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Drbretto

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This shader is a bit glitch as you can see, but this could well be some settings I messed up. I do like that I was able to make it a white light, though, but both shaders think the dark glass is something and it's practically crystal clear without shaders at all. I should just start recording how it looks naturally with internal shaders.
 

Drbretto

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Moar progress. Finally getting some ender pearls, so I was able to build an elevator to the top of the mountain for takeoff with the hang glider. And, along with those ender pearls comes ender chests, which means it's time to build a vault. Or in this case, more of a library.

I decided that my next playthrough wouldn't just have me sit there working on the same place forever. It's a big world and I'm branching out. So, I started a second building on a nearby mountain top to build my vault. I'm actually going to more or less copy the basic idea from my last 1.7.10 playthrough I was in the middle of because I already had an idea of how I wanted to sort things. I never got a chance to record the latest version of that, but it was starting to look cool. I put a whole 5x7 grid of the 3d maps from openblocks in it. Killed my framerate, but it looked really neat.

Sadly, nothing like that in this version, so it'll just be a basic room full of inventory stuff. Ultimately this will be the processing center and I'm building a fancy bedroom/home point on the top of it all. That will be a while because I'ma get all fancy with chiseled bits and stained glass. Look out for that one! lol.

Still working on configuring those shaders. This one is Continuum, which does some nice cloud work. But, it's having some texture issues, hence the pink cows. Some HD textures were rejected for vanilla as well. I have no idea why yet.
 

Drbretto

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Yeah, I was pretty impressed. They're fully volumetric and cast a shadow and everything. I just need to fix these textures and I'm in love with this shader.
 

Pyure

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Yeah, I was pretty impressed. They're fully volumetric and cast a shadow and everything. I just need to fix these textures and I'm in love with this shader.
Drbretto, aren't you kinda new to modded minecraft? I've been surprised at how far you've gone with shaders. I've never touched them.

Do shaders make proper use of the GPU? Are they worth adding to a "regular" game where I'm not just trying to make cool little videos?
 

Drbretto

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I am relatively new, but when I get into something, I dive in! I've learned a LOT about the shaders, and this is coming from a point where I didn't even know what post-processing was. I've just learned everything through a ton of trial and error.

They are more useful for the cool little videos, but you can configure them to still look fairly decent when playing live. They do utilize the GPU far more than regular minecraft. The problem with playing them live, apart from the concessions you have to make to cut some of the laggier effects, is that with modded minecraft, there's a lot of FPS dips due to all the things that can be going on. So, you can configure some shaders to look decent at 30-45 FPS when you're in an empty area and a moderate view distance, but once you look at a complicated inventory management system you drop to 10-15. So, generally speaking I find it better to play with internal shaders because that will drop from 120 to 45 FPS, but I'll not even notice unless I'm looking at the numbers.
 
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Drbretto

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Thanks! Sometimes I wonder if anyone even watches em, but I think they're mesmerizing. Once I am really established here, I'll set them all up on a playlist. It'll be neat :)
 

Drbretto

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Boy, I sure did hit a new plateau or whatever. It's that moment in every playthrough where you are firmly rooted. The tipping point where everything is about to open up. The end of Act I.

The bad news is, nothing to show for this move, do no video for the next few sessions. The good news is, it will mean I have time to polish some things before moving into bigger better, and much more interesting, projects shortly. Who's excited? This guy.

But, I'm not quite there yet. What I do have is a solid, if not simple, inventory management system. I've spent too much time on this in the past. This is actually the thing that got me into modded Minecraft. It started off on one of my many failed server attempts (there's always something!). Without knowing this was already a thing (I had done next to no research on this game yet) I designed a small basic inventory sorter that I never had a chance to actualize because the server imploded. After it crashed I was like screw it, let's try mods. I ended up diving into buildcraft as my platform to learn what this is all about.

That lead to the auto sorter I linked in the first post. If you're reading this and you're starting to get me a bit, it's worth a look if you skipped past it before. I'm still pretty proud of that design. There's a simple elegance to it that was really not particularly simple to create, but it was AS tight a build as it could possibly have been. It took all three of stone, cobblestone and quartz pipes and woven so tight not a single pipe could have been a different material, including the only places I could use the gold and iron pipes as well. Each infinitely repeatable section (you should have seen my face when I solved it. I though for sure it'd be an even number, but the pattern repeats every 3 blocks. It was incredibly satisfying.) had enough room for one glowstone in the center and nothing else. And it was just mesmerizing to watch the items run through this thing like a corkscrew. That was easily my favorite build of all time.

Anyway, that being solved, it's no longer about getting anything perfect. This is about convenience. But, I'm also Mr no compromises, so it still can't just be Willy nilly. It needs to be permanent, expandable, dynamic, functional and organized. And ultimately presentable, and with a view. Basically my rule for everything. I came up with a nice elegant solution here as well.

Using storage drawers. I start by building special blocks like compactors and bits, then an assortment of different colors and numbers of drawers, favoring 2x2's, and based on wood availability. The whole back wall is a 4-high wall of single color of 2x2s and the only drawers that aren't locked. Any item going through that doesn't have a place will go here. Followed by two sections of dark oak 2x2's that are designated for void upgrades for all my stupid common stuff, then sections based on color to be filled as I go along, grouped by whatever makes sense.

