How to generate 512 EU/t

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Guswut

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Jul 29, 2019
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He might be using a transformer as an easy way to limit the power going to the fabricator.

Nah, I was mistaken. She has the matter fabricator currently set up directly next to the lightning rod base, as it should be. I'm not sure why I thought the recycler was the matter fabricator, but that's what I thought, hah.
 

KirinDave

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Jul 29, 2019
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Perhaps he means that a reactor is extroardinairily expensive to build, given that there are lots of easier ways to generate power.

So recently on our server we just 4x'd the nuclear output but no one has tested it yet. I may turn it back. I think I was listening to the FTB forums without doing my own research, and that was dumb; many people here give up way too easily. If you are in DW20, set up your biofuel steam setup: it is so cheap and so easy that there is almost no room for anything else. It's too good to not build. If you're in Mindcrack, then Nuclear reactors are hugely overlooked by this community.

It turns out these thorium-hybrid reactors are doing amazing things efficiency-wise. To the point where you can actually make fuel-neutral type I reactors that run around 200 eu/t. Let's restate that for effect, nearly fuel-neutral type I reactors at 200 eu/t. And in a world where thorium is available, copper is never in short supply, so 500+ copper for a build is simply a non issue. And the costs for nuclear reactors have been substantially reduced anyways (thorium cells don't need dense copper). One reactor gives you like 280 million EU. It's crazy.

Contrast this with what you need for Advanced or Compact Solars. You can work your way to infini-power, but by the time you have a sufficiently dense field you could have had two safe high-output and automated reactors that work rain or shine doing the same work.

So I am not sure "easier" is the right word.
 
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crazy_fab

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Jul 29, 2019
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I was wanting to make another base in another location (for mining purposes) powered by cobble
(cobble->Scrap->Stirling engines/boiler/Generators) which sounds awesome at least to me:)

I am afraid this have been fixed, in latest version of railcraft boiler won't accept scrap as a valid fuel. It is probably still possible to use a cobble->scrap->generator in a positive energies loop but I think the gain are way lower.

@ kirin what do you mean with fuel neutral? I thought that without bee, uranium/thorium/nuclear fuel was non renewable.

Anyhow solar is easy in the way that it is a generator and a storage in a bloc that is maintenance free and that it cannot explode, there will always be people willing to use them for that(which I think make them OP)
 

Shakie666

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Jul 29, 2019
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I am afraid this have been fixed, in latest version of railcraft boiler won't accept scrap as a valid fuel. It is probably still possible to use a cobble->scrap->generator in a positive energies loop but I think the gain are way lower.

@ kirin what do you mean with fuel neutral? I thought that without bee, uranium/thorium/nuclear fuel was non renewable.

Anyhow solar is easy in the way that it is a generator and a storage in a bloc that is maintenance free and that it cannot explode, there will always be people willing to use them for that(which I think make them OP)
Actually, although technically not renewable, you can get thorium ridiculously easily by putting coal ore in an industrial grinder. Also, the fact that thorium duo/quad cells only need copper now make them as cheap as chips.

By the way, you can only get uranium from bees (which are too much of a pain in the arse to be viable, unless you can automate it somehow).
 

Matok

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Jul 29, 2019
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I use bee power. By that I mean I have two Distilled queens that are in Alvearies that I have automated (no special blocks in the hives). They create Oily Combs at a very good rate, which I run through the centrifuge to get Oily Propolis, which I then run though a squeezer to get Oil. The Oil is then ran through one refinery, and it generates Fuel at a rate that can power twelve combustion engines and 8 petroleum generators, which is 54 MJ/t and 200 EU/t, just from two bee hives.
 

un worry

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Jul 29, 2019
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Besides that, 25 UU matter every hour and ten minutes is pretty damn excellent for a matter fabricator. You should look into using lightning rods.

As Gus mentioned, the point of my last post was to highlight how uber the Lightning Rod is ... in an ideal setting.

