I think we can do better than Direwolf20

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Yusunoha

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Jul 29, 2019
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mead had a nice way of lighting up his outside base, he used RP2 frames underground. when it became night the frame contraption would activate, and would push a grass block upwards, and under there was a RP light. he never really finished it, and it wasn't really that functional, but I agree that DW constantly using turtles is getting a bit.... boring.
 

Bigglesworth

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Now that I think about it, turtles are just huge redstone contraptions that you have to type instead of place.

Literally little to no difference between turtles and physical logic (redstone gates).


The difference is a visual one; much more powerful to SEE the code working than to read it. You can really visualize and appropriate that all of it ever is is on and off. Two paths that create amazing shit.
 

dgdas9

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Now that I think about it, turtles are just huge redstone contraptions that you have to type instead of place.

Literally little to no difference between turtles and physical logic (redstone gates).

And that is why they are kinda OP in a modpack like FTB, RR or Automagical...
 
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GPuzzle

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Now that I think about it, turtles are just huge redstone contraptions that you have to type instead of place.

Literally little to no difference between turtles and physical logic (redstone gates).
The only real thing that's almost forcing me to use turtles is the lack of a deployer.
That actually sucks, I can't do my moving contraptions.
Fun fact: with a Vanilla mechanics, you can make a system to automate brewing (mob spawning room for gunpowder, swamp for witches and witches to glowstone/redstone, farms can be made with dispensers - who thought they would be useful - and thus nether wart and sugar cane, water bottles can be made via water pumps -
- that is the design I'm using).
 

casilleroatr

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For me, Computercraft has a similar function to MFR. One of the reasons powercrystals says of his mod is that it automates alot of things that are tedious to do otherwise. With computer craft and basic Lua knowledge it is easy to integrate turtles and computers to handle tedious tasks for you. So the shearing turtle is no less cool/imaginative as the MFR rancher and both can be used to make interesting builds.

I don't agree that they are particularly overpowered either. Yes turtles are cheap to build but the most complicated things I have seen people do are automated mining machines, automated tree farms, automated building, cool sorting systems and fancy control systems. The automated mining machines take a long time to program if like me you are learning LUA but even of you already have experience it still requires a lot of thought. You still have to use Diamonds and they are roughly comparable in cost to a modest frame machine. I think frame machines are easier to set up as well (if you are making your own code). They are cheap compared to (not Gregtech) buildcraft quarries and very cheap compared to (gregtech recipes) quarries and Steve's carts galgadorian drill but they are still a cool way of gathering resources, are difficult to code well, and require diamonds and fuel.

MFR has cheaper tree farms. They are good at building simple structures in a faster and more accurate way than players and fillers aren't exactly galgadorian are they? I have seen a computer controlled sorting system on these forums that looks like it has similar functionality to applied energistics. But if you have gone to the effort of making that then I think you deserve to not have had to make a ton of diamond assemblies. Also, some of the peripherals added by miscperipherals to assist in creating computer sorting systems are pretty expensive.

It is still possible to appreciate logic whether its in the form of a physical gate or a line of text that says something like if x and y == true then z = true.

Sorry for rambling, and if I have missed the point of anyone's arguments its not because I am being deliberately ignorant. I just think that turtles and computers are an excellent tool for any minecrafter wanting to get automated. And an awesome sandbox machine in a sandbox game like minecraft. I think that is fitting.

Finally, I would suggest that some of the best new mods of recent times like Thermal Expansion, Minefactory Reloaded and Tinker's Constructs are as good and popular as they are because they liven up the early game.
 

KirinDave

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Jul 29, 2019
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All well and good folks, but I'm the only one in this topic who's actually submitted even a concept for a design that works as well as the turtle, and looks better.

I'd even accept the dancing turtle pair that lays out the entire grid of lights themselves.

Somebody, please, show me beauty. Show me skill. Show me that we can do better then a few lines of code and a grunt. This is a forum with some of the smartest folk I've seen in a long time.

Show me we can do better.


What I linked doesn't count? Giant columns of light appearing at dusk and illuminating 10x10 areas is not enough?

Starting to suspect ICountFrom0 has me on ignore.
 

