So RAMdisk > SSD or is it because you can convert SSD memory to RAMdisk as well.
Do you have to write scripts to write your world to memory?
I'm not very good with command prompt and such. I only program in C++ and other basic languages.
The flash memory in SSDs have a limited number of read and write cycles. Individual cells tend to only last a couple hundred thousand (SLC) to only ten thousand (MLC, TLC) cycles. Modern SSDs have onboard controllers which average wear across the entire drive, and the drives have extra cells to handle some errors, so most commercially-available disks have 100k or 1million writes -- enough to last a few years of constant high-speed access.Do writes cause the SSD to deteriorate?
Yes, although depending on what level of fidelity you need, you may need to set up hard links or junction points (depending on OS).Is it possible to store the game save file on a different drive than the server folder?
Is it possible to store the game save file on a different drive than the server folder?
Mines about a year old. Things just load faster from memory space is all. No lag and the game doesn't take a forever to start up. Is nice.
Yeah, I only have my OS and "high-access" programs like Java, Flash, etc. on my SSD. With the exception of FTB, everything else is saved my HDD. Plus my SSD is only 64 GB.[DOUBLEPOST=1373302604][/DOUBLEPOST]The flash memory in SSDs have a limited number of read and write cycles. Individual cells tend to only last a couple hundred thousand (SLC) to only ten thousand (MLC, TLC) cycles. Modern SSDs have onboard controllers which average wear across the entire drive, and the drives have extra cells to handle some errors, so most commercially-available disks have 100k or 1million writes -- enough to last a few years of constant high-speed access.
((Speaking from practical experience with 20+ SSDs, the typical failure mode is the disk's onboard controller going bad or firmware toasting itself, not write cycle wearout. That said, SSD controller errors are frustratingly common: make sure to backup your data.))
Yes, although depending on what level of fidelity you need, you may need to set up hard links or junction points (depending on OS).
Meh, I think memory is RAM and referring to "space" or even "memory space" as hard drive space. It may be hard to infer, but I believe in most posters.It would help if you did not misuse terminologies
RAM is entirely different from harddrives (and SSDs). At first you asked about the space a world is using on people's harddrives. It's best not to use the term "memory space" for that because in general when people use the term "memory" by itself they're referring to RAM.
Meh, I think memory is RAM and referring to "space" or even "memory space" as hard drive space. It may be hard to infer, but I believe in most posters.
Doesn't change the fact that it's easier to communicate if you don't make up your own definition. If for you "memory" is ram and "space" is the harddrive, then what is "memory space"? It's not clear, that's all I'm saying. In IT most people use "memory" for RAM and "diskspace" for how large a set of files is on your harddrive.
I just use ducks for referring to RAM and platypus when referring to storage.
That said, putting minecraft on a duckdrive doesnt really do much good. It only reduces the tottal ducks on a system with little benefit. All the textures and mods are going to be loaded faster than they are processed overall so your platypus wont be the bottleneck. Perhaps on server setups where there is a ton more I/O it would help. Ducks are also more volatile than platypus, so you have to keep backing them up, or youre squrewed. And everytime you back up your entire MC folder from the duck to the platypus thats a performance hit. Not worth the trouble!
I don't use avian-based systems. I'm more partial to the feline system so I measure my throughput in gigapussies.