Enough jabs at each other. Let it be. Nothing new is being said anymore.
I see what you did there.
Enough jabs at each other. Let it be. Nothing new is being said anymore.
And the same would happen in ANY minecraft game. If I play vanilla for a year, i'll eventually get a full set of Protection V enchanted diamond armor, and stacks upon stacks of every resource in the game. That's kinda inherent to how the game works.
If you are wondering why people don't respond so well to things you say, this right here is a good example. Post-scarcity play is not "creative mode" and calling it that is insulting to the people who enjoy playing that way.
Personally I think people want new packs because they want the new stuff in the mods that have updated to a newer version of vanilla. Or they want the stuff in the new vanilla version itself. Personally, I stopped playing for a while to wait for 1.6.4. Not because I got bored, but because I kept seeing people post about vanilla horses and IC2 ejector upgrades, and Ars Magica 2, and Thaumcraft 4, and new TE energy cells, to the point where when I had to stop playing for real life reasons it seemed better to just wait for the new pack and not waste a bunch of time on a world that would get wiped.
Look, I don't know about everyone else responding to you, but I'm actually trying to help you out here. I don't care if you like Gregtech or want a harder difficulty. If you want to try it, go for it. I'm just warning you to actually think for a bit about what you are trying to accomplish and how the things you plan to do will go towards that goal. You seemed to be trying to fix the problem of your buddy who played for a year, collected a bunch of items and then got bored. And just increasing power consumption or lowering ore yields isn't going to solve that problem. After enough time passes, he'll still get all those items and still get bored.
So now we need new mods every month. Its about spacing out the enjoyment, thats all. Like going out partying. Dont do shots right at 9pm and pass out by 10pm. More fun to sip a drink here, sip another one here, maybe do a shot or two... and enjoy the whole night. I know that with enough time he would get bored, but the longer you space things out, the more exciting an achievement is also. Many people ive spoken to who tried unhinged or forgecraft lite all said that they really felt great doing something that in the FTB packs would be nothing special. Iguana tweaks for Tinkers COnstruct tools... you end up at the same place, but you feel more proud of the high end hammer using iguana tweaks. The more work you put in, the prouder you are of the accomplishment.
Why does post scarcity equaling creative mode sound insulting? HOnest question. To me it make sense, why do people feel insulted? I felt insulted when people told me that I should go play another game that my ideas are extreme and the game just couldn't ever provide what i was looking for. Have you ever gone to a forum and had 99% of the people disagree with you? Did you get frustrated and defensive? Its much easier for the majority to be relaxed, dont you think?
I majored in management and spent a further three years on leadership training, and a rather significant portion was purely on tone and positioning in electronic communications.Actual words mean very little, akin to actually talking, the context, body language & tone, mean everything. Post scarcity can be made to sound just as insulting as when some use the term creative mode. Don't get me wrong the connotations of words too play a role but the way anyone uses the words contextually makes a far greater impact.
I don't think you will regret trying out logistics pipes. I can't compare it to how it was in 1.2-1.4 but nowadays I find building logistics systems quite addictive. Even though some of the pipes and modules are very powerful and may fall into the "doing too much in one block" category for some people, I just can't help myself but to keep adding to my logistics network things that I don't really need it to do just because it is fun. It is as you say an irrational "drive to automate", but it sure can be fun.(I'm sort of resolving myself to go with Logistics Pipes next world I start, though. Haven't really used them since the 1.4.x era when they were basically the same as they were in the 1.2.x era. AE is fantastic but I miss seeing all the things flying around in the pipes).
I personally love the whole "zoomzoomZOOM" when things move towards the crafting area. If we can use TE Itempipe-thingies to move things around with a LP system, I would likely never use AE again.I don't think you will regret trying out logistics pipes. I can't compare it to how it was in 1.2-1.4 but nowadays I find building logistics systems quite addictive. Even though some of the pipes and modules are very powerful and may fall into the "doing too much in one block" category for some people, I just can't help myself but to keep adding to my logistics network things that I don't really need it to do just because it is fun. It is as you say an irrational "drive to automate", but it sure can be fun.
Oh, my love affair with Logistics Pipes is long-lived, but I haven't used them in SMP for a long time because there was a lot those guys had to still iron out (much props to them, taking an SSP-only mod and making it SMP and then getting more content into it). I'm very happy making a row of Polymorphic ItemSink-ed up chests to be my storage and using a request pipe to grab stuff as needed, it feels more "real" to me. =)I don't think you will regret trying out logistics pipes. I can't compare it to how it was in 1.2-1.4 but nowadays I find building logistics systems quite addictive. Even though some of the pipes and modules are very powerful and may fall into the "doing too much in one block" category for some people, I just can't help myself but to keep adding to my logistics network things that I don't really need it to do just because it is fun. It is as you say an irrational "drive to automate", but it sure can be fun.
