Yes, starting out is boring as hell. Telling people to run in creative is the same as those people telling you to disable the mod.
 
I like most mods, even some of them are taking the path which I do not like. What I will do is either igore working with the mod or if must be, disable it.
 
I might engage in suggestions and arguements on how bad the changes are but I will never tell the mod authors how to balance their mods. I will probably ask for them to include a config so the players and/or server admins can tweak to their preferences.
 
As for Force Engine itself, I have never used it. I used the gems for making tools and feeding the Infuser early on.
 
By the time I can automate a multifarm/SC2 Galgadorian Woodcutter farm and squeezer for liquid Force, I would have already got a solid power grid and have no use for it.
				
			I like most mods, even some of them are taking the path which I do not like. What I will do is either igore working with the mod or if must be, disable it.
I might engage in suggestions and arguements on how bad the changes are but I will never tell the mod authors how to balance their mods. I will probably ask for them to include a config so the players and/or server admins can tweak to their preferences.
As for Force Engine itself, I have never used it. I used the gems for making tools and feeding the Infuser early on.
By the time I can automate a multifarm/SC2 Galgadorian Woodcutter farm and squeezer for liquid Force, I would have already got a solid power grid and have no use for it.
 
				
		

 
 
		
 Oh well I'm stating my opinion on it, then.
 Oh well I'm stating my opinion on it, then.