There are bunch of light infused materials, personally I like birch wood. ArsMagica2 Sigil of light can be hidden one block below and it can cover huge area. Rotary craft light sources if you can tolerate horrible sound of DC engines.
With the addition of Extra Utilities to the pack I've gone for another option: I use the Magnum Torch (which stops mob spawns in a large area around it, and you can bury it so nobody sees the thing) and then I light sparsely/moodily/where it makes sense rather than slapping down lights everywhere to stop the spawns.
I found this thread
http://forum.feed-the-beast.com/threads/the-light-unleashed.27756/
and Vauthil made this comment:
I guess this is pretty ideal way of approaching base lighting. I do want it to look good, otherwise I would have just spammed torches all over my base (ugh LOL).
And thanks to all for the comments and suggestions and tips and advice. I never heard of "nook" micro blocks so I learned something new and will very likely use them. Much obliged.
wait so I can just lay down a cobble cover and have a torch underneath?Poor-man's pretty:
Dig a block out of the ground, place a torch on the top of the next block down, and place a Forge Multipart cover of your choice flat on the torch.
No smoke, no ugly - just an "invisible" light source. Opinions, anybody?
This works for the early game, at least... later on, I will probably use Project Red's illumar lighting and the arcane lamp.
Not sure what mod this is from, but there is an "inverted lamp" available in lots of colors. I put those in a grid across my floor for lights. Since they are flat, they blend in nicely with most floors
Well... why would you have a floor made of such a block?wait so I can just lay down a cobble cover and have a torch underneath?
This sounds useful if true the only problem with it is that they might not potentially have the floor you actually want. Like the block may not be able to be carved into a cover.