I'm assuming this is pointed toward's me so I'm going to respond as if it was.
So...upgrades in ic2 is great but augments doesn't fit TE.
Not on Dynamo's atleast, I'd be fine with it on Furnaces and other's but Dynamo's is too much.
BC gears are ok because they have nested crafting but gated crafting by needing magma crucible and fluid transposer is too easy? (Signalum needs molten redstone, Enderium needs molten ender and blaze rods for pyrotheum, shiny metal isn't that easy to come by as well. To get it reliably means silk touched redstone ore to get cinnabar...)
The only gate of BC that I like is the laser assembly table. The gates and pipe wires are so good that I don't mind going the extra mile for them. But even then, TE gated most of their ducts behind a induction furnace+magma crucible+fluid transposer too.
BC doesn't do anything as remotely as balance impacting as TE so that's out of the window.
And lower power generation per block will just results in dynamo towers. Also all of their dynamos only produces 80 RF/t without augments.
80rf/t should not even be the standard it should be much lower. In my opinion 80rf/t should be maxmium for non-multiblock power gen's which 280rf/t should be the maximum. TE2 was more balanced in this respect.
And by default TE doesn't have anything like the nuclear reactors in IC2 that cranks out loads of power.
The Dynamo's them selves by default crank out too much power, nothing that uses RF require's alot of power; IC2 does.
Ore processing. I'll give you that as TE gets 2x and chance of byproducts with just a Pulverizer. And up to 3x with rich slag in an Induction Furnace. Which would be sort of easy I guess if you are comparing it to IC2EXP.
I have no issue with the Pulverizer.
As for hard to craft machines? To me, that is tedious instead. Make tools to make parts to make machines that allows you to automate the process of making parts more cost efficient. I mean, in my opinion, some people like that but that doesn't make it more "balanced" than TE.
I'm also fine without that, I never asked for that.
And IC2 actually have more utilities compared to TE4, so they need the tiered gating.
Yup.
They have jet packs.
Yup.
They have a harvester and crops system.
Yup.
They have a point to point teleportation system.
Yup.
They have an automated mining block.
Yup.
They have a fluid pump that can handle lava.
Yup.
They have a biome changer (?) block.
I don't believe anymore.
They also have free power using solar once you have managed to get all the machines and parts production going.
Not too viable unless you have a Compact Solar's kind of mod installed, In which I never do.
And I might be missing a lot of other utilities.
Compared to TE4, which is pretty barebone by itself (with Foundations, Dynamics and Redstone Arsenal).
So IMO, TE by itself is not as OP as what people said it is when taking what it offers into consideration.
Then cross mod interactions kills whatever resemblance of balance is there. (On default configuration.)
Yup, This is why I mention this; IC2, BC and alot of other tech mod's don't impact the mass balance of mod's TE does.