IC2 actually has it's own cover system (as it has for quite some time) where you can cover a cable in construction foam to hide it. The recent addition of the obscurator then allows choice of texture on the cfoam
Not an option if you ask me. I've never seen such a PITA system to make a way to cover cables.
^This, soooooo much!Vs being a PITA for the mod devs to integrate microparts?
^This, soooooo much!
Why must every mod implement FMP if they already got a "Cover" like system? Also why should IC2 make itself dependent on FMP?
I get it that FMP is a nice addition. But why people keep bugging devs to implement it while they don't like it or it even duplicates functionality already in the mod is beyond me..
...isn't worth it considering one would have to replace an entire existing infrastructure(code). This ofc changes if a mod gets a complete rewrite(i.e. TE3). While cross mod compatibility is nice it doesn't warrant a hard dependency on another mod imo. Because such a mod could cease to be updated (unlikely with FMP but still a valid concern).Cross mod compatibility? Hell, if implemented correctly, you could even run fluiducts and itemducts in the same space, or IC2 wires along side BC pipes. Sure, a bit of work and a required dependency, but the payoff...
...isn't worth it considering one would have to replace an entire existing infrastructure(code). This ofc changes if a mod gets a complete rewrite(i.e. TE3). While cross mod compatibility is nice it doesn't warrant a hard dependency on another mod imo. Because such a mod could cease to be updated (unlikely with FMP but still a valid concern).
I rather have a mod with its own system (which btw is older than RP2 covers for both BC and IC2 iirc) than a dependency on yet another mod.
Just my personal 2cc on this matter
I agree with Lathaneal
- code base aside, being able to place everything in the same space will kill a lot of the gameplay and base design.
Adding something to the same block for aesthetics (covers/siding) is pretty neat, but adding multiple functionality (solids/liquids/power) though the same block is a whole different concept.
It is, but honestly, at the rate they've been doing the actual rewrite aspect of IC2e, adding FMP compat to the list of stuff they still have to finish/do seems like it would be outright encouraging the mod to stay experimental and unstable for unnecessarily longOh I understand the need for a rerwite to do this, but isn't that what IC2E is pretty much doing?
As far as the multiple functionality, it's conceptual at this point. No one has tried it yet.
IC2 actually has it's own cover system (as it has for quite some time) where you can cover a cable in construction foam to hide it. The recent addition of the obscurator then allows choice of texture on the cfoam