I'm happy with 1.6 until such time as everything settles down.
Have FTB Monster, a cup of tea and slippers, I can wait.
Have FTB Monster, a cup of tea and slippers, I can wait.
Why am I now picturing malicious_bloke in a dim office, big oak desk, high backed chair, with bunny slippers?
Better get there fast. I think most of us know that marching in a Russian winter is no fun, at least historically speaking.Respect the slippers, for once we are done here they march on Moscow.
Better get there fast. I think most of us know that marching in a Russian winter is no fun, at least historically speaking.
Wow...awesome info, Santa, and many thanks for sharing. Perhaps FastCraft and these java args is all I need.
That was a known bug by Player he fixed the crashing in 1.5 i believe.I've been playing 1.7.10 for the past 2 months (BevoLJ's Tech pack), I wont go back to 1.6.4 unless the pack dies which I can't see happening. Yes there are problems with 1.7.10 but I'll put up with them until 1.8 comes.
I tried Players Fastcraft but on my high spec PC it didn't help and caused me to crash several times in a single hour or two. I removed FastCraft and the crashes stopped.
Biggest issues with 1.7.10 are 3 fold:
1 This IMO is the biggest pain in the ass, you travel too fast by flight (like just a fraction faster than running) and the world doesn't render, it's not that the chunks don't load, they are loading other wise you'd see a black strip on the map, it just doesn't render. That is something everyone I've spoke to is coming across, it's fine if you're stood still working around your house/base but go travelling and meh it's gonna be tough. I fly by map most of the time with the Simply Jetpacks Resonant JP as it's the only way to see where you're going. I have a feeling render distance isn't working correctly when you're up in the air, it seems fine(ish) on the ground.
2 Issues with mods - ATM some mods are not stable at all, development of big issues seems slow to be fixed and there are quite a few issues with mod inter-compatibility (mainly API conflicts it seems).
3 New chunk genning, this is not so much of a problem if you're running cauldron, but good luck launching a new public open server without it. I think a lot of 1.7.10 public/open servers will be pre-genned worlds with world borders.
But those problems aside, there's a lot of new modded content in 1.7.10, enough to put up with the pain above and still thoroughly enjoy it.
We've done a lot of testing and bug reporting and a ton of issues have been fixed but there's still a fair way to go.
Yeah but you have to keep in mind that they had to rewrite a lot of code due to the huge changes from 1.6 to 1.7.I love some of the new mods and mod features in 1.7 but for me 1.7 is just too buggy and unstable and not really playable for me, as I get annoyed each time the game freezes or can't catch up
my other problem is that I've gotten kind of tired of 1.6 I still try to play it, but I don't enjoy it as much as I did before
ofcourse I'm hoping 1.8 won't take too long and mods quickly update to it, but seeing how much work mod developers have already spend on updating to 1.7 I wouldn't be surprised if they're kind of burned out when 1.8 comes out