How'd you like to see mods change for 1.6?

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Djharts

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Jul 29, 2019
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I would like to see Mojang coming with original ideas instead of taking stuff from mods:
1.2 - 2 new biomes (ExtraBiomes)
1.3 - 2 new kinds of dungeons (Better Dungeons), Ender Chest (Enderstorage)
1.4 - 1 new hostile mob (Better Dungeons), 3 new kinds of food (Useful Foods)
1.5 - Hoppers (Buildcraft), Activator Rail and TNT cart (Railcraft), Light Sensor and Comparator (Redpower 2), Redstone Block (swear I saw it somewhere on Ultimate), new ore in the Nether (Nether Ores).
1.6 - New animal mobs (Mo' Creatures).
But then again, I am not amused by Minecraft now, given Jeb's direction. What the hell does that guy thinks he's doing?

Every possibly addition to Minecraft has been done. If you factor in all the popular mods then Jeb and the team would have a hard time finding new things that interest people, and haven't been done. Then if you factor in all the non-popular mods, then there probably is a minuscule amount of things that would even remotely interest anyone that Jeb could add. It's not a new thing that games add what mods add. It just makes it easier for us, the player.
 

CrafterOfMines57

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Jul 29, 2019
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Nothing is impossible, only improbable.
Yeah, nothing is impossible, given enough time, but seeing as console Minecraft is coded in C++ with no Forge and little interactivity between PCs and consoles, along with a probable lack of modders willing to give up even more time just to port a mod over to a console, it's realistic to say that this is not feasible within any reasonable time span.
 

Lambert2191

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Jul 29, 2019
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and do you really think microsoft would let people download stuff without paying for it? how would you assess the value of each mod, if they all cost the same that wouldnt be fair, and if they cost differing amounts who decides those amounts? It's never going to happen.
 

DoctorOr

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Jul 29, 2019
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I hope that we get One Microblocks Mod to rule them all, that works over every block and that everyone can code to. Because people are taking saws to seared bricks and it looks awesome and I want to see that all work everywhere.


Looks just like RPs Basalt doesn't it.

2013-04-19_18.01.32.png

The wood is three different Cherries: Forestry, Natura, and Biome'o'plenty capped with Birch wood on the end for comparison, since the first two are just pallet swaps of Birch.

Then there's this

2013-04-19_18.05.41.png

Powercrystals was serious when he says rednet will attach to all modded blocks.
 

Technician

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Jul 29, 2019
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I doubt IC2 will add anything. Pah. Greg'll add a robotic horse probs, you'll need an AI, 430003402403240230420 EU for it etc..

I would really like Gregtech without the nerfs.

Anyway, too little stuffs for me to say
 

DoctorOr

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Jul 29, 2019
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I doubt IC2 will add anything. Pah. Greg'll add a robotic horse probs, you'll need an AI, 430003402403240230420 EU for it etc..

I would really like Gregtech without the nerfs.

Funny, because Greg adding content - even with costs you don't like - are not a nerf.
 

Jyzarc

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Jul 29, 2019
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For 1.6 (but really just in general) I would like to see more mods that focus on adding mobs. Not just atmospheric ones, but like more detail put into them. Mo creatures is really the only mod that does that. And unfortunately it is way to buggy to use (as of 1.4.7)
 

Eyamaz

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Jul 29, 2019
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I really do think you missed my point. There are people who have spent the time to put a non native OS on any type of console so that it can be used to run standard computer software instead of what it normally runs.

I did this with a ps2 in fact.

Sent from my HTC One X+ using Tapatalk 2
 

Lambert2191

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Jul 29, 2019
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I really do think you missed my point. There are people who have spent the time to put a non native OS on any type of console so that it can be used to run standard computer software instead of what it normally runs.

I did this with a ps2 in fact.

Sent from my HTC One X+ using Tapatalk 2
Yeah and in that case I wouldn't call it an xbox anymore.
 

Yuka

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Jul 29, 2019
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I would like to see Mojang coming with original ideas instead of taking stuff from mods:
1.2 - 2 new biomes (ExtraBiomes)
1.3 - 2 new kinds of dungeons (Better Dungeons), Ender Chest (Enderstorage)
1.4 - 1 new hostile mob (Better Dungeons), 3 new kinds of food (Useful Foods)
1.5 - Hoppers (Buildcraft), Activator Rail and TNT cart (Railcraft), Light Sensor and Comparator (Redpower 2), Redstone Block (swear I saw it somewhere on Ultimate), new ore in the Nether (Nether Ores).
1.6 - New animal mobs (Mo' Creatures).
But then again, I am not amused by Minecraft now, given Jeb's direction. What the hell does that guy thinks he's doing?

What would you say should be added that hasn't been done by any mod ever?
Also to be fair, for use who play with mods constantly, its no big deal, even a bit boring, bu you have to remember there's still a very large amount of players who don't play modded minecraft for whatever reason, and for them, these changes probably seem a lot better.

(Also, come on, you can't give credit for Extra biomes for adding more biomes, its not like its a super original idea no one else could've thought of.)
 