BTW, I woke up this morning to three stacks of UUM which I plan to throw away. I dont mind quarrying a standard mystcraft age, but a Lightning Rod in an Eternal Storm age now feels too OP for me. My setup at the base can produce 688 EU/t from combo of steam and GTGs. 3 UUM/hour is a steady enough rate for me to plan the next use of Iridium. I dont want to unbalance its value, so if a Gravisuite takes another week or two, thats fine with me.

What are others doing with their Iridium?

It turns out these thorium-hybrid reactors are doing amazing things efficiency-wise. To the point where you can actually make fuel-neutral type I reactors that run around 200 eu/t. Let's restate that for effect, nearly fuel-neutral type I reactors at 200 eu/t.

So I am not sure "easier" is the right word.

Kirin, I would love to try nuclear but not sure where to start. Can you recommend a good tutorial? thanks
 

Guswut

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Jul 29, 2019
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What are others doing with their Iridium?

I stopped before I got to this point, but I was going to start building stuff out of the iridium reinforced stone blocks. I think they're pretty nice looking. Instead of tossing your UU matter, you should do that with it. Make a shrine, in that age, to Greg. Heheh.
 
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baw179

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Jul 29, 2019
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Do you mind posting a picture of your Steve's cart farm?

There's nothing to see really. Just a bubble 'E' shape with an extra "arm" to make 4 arms instead of 3. The upright of the 'E' is 29 tracks long and each of the 4 arms are 13 tracks long. There are 3 block spaces in between each of the arms and it's also 3 block spaces between all sections of track actually. This size is probably a little bit too big with side chests as it sometimes completely fills up with wood, saps and apples before it's finished a circuit. However I have gotten around this by placing a 2nd cargo manager and distributor half way round the circuit and send it all to my factory with item tesseracts.
 

RavynousHunter

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Jul 29, 2019
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I was wanting to make another base in another location (for mining purposes) powered by cobble
(cobble->Scrap->Stirling engines/boiler/Generators) which sounds awesome at least to me:)

Powering your base with cobblestone. Okay, that has to be the single most ingenious thing I've heard in my entire life. It is something I must also now try, because that sounds awesome.
 
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baw179

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Jul 29, 2019
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Powering your base with cobblestone. Okay, that has to be the single most ingenious thing I've heard in my entire life. It is something I must also now try, because that sounds awesome.

If you're happy with no more than 10 EU/t and a stack of ore taking 1 hour to smelt then yeah, go for it.
 

Icarus White

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Jul 29, 2019
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So recently on our server we just 4x'd the nuclear output but no one has tested it yet. I may turn it back. I think I was listening to the FTB forums without doing my own research, and that was dumb; many people here give up way too easily. If you are in DW20, set up your biofuel steam setup: it is so cheap and so easy that there is almost no room for anything else. It's too good to not build. If you're in Mindcrack, then Nuclear reactors are hugely overlooked by this community.

It turns out these thorium-hybrid reactors are doing amazing things efficiency-wise. To the point where you can actually make fuel-neutral type I reactors that run around 200 eu/t. Let's restate that for effect, nearly fuel-neutral type I reactors at 200 eu/t. And in a world where thorium is available, copper is never in short supply, so 500+ copper for a build is simply a non issue. And the costs for nuclear reactors have been substantially reduced anyways (thorium cells don't need dense copper). One reactor gives you like 280 million EU. It's crazy.

Contrast this with what you need for Advanced or Compact Solars. You can work your way to infini-power, but by the time you have a sufficiently dense field you could have had two safe high-output and automated reactors that work rain or shine doing the same work.

So I am not sure "easier" is the right word.
You know, I haven't actually seen a GT nuclear reactor thread here. I'm sure a lot of people would be interested in it, myself included - the design space has mostly only been explored for one-reactor pure IC2 stuff. (I mean, that doesn't even include the "cooling tower" setup.)
 

Guswut

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Jul 29, 2019
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If you're happy with no more than 10 EU/t and a stack of ore taking 1 hour to smelt then yeah, go for it.

Considering how easy it is to make scrap, there is no reason you couldn't set up a hundred generators to use scrap for power. Do the math on how much power that is per tick and you'll understand the reason scrap is often considered unbalanced in that regard.
 