All I have to do is periodically clear the back wall as new things come in. No sitting there trying to figure out the perfect place for everything, it basically fills itself naturally as I go. Everything just ends up getting grouped up naturally and there's plenty of flexibility if I need to expand a group.

And now that my mob grinder is producing loot at an astonishing rate (a single unmodified ExU2 transfer node struggles to keep up at times), these walls will slowly fill themselves as I go, while being more or less unobtrusive while remaining organized.

One section I did plan out though I'd going to be my pallette. I set up 16 drawers and bits drawers exclusively for each color stained glass (if there are more than 16, please correct me now!). The 8 pieces you get making each color once is enough for 32768 bits, and I will be using those for stained glass pixel art. And if you know be by now, you know I ain't going to use it as intended. Stay tuned.
 
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OniyaMCD

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One section I did plan out though I'd going to be my pallette. I set up 16 drawers and bits drawers exclusively for each color stained glass (if there are more than 16, please correct me now!). The 8 pieces you get making each color once is enough for 32768 bits, and I will be using those for stained glass pixel art. And if you know be by now, you know I ain't going to use it as intended. Stay tuned.

Yup, 16 colors. And even if you did use it as intended, stained glass pixel art is still epic.
 

Drbretto

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Especially with the shaders. They even leave colored shadows. I cannot wait to see what happens.
 

Drbretto

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Mob Grinding Utils is *broken* in the absolute best way.

I'm too tired to play tonight because I was attacked in the middle of the night by a FREAKIN SPIDER ON MY HEAD that kept me up and twitching until 4:30, but I'm watching some Netflix with the game in the background just sitting there in range to spawn mobs. In 58 minutes, it farmed 78 ender pearls. Waystones everywhere tomorrow! We gon do some 'splorin! Expect some scenery vids.
 
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Drbretto

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Welp, I'm immortal now.

Full suit of self mending dark steel, empowered IV, glider, flippers, jump III, all soulbound. Built a wireless charger, connected to a capacitor bank being filled by 2 128/t solar panels. Still enchantments to go, but xp steadily drips in passively, so it's only a matter of time.

Next step is to finish up and optimize automation and processing. I will be building some natural-enough looking tunnels throughout the mountain with the library on top. These will all interconnect and lead to separate 9x9 farms and animal pens at the natural plateaus, all connected to a yet to be built transfer and processing inner core.

The core will automate as much as possible the production of meat, leather, wool and feathers, including the farming, plus automatic canola farms to feed a large capacitor bank for future bigger projects, like RF tools builder and the great ice wall. And automatic ore cooking/grinding and mass production of compressed cobblestone.
 
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Drbretto

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It's a wee bit herky. A tiny bit jerky. But, my friend Rebecca has finally joined in, so I had to do a quick tour of her place. Figured I'd show an update of the ever changing machinery in my own base. Plus, some zombie fighting action! That boomerang is OP and I love it!

That black glass at Rebecca's place wasn't intentional. I'm having some serious texture stability issues that I need to iron out. Luckily, all these videos I have been making are just me getting used to all this stuff. Once I've got it all down, with stable textures and all that, I will re-record this entire playthrough and splice them together into one big Minecraft: The Movie, with like a soundtrack and everything :p

The nicest looking structures in this video were not built by us mere humans. They are generated with Recurrent Complex. That cathedral I stopped by for a second was actually full of what looked like satanic rituals with human heads all over the place, lol. But I destroyed it before thinking to record the inside.
 
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GamerwithnoGame

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Mob Grinding Utils is *broken* in the absolute best way.

I'm too tired to play tonight because I was attacked in the middle of the night by a FREAKIN SPIDER ON MY HEAD that kept me up and twitching until 4:30, but I'm watching some Netflix with the game in the background just sitting there in range to spawn mobs. In 58 minutes, it farmed 78 ender pearls. Waystones everywhere tomorrow! We gon do some 'splorin! Expect some scenery vids.
First: amazing stuff dude :)

Second: Hang on, an ACTUAL spider, on your actual head?! :eek:
 

Drbretto

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First: amazing stuff dude :)

Second: Hang on, an ACTUAL spider, on your actual head?! :eek:

ACTUAL SPIDER on my ACTUAL HEAD! lol

And to understand the full brunt of this, I am DEATHLY afraid of spiders, lol. To say I'm a little girl about spiders would be an insult to the little girls. It's bad. I can still feel it, lol.

And secondly, why thank you :) The best is yet to come! Stay tuned.
 
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GamerwithnoGame

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ACTUAL SPIDER on my ACTUAL HEAD! lol

And to understand the full brunt of this, I am DEATHLY afraid of spiders, lol. To say I'm a little girl about spiders would be an insult to the little girls. It's bad. I can still feel it, lol.

And secondly, why thank you :) The best is yet to come! Stay tuned.
Hey, from one arachnid-hater to another, you have my deepest sympathy :( *shudders*