New Version! No new functionality, but a lot of usability improvements. Thanks to MilConDion and the rest of the wiki team the base values are now listed on the wiki. MilConDion was further kind enough to generate a nice table of all the bees so that I could integrate lookup functionality into the spreadsheet. The old method to determine this from the in-game database is on a separate fully protected sheet just in case at some later point an update changes the values and I am no longer maintaining this. You can only use that by making your own copy of the spreadsheet though since it should not be needed right now. I also added a link directly to the wiki page for the bee you are looking up in case you need to find breeding or other information.
Now with more usability!
EDIT: The increased usability has brought in more users which also aparently means more people changing things that they should not. The spreadsheet is now in fully locked mode, you will need to make your own personal copy to use it. This will likely require a google account. It may or may not work as an excel download as well, I honestly do not know since I do not use it.
Now with more usability!
EDIT: The increased usability has brought in more users which also aparently means more people changing things that they should not. The spreadsheet is now in fully locked mode, you will need to make your own personal copy to use it. This will likely require a google account. It may or may not work as an excel download as well, I honestly do not know since I do not use it.
EDIT: All info found, now working on pulling it together and adding calculation. Big thanks to Ripley and ex13 for being super-awesome!
So, the title is pretty self explanatory. I want to optimize how many of various frames i should use in my alveary (and other types of problems). The problem I have is that I am not able to track down any of the base numbers or how they interact. If anyone has any of the following info, or knows where I might get it I would much appreciate it. I realize it may be secret for the sake of keeping the mystery, but it never hurts to ask, and I figured I would put out a general call in case I missed something before I actually asked people "in the know" directly.
What the chance of production of a product/specialty is. (or how to convert from the time given in the database to this chance).
What multipliers are provided by the various possible bee speeds on above number (timing showed all bee speeds operate on the same interval, leading me to believe production chance is affected).
Basic/addon frame production increases. The common explanation is that they stack additively, but my initial observations lead me to question this.
Same question on lifespan numbers, though here we have more complete info on the frames numbers and it does not seem to be at all random, so I could likely get the base numbers on the bees myself by test and regress if needed. (yes, I could do this with the above info as well, but I am not going to dump that much time into data collection on a highly random system).
What is already done (thanks for reading the questions!)
Mutation chance is given in most bee wikis, and all things that affect it seem to have the affect listed as well. Changes are applied multiplicatively.
example:
Apiary with 3x soul frames trying to breed a Imperial bee.
Base chance : 8%
Soul frames: 50% increase each.
maths: .08 * 1.5 * 1.5 * 1.5 = .08*1.5^3 = .27 = 27% chance of mutation.
Other numbers of interest:
Number of 1.5x multipliers to ensure mutation with 2% starting chance (lowest I have seen) = 10
Number of 1.5x multipliers to ensure mutation with 1% starting chance (future proofing) = 12
Final application: self-made nova frame in an alveary!
12x soul frames and 2x chocolate frames. Even longest life bees will die in one cycle, and mutation is ensured at 1%.
This leaves 2 slots for other things, but per a post by segnir a while back if you need to adapt an alveary with heaters/fans it wont cause a mutation, the bee must be in the right environment directly, this could have changed though, I am just now really diving into bees.
I apologize for any errors above, i did not proof read, I should really be working on other things, but wanted to get the call for info out there.
So, the title is pretty self explanatory. I want to optimize how many of various frames i should use in my alveary (and other types of problems). The problem I have is that I am not able to track down any of the base numbers or how they interact. If anyone has any of the following info, or knows where I might get it I would much appreciate it. I realize it may be secret for the sake of keeping the mystery, but it never hurts to ask, and I figured I would put out a general call in case I missed something before I actually asked people "in the know" directly.
What the chance of production of a product/specialty is. (or how to convert from the time given in the database to this chance).
What multipliers are provided by the various possible bee speeds on above number (timing showed all bee speeds operate on the same interval, leading me to believe production chance is affected).
Basic/addon frame production increases. The common explanation is that they stack additively, but my initial observations lead me to question this.
Same question on lifespan numbers, though here we have more complete info on the frames numbers and it does not seem to be at all random, so I could likely get the base numbers on the bees myself by test and regress if needed. (yes, I could do this with the above info as well, but I am not going to dump that much time into data collection on a highly random system).
What is already done (thanks for reading the questions!)
Mutation chance is given in most bee wikis, and all things that affect it seem to have the affect listed as well. Changes are applied multiplicatively.
example:
Apiary with 3x soul frames trying to breed a Imperial bee.
Base chance : 8%
Soul frames: 50% increase each.
maths: .08 * 1.5 * 1.5 * 1.5 = .08*1.5^3 = .27 = 27% chance of mutation.
Other numbers of interest:
Number of 1.5x multipliers to ensure mutation with 2% starting chance (lowest I have seen) = 10
Number of 1.5x multipliers to ensure mutation with 1% starting chance (future proofing) = 12
Final application: self-made nova frame in an alveary!
12x soul frames and 2x chocolate frames. Even longest life bees will die in one cycle, and mutation is ensured at 1%.
This leaves 2 slots for other things, but per a post by segnir a while back if you need to adapt an alveary with heaters/fans it wont cause a mutation, the bee must be in the right environment directly, this could have changed though, I am just now really diving into bees.
I apologize for any errors above, i did not proof read, I should really be working on other things, but wanted to get the call for info out there.