thanks ended up putting 1 fermenter and 6 stills to keep it supplyed it was only 200C now its almost up to temp il just remove 4 of them when it hits 1000C1 fermenter, 1 still is enough when the boiler if fully up to temp, 2 stills is better, specially when the boiler is on its less efficient warm up phase.
biomass dont have heat in NEI so id assume it cannot be burnedHere is a funny side question. Is it needed to make the mass into fuel or can one just use the mass in a HP boiler?
Here is a funny side question. Is it needed to make the mass into fuel or can one just use the mass in a HP boiler?
http://ftbwiki.org/BiofuelHere is a funny side question. Is it needed to make the mass into fuel or can one just use the mass in a HP boiler?
Don't use fermenter/stills for biofuel. In 1.5 it'll be almost worthless to use standard saplings and it's a terribly slow process. It's best to use a bio reactor(No power needed) supplied with 9 different types of seeds(flax and xycraft both work)/saplings(both rubber types work haven't tried other mod saplings)/potatos/cocoa/carrots. It will produce 1440 mB of biofuel using one of each item. It will produce biofuel as quickly as it can be pumped out. Currently I believe the fastest method are liquiducts which pump 1 bucket every 100 ticks. If fully supplied a bio reactor can maintain 2 36 HP boilers both at heatup phase and still produce excess biofuel.
It's from the newest version of Minefactory Reloaded.What is this Bio Reactor you speak of? I cannot find any information on it in the Wiki.
yeh i seen your LP thats my plan got oily and industious so i can make distilled just want the supplys for a alveary or 2 firstDon't forget bees, I run my hp36 off 2 oil producing bees.
yeh i seen your LP thats my plan got oily and industious so i can make distilled just want the supplys for a alveary or 2 first
Don't use fermenter/stills for biofuel. In 1.5 it'll be almost worthless to use standard saplings and it's a terribly slow process. It's best to use a bio reactor(No power needed) supplied with 9 different types of seeds(flax and xycraft both work)/saplings(both rubber types work haven't tried other mod saplings)/potatos/cocoa/carrots. It will produce 1440 mB of biofuel using one of each item. It will produce biofuel as quickly as it can be pumped out. Currently I believe the fastest method are liquiducts which pump 1 bucket every 100 ticks. If fully supplied a bio reactor can maintain 2 36 HP boilers both at heatup phase and still produce excess biofuel.