Equivalent Exchange 3 MUST incorporate abstract costs---such as the difficulty of acquiring one item over another---into its equivalency mechanic. Failure to do so will rob other mods of the ability to control their powerful features by requiring rare items; rob the game of hours of play by making numerous objectives redundant (e.g. building an Ender Pearl farm); and rob FTB as a whole of any hope of holistic game balance.
Location:Toronto, Ontario, Canada
The only reason it "kills" balance is because you choose to use it. "BUT MOOOOOOOOOOOOOM THE OTHER KIDS ARE USING IT!" Stop being a child. If you can't stand seeing people using a method more efficient or simply different from your own; don't play SMP.
Am I, the only one who sees the irony in these few lines?
Flowerchild is a 'separatist' from Ontario, Canada.
Part of why he pulled out of Forge is because other mods were affecting his mod's 'balance' and design
First Quote is arguing about interacting mod designs
Second Quote is calling the first quoter a 'child'...
Coincidence?
Part of why he pulled out of Forge is because other mods were affecting his mod's 'balance' and design
First Quote is arguing about interacting mod designs
Second Quote is calling the first quoter a 'child'...
Coincidence?