Note: This isn't on the mod suggestion thread due to the fact that it is an open ended discussion. If Jadedcat disagrees then I'm willing for this to be put in the right place.
On the Thaumonomicon you have a tab for Traheremagy, which holds the thaumium crowbar. However apart from this the tab is blank. So the question is, what could be added to flesh this out. What are the possibilities of magic rails.
My ideas:
These are my best ideas for expanding magic rails. However many of you may well have other ideas which could be added into this. Whether magic rails is a potential source for expansion could well be decided here.
On the Thaumonomicon you have a tab for Traheremagy, which holds the thaumium crowbar. However apart from this the tab is blank. So the question is, what could be added to flesh this out. What are the possibilities of magic rails.
My ideas:
Thaumium cart:
Research: Praecantatio, Iter, Motus.
Crafting: Just like a normal minecart. In a crafting altar with some Ordo.
Description: Via using thaumium to create your carts, you have created a chassis that can accept Golem upgrades.
Earth: Your carts are now stronger and consequently can shove wandering mobs out of the way without loosing speed.
Air: Your cart can now pull the air out its way and thus doubles its maximum speed.
Water: With the power of the flowing stream, your carts can move slowly by themselves in the direction of the upgrade. Use activator rails to turn this on and off.
Fire: Currently doesn't seem to have a use. However you think one could soon turn up.
Order: can stop the cart from ever running off its tracks.
Entropy: This makes your cart less fussy. Not on tracks? Couldn't care less. Carries on for at least 8 blocks on a level surface when at full speed.
Thaumium rails:
Research: Metalum, Motus.
Crafting: 6 ingots in a crafting altar with some ordo to bound them together makes 32 thaumium rails. Sadly these can only truly be substituted for standard rails in recipes.
Arcane detector:
research: Sensus, Cognito, Machina, iter
Arcane Detector: Infusing 4 greatwood planks, a redstone and spider eye around a zombie brain. Uses 15 sensus and 15 cognito.
Minecart labels: Same as normal labels, but with some salis-mundus instead of of slimeballs.
Description: You have found the ultimate in precision cart routing. Via using labels you can designate a cart with 3 sets of runes (4 with a fire upgrade). Each tab can be blank or take one of the 8 (correct me is needed) runes. Toggle each by right clicking the patches with a crowbar.
The detector detects these runes and if they matched the runes toggled on it, it will output a redstone signal. Most importantly, blank spaces on the detector don't search the respective slot on the cart thus allowing a range of carts through a certain part of the line, all with different destinations after that. This allows for highly advanced trunk and branch systems that your non-magical track layers can only dream of.
Research: Praecantatio, Iter, Motus.
Crafting: Just like a normal minecart. In a crafting altar with some Ordo.
Description: Via using thaumium to create your carts, you have created a chassis that can accept Golem upgrades.
Earth: Your carts are now stronger and consequently can shove wandering mobs out of the way without loosing speed.
Air: Your cart can now pull the air out its way and thus doubles its maximum speed.
Water: With the power of the flowing stream, your carts can move slowly by themselves in the direction of the upgrade. Use activator rails to turn this on and off.
Fire: Currently doesn't seem to have a use. However you think one could soon turn up.
Order: can stop the cart from ever running off its tracks.
Entropy: This makes your cart less fussy. Not on tracks? Couldn't care less. Carries on for at least 8 blocks on a level surface when at full speed.
Thaumium rails:
Research: Metalum, Motus.
Crafting: 6 ingots in a crafting altar with some ordo to bound them together makes 32 thaumium rails. Sadly these can only truly be substituted for standard rails in recipes.
Arcane detector:
research: Sensus, Cognito, Machina, iter
Arcane Detector: Infusing 4 greatwood planks, a redstone and spider eye around a zombie brain. Uses 15 sensus and 15 cognito.
Minecart labels: Same as normal labels, but with some salis-mundus instead of of slimeballs.
Description: You have found the ultimate in precision cart routing. Via using labels you can designate a cart with 3 sets of runes (4 with a fire upgrade). Each tab can be blank or take one of the 8 (correct me is needed) runes. Toggle each by right clicking the patches with a crowbar.
The detector detects these runes and if they matched the runes toggled on it, it will output a redstone signal. Most importantly, blank spaces on the detector don't search the respective slot on the cart thus allowing a range of carts through a certain part of the line, all with different destinations after that. This allows for highly advanced trunk and branch systems that your non-magical track layers can only dream of.
These are my best ideas for expanding magic rails. However many of you may well have other ideas which could be added into this. Whether magic rails is a potential source for expansion could well be decided here.