I think I'm going to do something completely crazy...

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KingTriaxx

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Jul 27, 2013
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Hmm... Never noticed that. I sort of gave up on Rotarycraft. It's one of those brilliant mods that I just don't have the patience to work with. I don't think I've ever used anything from Factorization outside of barrels.
 

Bagman817

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Jul 29, 2019
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They've been mostly stable for me, and while they have the (somewhat cheaty feeling) 4 Iron > Ender Pearl recipe, the exploit concerning Blaze Rods has been thankfully removed.
The EE recipe was 2 powder = 1 blaze rod. That is, one might say, an equivalent exchange for the vanilla 1 blaze rod = 2 dust. IC2 added 1 rod = 5 dust in a macerator. Players used that to create infinite blaze rods and could then use that for infinite...well, everything, in the EE2 era. The player base created the exploit via an unexpected cross-mod interaction, but for some reason EE always gets the rap for creating it, while IC2 was the culprit, if there was one (and they added a config to nerf that as well, if memory serves).
It's fair to say EE (although EE3 far less than EE2) has some balance issues, but that's not wasn't one of them.
Sorry, pet peeve :p
 
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MacAisling

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You know, it's still early game, I'm not really satisfied with my current seed, & there are still a couple mods I think I can live without... Goodbye, Natura! I'll miss your giant redwoods, if nothing else. Goodbye, Steve's Carts! I wish it were easier & faster to work up to the good stuff. I might have to look at the different Project Red modules. The redstone circuitry stays, but the world gen can be a little derpy.

I'm making some major changes here, is it possible to rename a copy of the pack (single-player, client side only) & still start up through the FTB Launcher? I'd like to be able to maintain my cut-down version & keep up with the DW20 updates separately.
 

Bagman817

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I'm making some major changes here, is it possible to rename a copy of the pack (single-player, client side only) & still start up through the FTB Launcher? I'd like to be able to maintain my cut-down version & keep up with the DW20 updates separately.

Sadly, no. You can't add your own pack in FTB (MultiMC 5 is a useful option, although a bit fiddly), and when the pack updates it will overwrite your changes. My solution: make a list of your deletions/additions and a copy of any configs you've updated (as well as mods you've added, if any) in a folder with your world back-up (you do keep back-ups, right? Good.). When you update, launch the pack, but don't enter your world. Exit Minecraft, make your changes, and you should be able to re-launch without issue.
Also, if you manually select the pack version number, even if it's the current one, rather than "Recommended", the launcher won't automatically prompt you to update, giving you the option to consider whether updating is worth the bother, and letting you prepare for the change.
 

MacAisling

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Apr 25, 2013
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Sadly, no. You can't add your own pack in FTB (MultiMC 5 is a useful option, although a bit fiddly), and when the pack updates it will overwrite your changes. My solution: make a list of your deletions/additions and a copy of any configs you've updated (as well as mods you've added, if any) in a folder with your world back-up (you do keep back-ups, right? Good.). When you update, launch the pack, but don't enter your world. Exit Minecraft, make your changes, and you should be able to re-launch without issue.
Also, if you manually select the pack version number, even if it's the current one, rather than "Recommended", the launcher won't automatically prompt you to update, giving you the option to consider whether updating is worth the bother, and letting you prepare for the change.

That's pretty much what I'm doing now, I just hoped there might be a more convenient way.

I'm still trying to get a good install of Atomic Science. Updating to the latest Calclavia & UE cores causes the same crash even without AS, so I may just need to roll back a couple versions. Is anyone using this in any of the 1.6.4 packs? If so, what version are you using?
 

GreenZombie

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My new strategy to my own modpacks is to download the monster server. Prune the mods I don't want (anything to do with AE) and add the mods I do. Universal config takes care of id's for me and for the most part, all the mods work together (as long as I don't run ahead too far).

It does mean I havn't seen the latest TC4 or RoC yet. When the hell is Monster 1.0.11 out anyways? But the reduced hassle of not having to manually update 100+ mods and do my own compatability testing is worth it. Hurrah for universal config!
 

kaovalin

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That's pretty much what I'm doing now, I just hoped there might be a more convenient way.

I'm still trying to get a good install of Atomic Science. Updating to the latest Calclavia & UE cores causes the same crash even without AS, so I may just need to roll back a couple versions. Is anyone using this in any of the 1.6.4 packs? If so, what version are you using?

I'm using AS in my modified DW20 pack now. I only had to update Cal at the time when i modified 1.0.14 a week ago. However AS is very unstable. The machines are accepting power, but they dont use any when they run (TE conduit or Mek universal cable). The Quantum Assembler also is bugged out and wont operate. I am going to try updating sometime this week cause I really want to use AS but its not making it an easy choice. They just went through a semi major change in some mechanics from what I read in the change logs. There also wasnt a stable release from last I looked (according to them stable releases are green, but the whole page does not have one of those).
 

