How'd you like to see mods change for 1.6?

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Dravarden

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Jul 29, 2019
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True. But what about the Yogscast? They played a lot of Technic, and so a lot (or at least some) of their subscribers, who might not have started Minecraft, bought the game and began by playing mods.

then they found minecraft because of let's players, not because they found tekkit on the internet and then found minecraft.
 

Bagman817

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Jul 29, 2019
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and do you really think microsoft would let people download stuff without paying for it? how would you assess the value of each mod, if they all cost the same that wouldnt be fair, and if they cost differing amounts who decides those amounts? It's never going to happen.
It's worse than that. Microsoft won't allow people to upload things for free. They charge to add anything to XBox Live, which is one of the reasons developers are less likely to patch an XBox game, because even a patch for a broken game costs money to upload (I think I heard $10k at one point, but I can't cite a source). Upshot is, even if you could drop in a mod to the XBox version of Minecraft without any porting, the modders would have to pay Microsoft to upload it, making it prohibitively expensive unless they were able to charge for the mod, which Mojang's licence prohibits.

As mentioned above, you could theoretically do it on a cracked system, but as Lambert says, it's not really an XBox at that point. It's just a crappy computer.
 

Redweevil

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Jul 29, 2019
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It's worse than that. Microsoft won't allow people to upload things for free. They charge to add anything to XBox Live, which is one of the reasons developers are less likely to patch an XBox game, because even a patch for a broken game costs money to upload (I think I heard $10k at one point, but I can't cite a source). Upshot is, even if you could drop in a mod to the XBox version of Minecraft without any porting, the modders would have to pay Microsoft to upload it, making it prohibitively expensive unless they were able to charge for the mod, which Mojang's licence prohibits.

As mentioned above, you could theoretically do it on a cracked system, but as Lambert says, it's not really an XBox at that point. It's just a crappy computer.

I believe you get one free patch then the price skyrockets horrendously. I remember this from Awesomenauts, a game I really enjoyed but the Xbox version got left behind due to this horrible patch cost
 

Celestialphoenix

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Nov 9, 2012
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Tartarus.. I mean at work. Same thing really.

Gold/iron pressure plates only activate with a stack of items on them- yet there's not a way to retrieve said items after.

Trapped chests emit a redstone signal, but have a different texture to tell them apart (so you know the chest is trapped- just swap the items out with cobble)

The comparator (a piece of redstone logic) is somehow a magical inventory detector- rendering said trapped chests obsolete*. Its signal varies with the amount of items in the inventory, except a jukebox when it emits a different signal with different single items.
*except as an odd way of stacking chests next to each other.​
(All that functionality could be achieved by making the iron/gold plates as part of the trapped chest for signal, and keeping the comparator as a logic piece only)

Nether quartz was added to encourage gameplay in the nether, but as a easy to find mineral of little practical use (apart from 'pretty blocks'), its nothing more than a smash and grab to consider with collecting glowstone or tracking down a fort.

Hopper can auto-collect items and dump into an inventory (good), but can also magically suck out of an inventory, and (despite being a gravity-fed mechanism), can connect sideways to form long pipes.

Remember dinnerbone was originally hired to build a functional mod API- due to be released in 1.2-1.3, we're now seeing "features" for 1.6 and still no sign of said API beyond rumours and speculative deadline of what may/not happen.
 
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DoctorOr

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Remember dinnerbone was originally hired to build a functional mod API- due to be released in 1.2-1.3, we're now seeing "features" for 1.6 and still no sign of said API beyond rumours and speculative deadline of what may/not happen.

We have an API. It's called Forge.
 
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Dravarden

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Remember dinnerbone was originally hired to build a functional mod API- due to be released in 1.2-1.3, we're now seeing "features" for 1.6 and still no sign of said API beyond rumours and speculative deadline of what may/not happen.

they never said they were supposed to release it in 1.2-1.3, but as you can see, in 1.2 chunks changed so only the area with blocks gets loaded (which is good), in 1.3 they merged ssp and smp together (easier for mod makers) in 1.4 they added bunch of new commands, nether stars (which are used in most mods to create wooden blocks), in 1.5 redstone changed, now is intelligent. Etc, etc.
 

KirinDave

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Jul 29, 2019
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Gold/iron pressure plates only activate with a stack of items on them- yet there's not a way to retrieve said items after.

I was under the impression that hopper carts did this. I think I even saw it happening?

Trapped chests emit a redstone signal, but have a different texture to tell them apart (so you know the chest is trapped- just swap the items out with cobble)
Agreed. Still useful tho. I think this is more an issue of poor communication than a bad feature. "Trapped" chests could be called "signal" chests and they'd make a ton more sense.

The comparator (a piece of redstone logic) is somehow a magical inventory detector- rendering said trapped chests obsolete*. Its signal varies with the amount of items in the inventory, except a jukebox when it emits a different signal with different single items.
*except as an odd way of stacking chests next to each other.​
(All that functionality could be achieved by making the iron/gold plates as part of the trapped chest for signal, and keeping the comparator as a logic piece only)

Yeah well this is awkward but that's redstone. People love Redpower2 because it makes consistently and useful logic components. But Mojang cannot easily make "breaking" changes.

That said, I do not think having both "trapped" chests and comparators is bad. You can use comparators on other things.

Nether quartz was added to encourage gameplay in the nether, but as a easy to find mineral of little practical use (apart from 'pretty blocks'), its nothing more than a smash and grab to consider with collecting glowstone or tracking down a fort.

Probably step 1 of a larger plan. I agree it is a small step, but it's a small step in the right direction.

Hopper can auto-collect items and dump into an inventory (good), but can also magically suck out of an inventory, and (despite being a gravity-fed mechanism), can connect sideways to form long pipes.

Who cares what pipes do? Mojang shouldn't. Hoppers are great as they stand and should set the new standard for automation in Minecraft. We've been radically overcosting inventory extraction to the point of losing the plot which is to build wonderful machines, not mess with abusive decisions about sided inventories.
 

danidas

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Jul 29, 2019
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One thing you forget to take notice of is that the mod api from Mojang will not over right forage and in fact will be used by forage to great effect. Which will possibly make mods independent of Mojangs release cycle and code allowing for even greater possibilities. This has been stated a few times by some of the people behind the bits and pieces that make modded minecraft possible.
 

Whovian

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Jul 29, 2019
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I'd like to see a mod that adds Ganondorf from Twilight Princess. After all, he fits in the whole "easy boss fights" philosophy of Minecraft.