I've admittedly neglected replying to something zorn left me back in November (because I'm busy/forgetful/lazy), but I think a recent XKCD covered what goes on with some of the posts hereabouts (on several levels)...
But yes, probably should get back on topic now.
I still build automation systems, small and large, to handle my processing. But I'm also known to overkill on bringing in resources just because I can.
Although a funny thing I've caught myself on: While sitting about waiting for assembly lasers to finish up some AE circuitry so I could build some larger cells to actually continue holding "all that stuff", it totally didn't occur to me until later that I'm absolutely drowning in all of those resources and could've just as easily just done the "by-hand" recipe and cooked up those circuits much faster and moved on. Sometimes the drive to automate can override the rational will to just get 'er done by hand. =)
(I'm sort of resolving myself to go with Logistics Pipes next world I start, though. Haven't really used them since the 1.4.x era when they were basically the same as they were in the 1.2.x era. AE is fantastic but I miss seeing all the things flying around in the pipes).
After spending waaaaaay too much time thinking about game balance, I would just say two things:
1: EE3 is really the biggest issue in game balance of any mod. EVER. Remove it, and most of the newer packs I think will be a lot more fun to play. Turtles are second. The new packs are better than 1.5 by not having EE3 in them. Much better for players like me. Remove turtles, add gregtech, im fairly happy. If there are more people like me out there reading this, just removing those two mods will make the game much more fun for you. Why does Dan200 refuse to offer TE3 recipes with his mod? Its stubborn, and OpenComputers shows that many people want something different. Capitalism in action.
2: Ultimate seems to be the pack that holds people's hearts. Reddit is making its own pack (why? fewer people are happy with the default packs.) and its billed as 'the new ultimate'. People post asking 'what was your favorite pack ever?' and Ultimate wins the voting and people go on and on about how much fun they had.
3: IMO this really shows that most players might not want the uber hard pack I might try to make, but I also think they want something to sink their teeth into also, which is what Ultimate provided.
Yes I cheated, that's 3 things.
Like my other posts, this just me voicing my own opinion AND giving evidence to back it up. The TLDR is:
Maybe gregtech added to a new pack is not the answer, but some sort of pack like Ultimate (which had a big End Game mod of some type) would, I think, blow any other pack ftb offers out of the water in popularity. It had something for everyone, IMO.
This is really all ive ever been trying to say. And making your own pack is a pain in the ass. I was almost done with mine and now have some weird server issue. With a wife and kids I now wasted all week trying to do my own pack, and im back to square one. Is it any wonder people like me (little free time) just want to use a launcher with premade packs and not make our own?
Why cant someone make a gregtech type pack without the tedium? Give me big end game machines that suck up gobs of power and take tons of resources to craft.. but not lots of minutes. Add this to the other mods that are (to me) for the early and mid game... and you've got a great game here. Why is it that new mods just keep making better pipes, more storage, etc. but no one makes a 'fixed gregtech'? People lvoe the idea of big end game machines, they just dont like how greg implemented it right? So why has no one offered the community what it seems they want?
Don't suppose you've got a link to the Reddit thread?
This, 100x over. As much as I disagree with you on other subjects, I cannot agree with you more here. I personally want to make a high-tier Thermal Expansion expansion (lol i so funneh lol best trole 2014 lololol) based on extremely advanced cybernetics and the magic element of RF (I actually have a lot of the mod planned out in my head), but that would require me to learn Java and I doubt I have the motivation or skills to do it.Why cant someone make a gregtech type pack without the tedium? Give me big end game machines that suck up gobs of power and take tons of resources to craft.. but not lots of minutes. Add this to the other mods that are (to me) for the early and mid game... and you've got a great game here. Why is it that new mods just keep making better pipes, more storage, etc. but no one makes a 'fixed gregtech'? People lvoe the idea of big end game machines, they just dont like how greg implemented it right? So why has no one offered the community what it seems they want?
1: EE3 is really the biggest issue in game balance of any mod. EVER. Remove it, and most of the newer packs I think will be a lot more fun to play. Turtles are second. The new packs are better than 1.5 by not having EE3 in them. Much better for players like me. Remove turtles, add gregtech, im fairly happy. If there are more people like me out there reading this, just removing those two mods will make the game much more fun for you. Why does Dan200 refuse to offer TE3 recipes with his mod? It would be like if MPS had force people to only use the vanilla recipes. Its stubborn, and OpenComputers shows that many people want something different, and if MPS had acted like CC has... id say another MPS type mod that offered different recipes would already be in use and popular.