2122000nrm

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Jul 29, 2019
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yeah guys, back on topic, after all I got my turtle up and running nonstop, the fir logs get made into 6 wooden planks and 1 sawdust. The planks go to the generators , and the sawdust get compressed to a compressed sawdust, then get put in the electric furnace, and that extra charcoal I'm getting is going to go to the solid fueled boiler . 2x2 for now is fine for me. With the scrap production+the wood and maybe charcoal in the future when the boiler is heated, is going to give me a lot of energy. Atm I'm getting 240 EU/t but thats mostly because I don't have enough generators atm.
Edit-Forgot to mention I have a forestry tree farm which adds to my wood production :)
Does anyone know if the amount of charcoal that I'm producing is enough to heat up a 2x2x3 (or a smaller) boiler? I will eventually have 10 sawmills running simultaneously powered by either Stirling or electric, atm electric.
 

baw179

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Jul 29, 2019
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Considering how easy it is to make scrap, there is no reason you couldn't set up a hundred generators to use scrap for power. Do the math on how much power that is per tick and you'll understand the reason scrap is often considered unbalanced in that regard.

You appear to be forgetting the small detail that you need power to make the scrap in the first place. So you're using power to make scrap to make power.... Pointless exercise.
 

Guswut

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Jul 29, 2019
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You appear to be forgetting the small detail that you need power to make the scrap in the first place. So you're using power to make scrap to make power.... Pointless exercise.

The power required to produce scrap is less than the power that you get out of it, on average. It's a power duplicator, as such. So, feel free to consider it a "pointless exercise", and I'll keep considering it an exploit of a system that was not designed to handle such insanity.

Also, please don't use any other power source that requires you put power into it, as that'd be a "pointless exercise", right? Well, there goes your ability to do anything.
 

RavynousHunter

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Jul 29, 2019
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The power required to produce scrap is less than the power that you get out of it, on average. It's a power duplicator, as such. So, feel free to consider it a "pointless exercise", and I'll keep considering it an exploit of a system that was not designed to handle such insanity.

Also, please don't use any other power source that requires you put power into it, as that'd be a "pointless exercise", right? Well, there goes your ability to do anything.

Precisely, all you need to do is prime it and it'll give you your investment back fairly easily. Anyone with a stack or two of wood or, hell any fuel really, could get it primed to the point of self-sufficiency.

Planning on prototyping this with the Ultimate pack in a bit, just need to get things downloaded, first.
 

Milaha

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Jul 29, 2019
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In my new ultimate world I stopped using EU generators at the mid-game. I got my big boilers set up and am just using power-converters to transform the MJ to EU directly. I am also not using any kind of central storage, but rather have simply placed MFEs all over my base. IDK when it was changed but now a transformer can handle any amount of incoming packets, so I convert all the power coming off of the converter down to MV, and it spams all the MFEs which act as nice buffers for the various machines (esp since many GT machines dont like interrupted power). I am actually pretty suprised at how well the distributed power storage is working considering how cheap a bunch of MFEs are relative to an MFSU (even more true with higher tiers)
 

lolpierandom

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Jul 29, 2019
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I use bee power. By that I mean I have two Distilled queens that are in Alvearies that I have automated (no special blocks in the hives). They create Oily Combs at a very good rate, which I run through the centrifuge to get Oily Propolis, which I then run though a squeezer to get Oil. The Oil is then ran through one refinery, and it generates Fuel at a rate that can power twelve combustion engines and 8 petroleum generators, which is 54 MJ/t and 200 EU/t, just from two bee hives.

Your system is likely bottlenecked by the single refinery, two bees can easily outpace the meager pace at which one goes.
 

Matok

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Jul 29, 2019
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Your system is likely bottlenecked by the single refinery, two bees can easily outpace the meager pace at which one goes.
Yeah I have a container full of unprocessed propolis. Thing is, adding another refinery wouldn't help me any, I don't even use all the fuel the one makes, and my setup doesn't have a need for more power yet. To be honest, the system could probably run off just one hive most the time since I have my engines wired to shut off when the redstone batteries are full. Combustion engines and petroleum generators are both ridiculously fuel efficient.