other mod but costs less and gives you more" method to get people to play their mods.
It works great.
True. But even without those, you're still producing tons of fuel for boilers with little cost.
Maybe I wasn't clear with my earlier post, with Plugins for Forestry you can craft MFR fertiliser into Forestry fertiliser. So with a sewer and composter set up somewhere fertiliser becomes no problem at all. That said I think I PfF is only currently included in the 1.5.2 beta packs.Forestry's farms are great for lots of things, but their Apatite constraint sucks. If Sengir removed this you'd see more people use them.
Don't forget my favorite way of getting Forestry fertilizer - Railcraft saltpeter. It's what I've used for some time now to feed my farm(s). Best thing is, it's 100% renewable.Forestry's farms are great for lots of things, but their Apatite constraint sucks. If Sengir removed this you'd see more people use them. Modulo this, I think the the forestry farms are actually less power per unit area (especially when upgraded). The actual setup cost is sorta immaterial (for me, I enjoy building the forestry farms a lot more). The forestry farms harvest nearly as fast as the MFR farms when correctly powered, so it's really not about the speed at which they run.
The MFR farms are actually functionally better though. They let you have more fine-grained control over planting. They are ostensibly "less expensive" in vanilla mode, but toss on the TE or GT recipes to see a change there. In most cases tin is a semi-infinite resource UNLESS you build forestry farms, so I'm not sure the cost of the farms really affects people's decisions at all.[DOUBLEPOST=1373914943][/DOUBLEPOST]
Same for every treefarm. Even if you don't use the sawmill, this is how it is meant to work. The thing about boilers is that once you get the solid fuel boilers up to max temp they're frightfully efficient. DoctorOr's go-to phrase for how good they get is "Crazy Moon Math". I concur.
And here we see a perfect example of why many modders employ the "my machine does the same thing as that other mod but costs less and gives you more" method to get people to play their mods.
It works great.
Do they work with Forestry-bred trees? I don't think they do. I may be wrong though, and it may depend on version.Since everyone else seems to be avoiding it, Steve's Cart's wood cutter carts can work with every type of tree but to say they are expensive is an understatement.