What is a good way to make sure, that a Bioreactor from MFR only runs with all 9 internal slots filled (for max efficiency of 160mB Biofuel/item)?
My current ideas are:
a) Two buffers from RP2, where 9 of the 10 sides are filled by different seeds/saplings/..., on an external input (e.g. biofuel tank half empty) a redstone signal will first pull the two filters adjacent to the buffers for filling the Bioreactor and after that activating the Bioreactor (=deactivating a redstone signal to it) for the time needed to convert the material to liquid.
b) Some kind of logic (e.g. via ComputerCraft) fills a turtle with one stack of each material. The turtle then first transfers all the material into the Bioreactor and activating it afterwards for the time needed, like above.
Are there any different methods, that would work? Better ones?
Edit: Can an RP2 manager keep a turtle filled with an exact amount of stacks?
My current ideas are:
a) Two buffers from RP2, where 9 of the 10 sides are filled by different seeds/saplings/..., on an external input (e.g. biofuel tank half empty) a redstone signal will first pull the two filters adjacent to the buffers for filling the Bioreactor and after that activating the Bioreactor (=deactivating a redstone signal to it) for the time needed to convert the material to liquid.
b) Some kind of logic (e.g. via ComputerCraft) fills a turtle with one stack of each material. The turtle then first transfers all the material into the Bioreactor and activating it afterwards for the time needed, like above.
Are there any different methods, that would work? Better ones?
Edit: Can an RP2 manager keep a turtle filled with an exact amount of stacks?