2: Ultimate seems to be the pack that holds people's hearts. Reddit is making its own pack (why? fewer people are happy with the default packs.) and its billed as 'the new ultimate'. People post asking 'what was your favorite pack ever?' and Ultimate wins the voting and people go on and on about how much fun they had.
3: IMO this really shows that most players might not want the uber hard pack I might try to make, but I also think they want something to sink their teeth into also, which is what Ultimate provided.
Why cant someone make a gregtech type pack without the tedium? Give me big end game machines that suck up gobs of power and take tons of resources to craft.. but not lots of minutes. Add this to the other mods that are (to me) for the early and mid game... and you've got a great game here. Why is it that new mods just keep making better pipes, more storage, etc. but no one makes a 'fixed gregtech'? People lvoe the idea of big end game machines, they just dont like how greg implemented it right? So why has no one offered the community what it seems they want?
Maybe gregtech added to a new pack is not the answer, but some sort of pack like Ultimate (which had a big End Game mod of some type) would, I think, blow any other pack ftb offers out of the water in popularity. It had something for everyone, IMO.
This is really all ive ever been trying to say. And making your own pack is a pain in the ass. I was almost done with mine and now have some weird server issue. With a wife and kids I now wasted all week trying to do my own pack, and im back to square one. Is it any wonder people like me (little free time) just want to use a launcher with premade packs and not make our own?
As much as I dislike GregTech's current form and its consistent nerfing, things like Big Reactors and Mekanism aren't close to being anywhere near the same level of GregTech in terms of late-game. In fact, the only thing that is would have to be ExtraCells, which doesn't even add machines (it's an AE addon that adds obscenely powerful storage cells and liquid interaction tools/storage cells).This is very true for a good portion of players. They do want something they can behold and they want something fairly straightforward in that department. As much as I dislike Gregtech, it's machines were straightforward monstrosities. They were something to behold for awhile. Some mods are creating this ability like Big Reactors, Mekanism, and a few others. Mods will undoubtedly be created to fulfill this want in time as there are those that want it.
As much as I dislike GregTech's current form and its consistent nerfing, things like Big Reactors and Mekanism aren't close to being anywhere near the same level of GregTech in terms of late-game. In fact, the only thing that is would have to be ExtraCells, which doesn't even add machines (it's an AE addon that adds obscenely powerful storage cells and liquid interaction tools/storage cells).
See, what I'm really hoping for (and would hope to be able to make myself :/) is something that's both impressive/rewarding and actually difficult to make (basically assuming you have things like BC quarries and AE giving you craptons of resources).I don't mean necessarily something late game by those mods but rather something that is appealing to see as a finished product when you place it. I understand that hyper late game mods are few and far apart and generally when they do exist do not account for the VAST wealth you will have at the time making them seem extremely easy.
Or multi-multiblock. But yea I know a lot of people do like things like that and that there are relatively few mods that do it well and are configurable for all types of people.See, what I'm really hoping for (and would hope to be able to make myself :/) is something that's both impressive/rewarding and actually difficult to make (basically assuming you have things like BC quarries and AE giving you craptons of resources).
Imagine some crazy, hyper-expensive, massive multblock reactor that consumed a bucket of both Blazing Pyrotheum and Gelid Cryotheum per second to run, but produced something absurd like 10000 RF/t. It would be awesome to behold and incredibly hard to set up.
As much as I dislike GregTech's current form and its consistent nerfing, things like Big Reactors and Mekanism aren't close to being anywhere near the same level of GregTech in terms of late-game. In fact, the only thing that is would have to be ExtraCells, which doesn't even add machines (it's an AE addon that adds obscenely powerful storage cells and liquid interaction tools/storage cells).
AE and late-game thermal expansion (optimal power and ore processing) and late-game MFR are superior in complexity and depth to most of the modern GT content. What they do not require more of is brute resources. Which is the most agonizing, silly, bruteforce and uninspired mechanic out there.
What I don't get is why people crave that. They seem deeply in need of a good slap to the face when it comes to resources. "Come back after my machine has run for 600 hours and you have about 5000 redstone, kid." Zorn seems to want this, and I cannot even begin to speculate on why. I simply know I would find it deeply unsatisfying. The way he describes his game makes me thing only of the most tedious and monotonous parts of Minecraft and none of the parts I sincerely enjoy.
Balance is a matter of opinion, but it's a matter of opinion about what is fun. The majority opinion on these forums is that building big, complex, perhaps unique things is what's fun. Zorn seems to think that building something that simply time consuming is fun (since the mods he claims to add stress the addition of signifiant time investments).