I may be a little late to the party (some threads move just too fast to allow you a night's sleep...
), but I'd still like to add some comments to the opening post by @
Yusunoha and, to a lesser degree, the followup by @
MigukNamja :
1.) The crop system is currently being reworked externally; by Minalien, if I remember correctly. What form it will take, or when it will come, nobody knows. There's zero information on it, aside from the fact that the rework is in progress (and even that was only an aside from a dev team member, not a real announcement).
2.) The power system is unfinished. Discussing now how it should be is fairly pointless. However, I do agree that the current "tide people over" implementation is lacking, and IC2 is probably not doing itself any favors in first changing the old system and getting people used to an intermediate step (that they are not happy with) and then changing up things
again. The first thing I personally would do to improve IC2, if it was in my power, would be to finalize the e-net ASAP. Give people the real thing.
3.) I personally don't think that Nano and Quantum armor should get a modular approach. We don't need all armor adding mods to be the same, in my opinion; variety is the spice of life. On the other hand, adding additional capabilities through upgrades could be done in a different way, for example the way that Gravitation Suite does it. I never play IC2 without it, because it gives the wearables from IC2 exactly what they are missing. You can upgrade things by crafting them together - i.e. you can craft a normal jetpack and an energy backpack (plus extra components) together to gain a device that acts as both; and then you can craft this advanced jetpack together with a nano chestplate (and extra components) to get a device that is a triple combination of armor and jetpack and energy backpack. This way, you get a system with results similar to a modular approach, but different enough in execution to be useful.
Gravitation Suite also adds an energy meter GUI, allows you to toggle the jetpack off without physically taking it off everytime (once you get used to that, you can't play without it anymore, I guarantee you), and adds a boost mode key that doubles your flight speed for 10x the energy drain if the user desires it.
Basically, I would not change anything in IC2 about armor - I would simply install GraviSuite and be done with it
The sort-of-omniwrench-replacement GraviTool and the advanced drill with four individual modes of varying energy draw, including 3x3 digging, are also great additions.
4.) Reactors are also pending expanding on; they are planned to not produce any EU anymore by themselves, but rather just heat coolant that you must pump through it. The hot coolant will then be run through a different block (potentially multiblock) in order to generate power. This will make reactors much more "realistic".