Golrith

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You know, it's still early game, I'm not really satisfied with my current seed, & there are still a couple mods I think I can live without... Goodbye, Natura! I'll miss your giant redwoods, if nothing else. Goodbye, Steve's Carts! I wish it were easier & faster to work up to the good stuff. I might have to look at the different Project Red modules. The redstone circuitry stays, but the world gen can be a little derpy.

I'm making some major changes here, is it possible to rename a copy of the pack (single-player, client side only) & still start up through the FTB Launcher? I'd like to be able to maintain my cut-down version & keep up with the DW20 updates separately.
Strange about Natura, hardly notice it myself, just gives a bit of variation to world gen.
On Project Red, you can use the configs to enable or disable each part of it's world gen. I personally disabled the Dye Trees. Don't like the look or idea of them. I like the volcanoes (better then RP2), as it ignores biomes, so adds more variation. Plus gives another building material.
 

GreenZombie

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I keep railcraft around not for the rails (or MJ powered ore doubling) but for the abyssal stone and quarried limestone that are (imo) much more attractive and blast resistant than other sources of these materials. And more interesting to find to boot.
 

Golrith

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I keep railcraft around not for the rails (or MJ powered ore doubling) but for the abyssal stone and quarried limestone that are (imo) much more attractive and blast resistant than other sources of these materials. And more interesting to find to boot.
Yep, combined with project red marble makes the underground a bit more varied. I even went as far as custom world gen to put patches of Bop Crag, Redrock, Dried Dirt, Sand, Ash Rock, etc into the world (Deeper you go, drier things get). Saves relying on RNG to get one of those biomes if you want those materials. I even added clumps of obsidian and bedrock just to annoy my fellow server players :p
Bit like a poor mans Underground Biomes.
 

Lathanael

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Railcraft's locomotive and routing system is pretty good as well, lanterns and posts make good building materials and then those rails. The MJ power part is really the only thing i wouldn't miss from RaC honestly.
 

SinisterBro :3

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Dear diary

Today i deleted these mods=

Natura (I hate it that i can't make workbenches/doors/everything with different woods oredict.)
All BC related stuff (A given)
AE (Not used)
UE (Messy and buggy)
 

Golrith

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Nov 11, 2012
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Dear diary

Today i deleted these mods=

Natura (I hate it that i can't make workbenches/doors/everything with different woods oredict.)
All BC related stuff (A given)
AE (Not used)
UE (Messy and buggy)
UE stuff is heavily in development, shouldn't really be released (excluding Mekanism from the UE hat now they've parted ways).
 
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MoosyDoosy

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Jul 29, 2019
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Meh, the most that Natura adds are deadly / annoying mobs like Heatscar spiders and similar things. Tbh, I keep it around because it's interesting to have all the nether mobs that it adds around.
 
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zorn

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Jul 29, 2019
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Im going the opposite way, was thinking my next pack would have BC, ic2, gregtech, forestry, Steves carts, project red and railcraft and nothing else. No extra bees either. Pipes full of stuff are just satisfying for me, for some reason. Would like to drop all the new mods. I think the one single item id miss is the builders wand, might install extra utilities for that single item and disable all the rest.

It seems boring, but after 1 year of playing with these mods in every pack ive tried, i have yet to make a rail system.... ever. Or anything from Steves carts. And I just built my first multifarm and tried some bee breeding the other day, and have yet to breed trees. So for me steves carts is a new mod, same with 90% of railcraft.
 

casilleroatr

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I love the fusewood from natura. One of the best textures in the game in my opinion.[DOUBLEPOST=1393344679][/DOUBLEPOST]
Im going the opposite way, was thinking my next pack would have BC, ic2, gregtech, forestry, Steves carts, project red and railcraft and nothing else. No extra bees either. Pipes full of stuff are just satisfying for me, for some reason. Would like to drop all the new mods. I think the one single item id miss is the builders wand, might install extra utilities for that single item and disable all the rest.

It seems boring, but after 1 year of playing with these mods in every pack ive tried, i have yet to make a rail system.... ever. Or anything from Steves carts. And I just built my first multifarm and tried some bee breeding the other day, and have yet to breed trees. So for me steves carts is a new mod, same with 90% of railcraft.
You should try a steve's carts wool farm. Thats a nice cart to get started with.
 

KingTriaxx

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I prefer MFR conveyor belts to pipes, but that's just me. The rube goldberg nature of redpower machines with MFR conveyor belts makes them completely worth it. Dropper a piece of dirt onto a belt and to a pressure plate to do things? Fun.

Actually you might have a lot of fun using Steve's carts to run things back and forth to and from your farm. You can even use Steve's Carts as a 'locomotive' for railcraft carts, say to run biofuel to engines at the multi-farm. And trust me, nothing is quite as much fun as watching carts run around moving things around.