Hello fellow people of the FTB fora,
my name is Dylan and over the past 1.5-2 years, I have been working on a dimension mod called the Erebus. It has come a long way, has known many developers, and is currently at a state I would call ''stable''. Even though it is an alpha mod, it is quite stable.
The Erebus is a mod about giant invertebrates, and it takes place in a vibrant, underground world with various biomes and a ton of stuff to do (and we are not nearly finished). It has been balanced to provide quite the challenge, with stronger (and more) hostiles, but also a bunch of powerful gear to help you survive.
The 0.2 update news and sneakpeeks segment
0.2 will hopefully finally push the Erebus in the right direction. The 0.0.x branch was crap, the 0.1.x branch was random and directionless, but the 0.2.x branch should finally include many long-awaited features, and also features nobody asked for that we just want to implement ourselves.
Here a brief overview of what the 0.2.x branch will include...
Biomes and mobs
It is the Erebus after all. Biomes and mobs are two major parts of the mod. We have been working our butts off to add more variety to the terrain gen, including more special worldgen conditions, better ore distribution (not as ''everything is everywhere'' as it is now) and lots of new plants and trees to collect. Ofcourse, all biomes will include new mobs. Dave has been doing lots of work on mobs with interesting AI, that do much more than simply bumping into you. Look at the current Beetle Larva... It is a passive mob, but still does much more than most hostile mobs do. More mobs, special like this one, can be expected very soon.
Dungeons and bosses
No matter how fun exploring the terrain is, nothing beats the excitement of finding a never-before-seen dungeon. We plan to add a variety of special dungeons, based on either real-life insect-made structures, fantasy-esque arthropod nests or lore-related temples and ruins. Not all dungeons will have a boss, but the major ones will. Each boss will provide a new challenge, taking inspiration from the Mutant Creatures mod and the Twilight Forest Lich, to make some require tactics, others require puzzling, and others simply for bashing. Each boss will drop a special item of its own, to make them all worth defeating instead of simply doing it for the experience.
Magic, altars and sacrifices
In the 0.1.x branch, we added a lot of sweet content. However, we thought most of it was a bit too easily obtainable, so we wanted to add a special crafting mechanic that made these powerful items both hard to get and fun to create. Our main plan? Altars.
We included Altars already in the 0.1.x branch, but we want to expand on this concept by adding a crafting altar of sorts. This new system will be a bit magical, ofcourse, as it requires the Wand of Animation to function. We also want to overhaul that tool, to require you to sacrifice mobs to regain the life force that is needed to perform these rituals.
One of the main uses for this multiblock structure will be to craft and animate the Reinforced Exoskeleton Armour with a variety of upgrades. Think of it as Modular Powersuits and Enchantments, but with some more different things and lots of other fun stuff.
Random content
Ofcourse, we also branch off a lot of the time. We add random things to spice up the world. One of these random upcoming things is Dave's beloved bee system, which can be used to farm Honey, and eventually most crops, really. A different take on automated farming. After we add the initial part of it, we will probably overhaul it at least once in this branch, as we have a lot of complicated and fun plans for it.
Current mod support/integration:
I feel that, on the FTB fora, it is appropriate to name which mods are supported/integrated. So let's start:
Tin, Copper, Lead, Silver, Aluminum
The ores named above can, seperately, be turned on in the config file, so you can find these ores in the Erebus.
This means that Tinker's Construct is fully supported ore-wise, and IC2 + TE3 + FZ are also almost fully supported. Any other mods that uses OreDictionary and these ores are, ofcourse, supported too.
Thaumcraft 4
~ Aura nodes spawn in the Erebus.
~ Most items, blocks and mobs have TC4 aspects.
OreDictionary stuff
Ofcourse, all Wood is registered in the OreDictionary, and so are Umberstone and Umbercobble. Basically, anything useful to OreDict should be OreDicted.
Planned mod support/integration:
TE3 custom recipes, so various Erebus objects have a use outside of the basic stuff.
(?) A new, RF-using, smelting possibility: the Redstone Umberoven.
It can use lava and has various modes, namely the following:
Regular mode = it does not use the internal lava tank and just works like the regular Redstone Furnace.
Powersaver mode = it uses lava each time it smelts something to reduce the amount of RF it uses. Does not speed up the process.
Boost mode = it uses lava each time it smelts something, so the smelting time is reduced. It uses a bit more RF than in regular mode.
Turbo mode = it uses a ton of lava, and much more RF than in Regular mode, but smelts stuff at lightningspeed.
Regular mode = it does not use the internal lava tank and just works like the regular Redstone Furnace.
Powersaver mode = it uses lava each time it smelts something to reduce the amount of RF it uses. Does not speed up the process.
Boost mode = it uses lava each time it smelts something, so the smelting time is reduced. It uses a bit more RF than in regular mode.
Turbo mode = it uses a ton of lava, and much more RF than in Regular mode, but smelts stuff at lightningspeed.
Any suggestions?
The team:Please tell me what you think about the Erebus!
Myself, original creator and artist.
chylex, from Hardcore Ender Expansion fame.
ganymedes01, from Gany's mods fame, featured in FTB Horizons!
Vadis365, awesome modeller and mob coder.
TripleHeadedSheep, from Betweenlands fame, an amazing modeller.
Modpack permissions:
Just use it, but please do link back to our MCF page.
Links:
MCF post
http://www.minecraftforum.net/topic...-underground-world-ruled-by-giant-arthropods/
Erebus wiki (in development)
http://the-erebus.wikia.com/wiki/The_Erebus_Wiki
Mod reviews:
If you do not want to test out the mod immediatly, watch one of these so you get a feel of what is in, and will be in the mod.
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