And factorization's servo can do it tooNot true, RotaryCraft has the Liquid Spiller
And factorization's servo can do it tooNot true, RotaryCraft has the Liquid Spiller
The EE recipe was 2 powder = 1 blaze rod. That is, one might say, an equivalent exchange for the vanilla 1 blaze rod = 2 dust. IC2 added 1 rod = 5 dust in a macerator. Players used that to create infinite blaze rods and could then use that for infinite...well, everything, in the EE2 era. The player base created the exploit via an unexpected cross-mod interaction, but for some reason EE always gets the rap for creating it, while IC2 was the culprit, if there was one (and they added a config to nerf that as well, if memory serves).They've been mostly stable for me, and while they have the (somewhat cheaty feeling) 4 Iron > Ender Pearl recipe, the exploit concerning Blaze Rods has been thankfully removed.
I'm making some major changes here, is it possible to rename a copy of the pack (single-player, client side only) & still start up through the FTB Launcher? I'd like to be able to maintain my cut-down version & keep up with the DW20 updates separately.
Sadly, no. You can't add your own pack in FTB (MultiMC 5 is a useful option, although a bit fiddly), and when the pack updates it will overwrite your changes. My solution: make a list of your deletions/additions and a copy of any configs you've updated (as well as mods you've added, if any) in a folder with your world back-up (you do keep back-ups, right? Good.). When you update, launch the pack, but don't enter your world. Exit Minecraft, make your changes, and you should be able to re-launch without issue.
Also, if you manually select the pack version number, even if it's the current one, rather than "Recommended", the launcher won't automatically prompt you to update, giving you the option to consider whether updating is worth the bother, and letting you prepare for the change.
That's pretty much what I'm doing now, I just hoped there might be a more convenient way.
I'm still trying to get a good install of Atomic Science. Updating to the latest Calclavia & UE cores causes the same crash even without AS, so I may just need to roll back a couple versions. Is anyone using this in any of the 1.6.4 packs? If so, what version are you using?
Strange about Natura, hardly notice it myself, just gives a bit of variation to world gen.You know, it's still early game, I'm not really satisfied with my current seed, & there are still a couple mods I think I can live without... Goodbye, Natura! I'll miss your giant redwoods, if nothing else. Goodbye, Steve's Carts! I wish it were easier & faster to work up to the good stuff. I might have to look at the different Project Red modules. The redstone circuitry stays, but the world gen can be a little derpy.
I'm making some major changes here, is it possible to rename a copy of the pack (single-player, client side only) & still start up through the FTB Launcher? I'd like to be able to maintain my cut-down version & keep up with the DW20 updates separately.
Yep, combined with project red marble makes the underground a bit more varied. I even went as far as custom world gen to put patches of Bop Crag, Redrock, Dried Dirt, Sand, Ash Rock, etc into the world (Deeper you go, drier things get). Saves relying on RNG to get one of those biomes if you want those materials. I even added clumps of obsidian and bedrock just to annoy my fellow server playersI keep railcraft around not for the rails (or MJ powered ore doubling) but for the abyssal stone and quarried limestone that are (imo) much more attractive and blast resistant than other sources of these materials. And more interesting to find to boot.
UE stuff is heavily in development, shouldn't really be released (excluding Mekanism from the UE hat now they've parted ways).Dear diary
Today i deleted these mods=
Natura (I hate it that i can't make workbenches/doors/everything with different woods oredict.)
All BC related stuff (A given)
AE (Not used)
UE (Messy and buggy)
You should try a steve's carts wool farm. Thats a nice cart to get started with.Im going the opposite way, was thinking my next pack would have BC, ic2, gregtech, forestry, Steves carts, project red and railcraft and nothing else. No extra bees either. Pipes full of stuff are just satisfying for me, for some reason. Would like to drop all the new mods. I think the one single item id miss is the builders wand, might install extra utilities for that single item and disable all the rest.
It seems boring, but after 1 year of playing with these mods in every pack ive tried, i have yet to make a rail system.... ever. Or anything from Steves carts. And I just built my first multifarm and tried some bee breeding the other day, and have yet to breed trees. So for me steves carts is a new mod, same with 90% of railcraft.