A lot of them are things that make your life much easier in the early game:
...
- Autobreeder (Automated animal breeding) @ 16kW
- Scaleable Chest (large storage chest) @ 4kW
- Fertilizer (Plant growth acceleration) @ 1kW
- Water Aggregator (Out-of-thin-air water production) @ 8kW
Realism? How does an automated breeder even work? How does scalable storage work -- AE gets around by handwaving "we're storing it as data on a hard drive", but being able to store more in the same space by tossing power at it? A fertilizer ... well, I can see some sort of automated farming stuff -- we've got plenty of commercial green houses and blue houses around here -- just that I hope it's more than just automatic bonemeal out of power.
And water aggregator? (Do you mean the dew point machine?) Please tell me that you're not making water in the nether as easy as water in the desert (I haven't tried it in the nether yet ...). Or, if you are, is there some way to say that water in the nether, as long as it stays in pipes and machines, will be ok, but if it goes into the air it evaporates?
As for helping out in the early game? Water is never an issue once I've gotten iron. By the time I can make/power that, I don't need it.
... has a chance to output more of it's steel, and still isn't really making steel unless you change a config line to make it usable as RC steel.
...What's so groundbreaking here again?
How is this not steel? Look up "hsla steel" on wikipedia. I was surprised to find that this is straight out of real-world stuff myself.
We have a automated farming system that relies on water and fans but doesn't work on everything, ...
The best solution is for modders to make things as configurable as possible.
If I have any complaint with Reika's view on mods, it's that he seems to have a strict view of "This is how it should work". I would not count on a configurable "Fans used on X result in Y" behavior.
With that said, it's not even close to being an issue with Reika alone. Given that a plant can be a block, a block-with-meta-data, a tile entity, or probably something else, it can be hard for an external mod (not the original mod) to control how it breaks. Look at the trouble Aznor had getting golems to farm Pam's stuff properly. Look at how Hunger Overhaul wants to change plants from "Break and they drop everything" to "You don't actually break them, and harvest a little less in return", and note that it did not work on everything for a while.
Recognizing a farmable "block", and being able to treat it as a harvestable thing, is getting to be such a cross-mod issue that Forge needs an API for it to prevent issues like these.
I just found the RC Lava smeltery the other day. -- snip --
Probably the biggest issue with RC: It's big, and there's no clear guide. You can miss things that you don't know about.
... Other than a mod author who has multiple mods designed to work together, their only concern in making mods is their mod+vanilla. How can they possibly plan around what everyone else may or may not do?
See, this is my big issue with Reika. Look at what Jaded did with Magic Farm.
Yes, a mod author cannot make any assumptions about what else is installed. Reika repeatedly mentions this in his thread. But a modpack author can make assumptions, and can want to make changes to the tech tree, the recipes, etc. For most mods / mod authors, that's not a problem. Some make the changes easy to configure; some let (or require) you to use minetweaker, etc.
Reika's view, roughly paraphrased: Thou shall not make the gameplay significantly different than any standard tutorial / introductory video about the mod.
Do I agree with this? No. Do I understand Reika's concern about people turning his high-end machines into donator rewards? Yes. Do I see a good solution? No.
- 9x on nether ore (NetherOres mod, not TiC cobalt, etc)
That I missed. Wow.
Seriously makes it worth harvesting the NO's.
Oh ... did I miss this?
The boring machine ignores liquids, and makes scaffolding to keep liquids out -- so you've got something that drills through soft netherrack just below the lava lake, harvests nether ores without making the pigmen mad, creates a tunnel with scaffolding, so being at the bottom of the lava, you get light in from the lava above you, the lava is kept out, you have no mobs, ...
Am I missing something? It seems easier to get nether ores with the borer; why make it give higher rate of return?
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Want to make people progress through the mod instead of short circuiting it? Then answer one simple question: Why would anyone use a wood gear box / wood shaft? Very low power transmission, very high lubrication need.
Give that a use, and then see how you have to restructure the mod / progression to make it viable.