How would you power your base? I'm looking to change to a power that isn't solar, so ftb is more entertaining, and i was wondering what you guys would do.
If I didn't have solars...
I'd be completely unaffected. Last time I touched IC2 solars was back in 1.2.5, I think. RP2 solars, on the other hand, are pretty much unavoidable.
Alumentum... but I haven't found a way to automate it's creation...
(Well, first, how do you get power from Alumentum?)
As to automating its creation, use Pipes/Transposers/the like to dump the materials into the Crucible. There's some Turtle which can activate Crucibles (aided with a wand, of course.)
(Well, first, how do you get power from Alumentum?)
As to automating its creation, use Pipes/Transposers/the like to dump the materials into the Crucible. There's some Turtle which can activate Crucibles (aided with a wand, of course.)
And if you have the Advanced Solars mod installed, then that adds a Singularity Generator (not sure if it's called that, but shh). It provides infinite power at any level you tell it to. Obviously it's a map-maker's tool, but it's good for creative testing as well, I'd think.The only time I rely on solar energy is in my creative Testworld, when I need some IC2 power quickly and without any kind of setup. In my SSP world though.. well, my steamboilers and I could cope with the loss.