ShneekeyTheLost

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Honestly, I just light up the roads. I use MFR Road Blocks and MFR Road Light Blocks. Hook up to vanilla light sensor via Rednet Cable to turn off during day.

I use staircases for my roofing, so mobs can't spawn up there anyways, and it keeps spiders from climbing up there in the bargain.
 

KirinDave

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Jul 29, 2019
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Honestly, I just light up the roads. I use MFR Road Blocks and MFR Road Light Blocks. Hook up to vanilla light sensor via Rednet Cable to turn off during day.

I use staircases for my roofing, so mobs can't spawn up there anyways, and it keeps spiders from climbing up there in the bargain.


Do you turn off the road slipperyness?
 

KirinDave

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Jul 29, 2019
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Sometimes. It's good to have as a config option, anyways. You can get higher speeds on a slippery surface, but it can get annoying to get into doors and such.


People say you can get higher speeds on slippery roads, but... it conflicts with MPS and Dartcraft speed which is generally better.
 

Technician

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Jul 29, 2019
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By "Most Boring Build Ever" do you mean regular lamps with redstone? I was gonna use that but never mind I guess :p
 

GPuzzle

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I'm currently trying to recreate Somebody to Love in Minecraft using Note Blocks. And I'm talking about this one:
 
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OmegaPython

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Jul 29, 2019
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Turtles are OP. I don't see how you cannot think that. If I put "GameRegistry.addShapelessRecipe(newItemStack(Item.diamond, 64), new ItemStack(Block.dirt));" (turns 1 dirt into 64 diamonds) into my mod, would it be fine for me to use, just because I coded it? No. Same with turtles. Sure, you have to code something, but it is really not that hard to make a quarry turtle which will run almost infinitely with no cost. And if Dire keeps using turtles for everything I will probably slowly start to not want to watch his videos.
 

KirinDave

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Jul 29, 2019
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Turtles are OP. I don't see how you cannot think that. If I put "GameRegistry.addShapelessRecipe(newItemStack(Item.diamond, 64), new ItemStack(Block.dirt));" (turns 1 dirt into 64 diamonds) into my mod, would it be fine for me to use, just because I coded it? No. Same with turtles. Sure, you have to code something, but it is really not that hard to make a quarry turtle which will run almost infinitely with no cost. And if Dire keeps using turtles for everything I will probably slowly start to not want to watch his videos.


Mods cannot be OP. It literally is a nonsensical statement. You can only be OP relative to something else. Please, what are they OP compared to?

For most tasks turtles specialize at, there are seldom good alternatives. Turtles are mediocre quarries by my math, and generally more effort than RP2. For automation, they almost always require more effort than alternatives. They can do everything, but with an order of magnitude more tedium and a lot more potential problems. And don't say "pastebin". Most people just... don't even get me started. Well over half the published code I've ever pulled down hasn't even been valid Lua syntax.

So I am curious. What is your lighting rig? A frame ship deployer? Is that somehow better?
 

ShneekeyTheLost

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Mods cannot be OP. It literally is a nonsensical statement. You can only be OP relative to something else. Please, what are they OP compared to?
Agree completely, and expounded upon in my post in the Mods forum

For most tasks turtles specialize at, there are seldom good alternatives. Turtles are mediocre quarries by my math, and generally more effort than RP2. For automation, they almost always require more effort than alternatives. They can do everything, but with an order of magnitude more tedium and a lot more potential problems. And don't say "pastebin". Most people just... don't even get me started. Well over half the published code I've ever pulled down hasn't even been valid Lua syntax.
I disagree entirely and completely.

LUA is braindead-simple to code, the dumbed down version used by CC even more so. It would take me far less time to code a turtle to run a program than it would be to make the build via other means. Most of the things DW20 uses Turtles for can be easily done via other means, it's just being lazy to use turtles because they're so easy.

A perfect example are his mobgrinders (up to the very latest one he made in a void age). The entire system is turtles attacking in front of them, sucking up the results, and dropping it into the tubing below.This was a work-around for the sole use for Soul Shards mod, and caused the author to nerf it so hard that it has become worthless.

As far as pastebin, there's a forum with sticky threads of actually viable code. Anything you'd want your turtle to do, code-optimized in that one thread. Bookmark, Search, and Done.