GPuzzle

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Jul 29, 2019
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Apparently I shouldn't have posted my opinion here.
Yay for the internet.
Yuka, also, ExtraBiomes is just one mod, with have several other mods, that was the first that came to mind when I was writing.
I just feel like Vanilla is dull and boring now. I have seen what they add before, and it feels does not as great as the other one (for example, ender chests).
I would consider Vanilla now to me as Better Than Wolves and FTB as my main world.
Both are great and you can go Vanilla while playing those, but I don't feel it is as dull or boring anymore.
 

Yuka

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Jul 29, 2019
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Apparently I shouldn't have posted my opinion here.
Yay for the internet.
Yuka, also, ExtraBiomes is just one mod, with have several other mods, that was the first that came to mind when I was writing.
I just feel like Vanilla is dull and boring now. I have seen what they add before, and it feels does not as great as the other one (for example, ender chests).
I would consider Vanilla now to me as Better Than Wolves and FTB as my main world.
Both are great and you can go Vanilla while playing those, but I don't feel it is as dull or boring anymore.

Its not that you shouldn't post an opinion, just be prepare to defend it, have something to back it up, or ignore any other people's opinions, you're not the only one who has them. :p

Also, you have to keep in mind, that mods are worked on for free and aren't mandatory, they can be whatever they want to be without really worrying about balance, while Mojang, its their job to make sure everything stays relatively balanced to a single standard, since its something added to a product people paid for.

They can't just make whatever, modmakers can since if you don't like the mod, you can just remove it, no problem, while Vanilla, you can't just "uninstall" parts of the game you don't like, plus unlike mods, they can't just publish and update and then see what it breaks, THEN fix it, that's why they do the snapshots, more of a "do it at your own risk" BETA thing.
(Not saying there are no bugs after something is released, but at least major bugs are ironed out.)

Plus it shouldn't really affect you, as someone who won't play Vanilla anymore, its not like you're suddenly going to stop using mods by this point anyways, right? ;)
Let them add whatever of these mod stuff for the people who can't enjoy it, who knows may also lessen the work load on Modmakers as well anyways.

Criticizing is easy, doing so constructively is the tough part.
 
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GPuzzle

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Jul 29, 2019
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Criticizing is easy, doing so constructively is the tough part.

As a mapper for TF2, I can say that's true. That's extremely true.
Anyway, I just hate having a new update breaking the shit out of my worlds and mods and adding things I've seen before.
 

13552

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Jul 29, 2019
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I think the complaints about the added content are not so much about the content itself (hoppers and horses are great), but rather the disruption caused by Mojang updates. For vanilla people the updates are just an addition, but for mod-players it means we now have to wait for every single mod to update (and a few won't), rebuild our pack, if any mods have to be changed we have to fix our worlds for compatibility, etc. All this for what feels like no benefit to us since we usually already have the content.

Now of course there are certainly benefits in some updates that make it worth our while (some bugfixes occasionally that help, and the 1.1 update that moved all content to be server-based so all mods are SMP, the increase in the world height, the 1.5 texture change, etc.) but overall I think a lot of mod players feel like an update is just a hassle and inconvenience. Of course you could say that's narrow self interest, but its just our personal opinion.

I wouldn't mind updates if they didn't disrupt all existing mods, or if they're doing recoding that will significantly improve the game (such as making it less CPU intensive, improving chunk loading, adding a mod API, or a lot of bugfixes). I'm not saying Mojang should stop updating (in many ways its a good thing despite the inconvenience), but I do am going to be aggravated by it sometimes, especially when they're doing it very frequently.
 

Dravarden

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Jul 29, 2019
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I think the complaints about the added content are not so much about the content itself (hoppers and horses are great), but rather the disruption caused by Mojang updates. For vanilla people the updates are just an addition, but for mod-players it means we now have to wait for every single mod to update (and a few won't), rebuild our pack, if any mods have to be changed we have to fix our worlds for compatibility, etc. All this for what feels like no benefit to us since we usually already have the content.

Now of course there are certainly benefits in some updates that make it worth our while (some bugfixes occasionally that help, and the 1.1 update that moved all content to be server-based so all mods are SMP, the increase in the world height, the 1.5 texture change, etc.) but overall I think a lot of mod players feel like an update is just a hassle and inconvenience. Of course you could say that's narrow self interest, but its just our personal opinion.

I wouldn't mind updates if they didn't disrupt all existing mods, or if they're doing recoding that will significantly improve the game (such as making it less CPU intensive, improving chunk loading, adding a mod API, or a lot of bugfixes). I'm not saying Mojang should stop updating (in many ways its a good thing despite the inconvenience), but I do am going to be aggravated by it sometimes, especially when they're doing it very frequently.

As soon as you change a vanilla class all mods have to update, and mojang doesn't really care/owe anything to the modding comunity (when do you hear "I found minecraft because of XYZ mod"? Never.)
 

Dravarden

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Jul 29, 2019
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If it weren't for mods, I (and I would assume countless others) probably would not even be around to care about 1.6.

You bought their game in first place just to play it vanilla, now if you loose interest in minecraft is something else, because you already paid for it.
 

CrafterOfMines57

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Jul 29, 2019
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You bought their game in first place just to play it vanilla, now if you loose interest in minecraft is something else, because you already paid for it.
True. But what about the Yogscast? They played a lot of Technic, and so a lot (or at least some) of their subscribers, who might not have started Minecraft, bought the game and began by playing mods.