Or add any mod you wish to use, for that matter. Thing is, what you're suggesting here is a very unpopular suggestion for some reason. No idea why either.Sooooo.... since it's either in or it's out, you should have to choose whether it's in or it's out?
I don't understand your point here. "I only have the choice of playing with it or disabling it, so you should remove it or disable it for me." I'm sorry, but that's seriously what I'm taking away from this.
If you don't like it, don't play with it, you have the power to disable any mod you so choose.
I guess people here on the FTB Forums don't feel comfortable with people reminding them how much free will they have. Either that or everyone here but me plays SMP on a server that doesn't care about the player's opinions.
Regardless, Dart Craft makes early game less boring, though somewhat more powerful, and somehow this means "OP" to pretty much everyone.
Wing is pretty powerful, lets not lie. In 1.6 it needs something that should make it more balanced. But other then wing, I haven't a clue why everyone is up in arms. "B-B-B-but the Force Engine is OP and it removes the option to use other things!" I think someone said (paraphrasing, of course). Yes, you can use Force Logs to get some Liquid Force and with that Liquid Force you can power that engine. But IIRC you need about ten force logs to make a bucket of liquid force. And lets not kid ourselves here, did the force engine kidnap your family and tell you "Use Force Engines for everything you use MJ for or I'll send you a piece of one of your family members in the mail a day until you do" after deleting the recipe for any other kind of engine? Of course not. Add Milk and you get what, 10 MJ/t? You'll burn through milk pretty quick, and liquid force isn't super long lasting either. So that's 10 MJ/t from one engine using what is intended to be the best fuel for it. With something extra which you won't have a good amount of unless you have some kind of automation system on hand, which means you need to consume MJ to keep it going.
But yes, people don't like being reminded (here at least) how much free will they have, and apparently can't look past the numbers when trying to build something.
I won't lie, I use Force Engines as well. Why? Because they seem less complicated to make (to me at least) then my first choice for early game MJ, the Clockwork Engine, and the only reason I feel that was is because for that I need a Clock. But I always have At Least one Clockwork Engine somewhere, even if it's just to allow me to add a emergency power generator to my AE Network. Actually, they are my Goto choice for emergency power.